In am so over all the cc in HoT

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Tspatula.9086

Tspatula.9086

It just isn’t fun to be continously batted around by the insane amount of knockbacks, cc, and instakill damage in HoT. Spawning 5 or more elite snipers in one area? REALLY? This “expansion” was a rip off.

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Posted by: RubberDougie.2750

RubberDougie.2750

Why don’t you counter-CC them?

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Posted by: Belzebu.3912

Belzebu.3912

Insta kills?
If you are playing as a full glass-cannon build, without the necessary skill to avoid damage, you can’t complain that you are dying too much.
Either change skills/traits to be more defensive or get more defensive gear or simply “get good”.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Ezeriel.9574

Ezeriel.9574

^going defensive in HoT is the biggest way to fail. If you don’t kill the mob fast, you won’t be able to dodge all their attacks, and then you will die.

Having toughness will also attract more mobs to you, making you die that much faster, and that much more often.

Berserker, Marauder, Viper, or Sinister… pick one, and hide behind the noobs.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Belzebu.3912

Belzebu.3912

I agree, but there are players that doesn’t have the skill to do so.
Also, some classes are harder to be full offensive, a reaper/DH can faceroll as full zerker, a daredevil/tempest will have a harder time.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Jahroots.6791

Jahroots.6791

The CC is definitely frustrating. Hell, it was a pain in the kitten even in core Tyria, where even the lowliest mobs can stop you dead in your tracks for a few seconds or knock you flat on your kitten.

The hard-hitters (snipers etc) are easily counter played when you get the hang of it.

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Posted by: Tspatula.9086

Tspatula.9086

I KNOW how to stay alive, and I can counter the snipers, but you can’t counter cc 4 or 5 husks that spawn along with those snipers. AND, I may be wrong but all the mobs in HoT seem to have double or more hit points vs tyria, and more immobes and knock backs or knock downs…… This is not a LTP issue, this is a bad game mechanics getting spammed everywhere under the guise of “challenging”. It’s really not a challenge, it just takes longer, and you have to respawn, rally, or get ressed more often, it’s just not fun.
I am also over the noxious pod scramble. After spending over an hour doing the DS meta do I REALLY have to run around and avoid mobs trying to open the very few of these things that are available? Again, NOT FUN. HoT has taken all this kitten to a new and obnoxious level. And don’t get me started on THE GRIND. Everything is a grind now… grind map currency, grind achievements, grind adventures, grind guild halls, grind grind grind grind grind….

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Posted by: Harper.4173

Harper.4173

I’ve done HoT too – it’s a L2P issue.
If other players can manage and you can’t – it’s always a l2p issue.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Yargesh.4965

Yargesh.4965

I agree with Harper.

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Posted by: Ehecatl.9172

Ehecatl.9172

I’m running through HoT with a rabid armored trapper ranger with Runes of the Trapper. It’s been more challenging than core content, sure, but it’s far from impossible. Shoot, most of my deaths are from either landing on something unpleasant that didn’t render in time or me getting too kitteny and trying to fight a Champion that isn’t as easily soloed as other champions I’ve taken down.

Don’t build yourself like you’re about to run a dungeon. You’re not. Build to survive groups of hard hitting enemies that are going to focus you. It’s a lot more like surviving in WvWvW than it is a dungeon run, which is probably why my build has had such a breeze.

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Posted by: Tspatula.9086

Tspatula.9086

IT IS NOT A LTP ISSUE. There is no build to counter back to back to back immobes. Or fear, then immobe, then knockdown with significant damage, then immobe again etc… It’s fun to play issue. I never said I can’t do it, or respawn, rally, or get; ressed. I can make it through all the meta events just fine on all the maps. It’s BORING and frustrating because in many of these situations you have very little control over it.

