Hello Guild Wars 2 Players! I’ve been compiling some ideas about the game that I hope might spark some debate which could ultimately be useful for the Devs.
These are my own ideas and desires for the game. Please add your own ideas as well. We all want this game to be the best it can be. I will also update this with some new ideas as they come up.
Keep in mind that no one is expecting these changes, if considered, to be implemented soon. They are just ideas that may come into play over time as the game develops.
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Story:
- All Story Missions in the GW 2 base game need to be checked for bugs. I’m occasionally finding NPC’s stuck after spending 5-10 min on a mission and have to restart.
- Heart Of Thorns Story Missions need to have an option to skip the dialogue after it has been viewed once. They also need an option to replay it if you missed something or want to reiterate it.
Map Completion and Map Zones:
- Needs better rewards than 1 transmutation charge, mats, and a small chance for a BL key.
- More incentive and reason to visit zones when working on a legendary. The game revolves around the TP too much forcing a grind for gold instead of going to various zones throughout the world and acquiring the mats needed. Perhaps shortening the amount of mats needed from 250 to 100, make them account bound and harder to drop, and make those mats exclusive to a particular zone.
- Replayable hearts for all zones. I really like how hearts in Ember Bay can be redone each day. There are many hearts around Tyria that are actually pretty fun. Giving them a reason to be completed again would give them use beyond just map completion, such as for currency for the zone or dailies.
- Tie item and skin acquiring to map zones. Silverwastes Carapace and Luminescent armor requires you to be in that zone, collect bandit crest currency, and save to get the piece you want. This should be the model for most of the items in the game. When you want a Krytan themed or crafted item, you go to a Krytan zone, do replayable hearts and events, earn that zone’s particular currency, and spend it at a Krytan vendor that can give the item and skin you want.
Events:
- Dynamic Events all need to be looked at again for bugs. Still running into some that are frozen and I always feel bad for all the new players that waste so much of their time believing if they just wait long enough it will continue and they will get credit.
- Each event should give bags or containers of some sort, and more of them. Spending 5 minutes or more at an event, especially one with a timer that gives nothing else but a small amount of experience, a few silvers, and karma is a waste of time for the player that has already done that event before.
- World Events should be readjusted to be less predictable and sleep inducing. It’s literally become a key 1 and 2 smash rinse and repeat. The revised Shatterer is a great example of revamping a world event. Lots more going on, lots to do, and lots of possibilities other than 1-2 smash.