Harper and Yargesh, If you want to play that kind of content and YOU think it’s fun, good for you. Just like Mike O’Brien said about no one just plays world vs world, you are the minority in this game currently, as far as I can tell. There is a reason why my post is not the only one of it’s kind, and yours are a lot less common for HoT…

edit* And lets not forget this is all happening alongside a near constant spamming of condis, torment, and confusion by the mobs. Tell why does a tenderil have over 30K hitpoints with evasion? it’s absurdly stupid, not challenging

(edited by Tspatula.9086)

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Posted by: Lysander Freeman.4186

Lysander Freeman.4186

I use berserkers or vipers on my ranger mostly. BUT – and this is the important bit – I also use a ranged weapon as well as a melee weapon, both with some evade or block skill, most times and have at least one if not two stun breakers on to boot.

You just have to adapt. It forces you to really look at your dps and defensive options. Good evading, dodging and blocking to avoid the damage in the first place is sometimes better than boosting that toughness to take a beating and live through it.

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Posted by: cranos.5913

cranos.5913

kitten , that’s quite a bit of hostility. Personally I’m a pretty decent player, but I can understand that the sheer amount of CC in HOT maps can get extremely annoying… Especially with the lack of WP meaning you have to traverse half the map. Maybe it’s just me being lazy, I’ve never been big on open world content in general. I wouldn’t call many of the new mobs fun tho, wether it’s endless evades/invulns, stealthing or indeed the amount of CC.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

IT IS NOT A LTP ISSUE. There is no build to counter back to back to back immobes. Or fear, then immobe, then knockdown with significant damage, then immobe again etc… It’s fun to play issue. I never said I can’t do it, or respawn, rally, or get; ressed. I can make it through all the meta events just fine on all the maps. It’s BORING and frustrating because in many of these situations you have very little control over it.

Harper and Yargesh, If you want to play that kind of content and YOU think it’s fun, good for you. Just like Mike O’Brien said about no one just plays world vs world, you are the minority in this game currently, as far as I can tell. There is a reason why my post is not the only one of it’s kind, and yours are a lot less common for HoT…

edit* And lets not forget this is all happening alongside a near constant spamming of condis, torment, and confusion by the mobs. Tell why does a tenderil have over 30K hitpoints with evasion? it’s absurdly stupid, not challenging

It is a learn to play issue. You’ve just given up and resolved yourself to failure, because you lack the creative capacity to figure out how to beat the enemies.

The solutions are there, and many times they are really obvious. You just have to be willing to look for them.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Zetsumei.4975

Zetsumei.4975

kitten , that’s quite a bit of hostility. Personally I’m a pretty decent player, but I can understand that the sheer amount of CC in HOT maps can get extremely annoying… Especially with the lack of WP meaning you have to traverse half the map. Maybe it’s just me being lazy, I’ve never been big on open world content in general. I wouldn’t call many of the new mobs fun tho, wether it’s endless evades/invulns, stealthing or indeed the amount of CC.

Yeah dont get me wrong, its most likely extremely annoying and probably unnecessary. However, I dont like him sayings its too hard and especially saying that there is no build out there to counter this. I remember how annoying orr was if i just wanted to travel through it, however, if i was to specifically design my build to counter soft and hard CC the content would not be too difficult and it is also entirely possible.

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Posted by: Shadelang.3012

Shadelang.3012

^going defensive in HoT is the biggest way to fail. If you don’t kill the mob fast, you won’t be able to dodge all their attacks, and then you will die.

Having toughness will also attract more mobs to you, making you die that much faster, and that much more often.

Berserker, Marauder, Viper, or Sinister… pick one, and hide behind the noobs.

Hmm I disagree. JUST putting on defensive gear yet still playing like your zerk? Maybe.

But A bit of defense and a bit of control goes along way.

My cav reaper can handle entire packs of mordrem. And is even able to face tank the DS bosses without a dedicated healer as long as I nail my life force gains correctly.

Theres alot of things that can work. Even just upping your HP pool a little (marauders gear) goes ALONG way towards improving your survivability.

Toughness is really for builds that are DESIGNED to be front line in the enemies face builds. So there expecting to get hit and have cooldowns/traits to account for that.

But vitality works to help dpsers stay alive just fine. And with the new sets its not even hard to put into your build without sacrificing MASSIVE amounts of damage. Its up to the indivudual’s preference obviously. But it works all the same.

Whats happening to alot of people thats killing them is they go full zerk and play like a frontliner. So they die. It seems people still have a hard time getting out of the corner stack mentality.

Edit (in order to avoid another post): To the OP. There ARE builds to counter what the mordrem are throwing at you. Other people have found them. Maybe try looking at exactly what you wan’t to do with your build. And taking traits/utilities that enable you to do that. Wan’t to stand in the back shooting things as a full glass? Id bring some mobility utilities.

Wan’t to be a glassy frontliner? Id take some oh kitten cooldowns things you can pop that break you out of hard cc or move you out of the way of heavy attacks.

Other than that its an issue of positioning. Know what your fighting where the enemies are and what there doing and youl know where you need to stand to avoid getting hit by immobs and the like. If your running by a husk. WATCH for that animation. Its pretty obvious and it travels pretty slowly. Move in a different direction further away from him when the line starts and you won’t even have to dodge.

Ghost Yak

(edited by Shadelang.3012)

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Posted by: BIGHARSHNESS.3510

BIGHARSHNESS.3510

IT IS NOT A LTP ISSUE. There is no build to counter back to back to back immobes. Or fear, then immobe, then knockdown with significant damage, then immobe again etc… It’s fun to play issue. I never said I can’t do it, or respawn, rally, or get; ressed. I can make it through all the meta events just fine on all the maps. It’s BORING and frustrating because in many of these situations you have very little control over it.

Harper and Yargesh, If you want to play that kind of content and YOU think it’s fun, good for you. Just like Mike O’Brien said about no one just plays world vs world, you are the minority in this game currently, as far as I can tell. There is a reason why my post is not the only one of it’s kind, and yours are a lot less common for HoT…

edit* And lets not forget this is all happening alongside a near constant spamming of condis, torment, and confusion by the mobs. Tell why does a tenderil have over 30K hitpoints with evasion? it’s absurdly stupid, not challenging

No they’re not in the minority, you are. Go look at all those topics you speak of. They are all met with the same L2P criticism. I’m an average player at best and I rarely die in HoT.

Trust me, these forums are definitely not a good gauge on what the majority opinion of the game is. A very small fraction of players come here.

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Posted by: Tspatula.9086

Tspatula.9086

So sad, many of you have absolutely no idea, or perhaps just don’t want to admit the reality of what I am talking about. That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me, and a lot of other people. So please continue to tell me it’s a LTP issue, when in reality is it’s a game design issue, one where Anet took a very lazy path….

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Posted by: Vayne.8563

Vayne.8563

I don’t know if you’re soloing or not, but if you’re soloing you have to be more careful. If you end up in the middle of 800 guys yes, you’ll probably die.

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Posted by: Lysander Freeman.4186

Lysander Freeman.4186

So now you’re saying you just don’t like the expac and mob design. That’s a personal preference. I think you’re gettin flak because you are presenting the issue as one of difficulty instead of design. At least that’s what I get from your posts. Seems like you don’t like how hard it is. If it’s a design issue then what would you rather have as an alternative?

P.s. obviously my reality must be different. The maps and mobs are fun, albeit a little too dense for my liking at times.

(edited by Lysander Freeman.4186)

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Posted by: Daddar.5971

Daddar.5971

Learn to dodge, strafe and stun-break. Once you can do those things HoT is easy.

‘Elite’ in all 9 professions. I take mediocrity seriously!

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Posted by: Saint.5647

Saint.5647

Pick your fights? I don’t think I’ve run into a situation where I had to fight 5 elite snipers, and elite husks, etc, etc… alone.

Those are usually situations where I will peel. The mobs do have more CC than in central Tyria but nothing that can’t be dealt with. Blinds are still effective against nearly all mobs and a condi-cleanse and stun-breaker are pretty staple for map roaming IMO.

One True God
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Posted by: HtFde.3856

HtFde.3856

To the OP. There ARE builds to counter what the mordrem are throwing at you. Other people have found them. Maybe try looking at exactly what you wan’t to do with your build. And taking traits/utilities that enable you to do that. Wan’t to stand in the back shooting things as a full glass? Id bring some mobility utilities.

Wan’t to be a glassy frontliner? Id take some oh kitten cooldowns things you can pop that break you out of hard cc or move you out of the way of heavy attacks.

Other than that its an issue of positioning. Know what your fighting where the enemies are and what there doing and youl know where you need to stand to avoid getting hit by immobs and the like. If your running by a husk. WATCH for that animation. Its pretty obvious and it travels pretty slowly. Move in a different direction further away from him when the line starts and you won’t even have to dodge.

Meh, that’s a super generalized way of putting things – leaving out a whole lot of situations where the OP is absolutely right. When I end up in a more or less empty map (again) in HoT and no taxis are there I can move through the maps just fine. VB I can do the metas (yes, solo – unless they spawn a legendary at the end, that’s where help is needed) – in AB things are MUCH different. When you try to do the meta in AB (or even escort quests not flagged as goup content) the game spawn a TON of enemies for you – when you’re two people together you’ll even get at least one elite mob spawned for you.

So – there you are … alone or with another player, 6+ enemies (one of them an elite that takes ages to take down) and you get all the respawns from the area mobs. Sooner or later you will run out of dodges/blocks/reflects and when that happens a combo of cavalier/husk snare + sniper WILL bring you down. Another favourite of mine is where you have like 6 grunts (with almost instant respawn), 4+ tendrils, mushroom that zoom around and 2 tormentors. Not enough cleanses, those tormentors have a super range and you can’t even dodge their projectiles because you’ll need the dodges for the mushrooms and tendril AoE. Only class I ever managed to get that one done was with a condition mesmer.

Be aware where your enemies are … right … especially with fighting an elite and new spawns + area respawns. You’re speaking as one who plays in groups (much easier as the enemies don’t focus you) or as one who doesn’t try to do the events in an empty map when he is solo.

While VB is pretty much soloable – including the metas up to the big bad legendary wyvern point – AB and TD are more or less group content only. And if you land in an empty map you’re probably supposed to do some harvesting/mining while keeping an eye on the lfg tool. NOT really a smart design – it might work for many (those with well populated maps) but those stranded on empty maps aren’t really enjoying the game. Talk to those 10+ people camping at the “spawn” in AB why they stand there … no chance without a commander, waiting for a taxi, waiting for a commander, etc.

I wonder what will happen to those maps in about a year or less – reminds me of Dry Top. You can try to get 10 players together and run a few event chains … but why bother. You’re far better off spending the time in the Silverwastes (unless, of course, you NEED geodes).

PMI – Dzagonur Rallybot :)

(edited by HtFde.3856)

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Posted by: HtFde.3856

HtFde.3856

Pick your fights? I don’t think I’ve run into a situation where I had to fight 5 elite snipers, and elite husks, etc, etc… alone.

Those are usually situations where I will peel. The mobs do have more CC than in central Tyria but nothing that can’t be dealt with. Blinds are still effective against nearly all mobs and a condi-cleanse and stun-breaker are pretty staple for map roaming IMO.

Map roaming, yes – what about playing the game? If your whole interest lies in moving from point A to point B you’ll be fine in HoT. I usually like to PLAY the game, i.e. do some quests to get the rewards to get the currency with which to buy things. And while VB allows for a lot of solo action, AB and TD do so much less if you don’t have 3 to 5 players around you.

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Posted by: Cyninja.2954

Cyninja.2954

So sad, many of you have absolutely no idea, or perhaps just don’t want to admit the reality of what I am talking about. That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me, and a lot of other people. So please continue to tell me it’s a LTP issue, when in reality is it’s a game design issue, one where Anet took a very lazy path….

You’ve continuously failed to provide a counterargument to the suggestions people have been providing.

- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)

These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content. (notice how I didn’t mention toughness, since it’s basically useless in open world content. Also a l2p issue if you did not know)

This is a clear learn to play issue if others can manage but you can’t.

Is this fun to you? Maybe not, but that doesn’t mean it’s not doable or unbalanced. It simply means you do not enjoy this type of challenge.

(edited by Cyninja.2954)

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Posted by: shaquinna.2869

shaquinna.2869

So sad, many of you have absolutely no idea, or perhaps just don’t want to admit the reality of what I am talking about. That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me , and a lot of other people. So please continue to tell me it’s a LTP issue, when in reality is it’s a game design issue, one where Anet took a very lazy path….

You’ve continuously failed to provide a counterargument to the suggestions people have been providing.

- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)

These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content. (notice how I didn’t mention toughness, since it’s basically useless in open world content. Also a l2p issue if you did not know)

This is a clear learn to play issue if others can manage but you can’t.

Is this fun to you? Maybe not, but that doesn’t mean it’s not doable or unbalanced. It simply means you do not enjoy this type of challenge.

Without actually going into this discussion (I personally have avoided Maguuma, been busy with other stuff), I think people are not getting what he is saying. he never said he can’t, he said it’s not fun to do so.

With everything I read sofar I think the part I bolded in his previous comment is the part that bothers him:

That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me

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Posted by: HtFde.3856

HtFde.3856

- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)

These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content.

Invite me ingame and then I’ll watch you liberate one of the outposts in AB solo. Oh, it is doable … but it’s not fun and ONE “mistake” (like a 2 cavalier respawn in your back) and you’re to port back to the “spawn” because those two cavaliers will knock you over at least once if they come from out of view (unless you happen to dodge something else at the same time), the second one will keel you over again (unless you have a second stunbreaker available which not many classes can do) and you’ll have eaten a few stacks of toment from the tormentors by then and it would be a miracle if you would not find yourself in the crossing paths of 2 snipers (at least) by then because those guys seem to synch their attacks.

Soloing an outpost (my favourite is Southwatch) in AB is really a good lesson – four breachers with 6 – 8 spawns to defend it (that regrow rather fast) and outer perimeter defense that also respawns at a challenging rate + has an aggro radius that is just insanely huge (and consists of 2+ cavaliers per breacher + patrolling grunts and a few vines).

With a group … easy. Solo … doable but can be very frustrating. And then we come back to the point of my luck with megaserver placement …

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Posted by: Cyninja.2954

Cyninja.2954

- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)

These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content.

Invite me ingame and then I’ll watch you liberate one of the outposts in AB solo. Oh, it is doable … but it’s not fun and ONE “mistake” (like a 2 cavalier respawn in your back) and you’re to port back to the “spawn” because those two cavaliers will knock you over at least once if they come from out of view (unless you happen to dodge something else at the same time), the second one will keel you over again (unless you have a second stunbreaker available which not many classes can do) and you’ll have eaten a few stacks of toment from the tormentors by then and it would be a miracle if you would not find yourself in the crossing paths of 2 snipers (at least) by then because those guys seem to synch their attacks.

Soloing an outpost (my favourite is Southwatch) in AB is really a good lesson – four breachers with 6 – 8 spawns to defend it (that regrow rather fast) and outer perimeter defense that also respawns at a challenging rate + has an aggro radius that is just insanely huge (and consists of 2+ cavaliers per breacher + patrolling grunts and a few vines).

With a group … easy. Solo … doable but can be very frustrating. And then we come back to the point of my luck with megaserver placement …

Nothing you mentioned here is undoable. You even said so yourself.

I never said it has to be fun for you. Fun is a very subjective thing. Also the difficult outposts you are refering to are designed for groups. There is enough evidence of people soloing group content (lately we have an engineer soloing fractal 100) which also shows it’s doable. No one said we have to balance for the lowest common denominator. If you can’t solo group content, then don’t. It’s ment for groups.

I’m also sick and tired of people complaining about the megaserver system as an argument for anything group related. If you are incapable of utilising the lfg system, then you have way more basic problems you should address than soloing HoT content which is balanced for multiple players.

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Posted by: Zetsumei.4975

Zetsumei.4975

So sad, many of you have absolutely no idea, or perhaps just don’t want to admit the reality of what I am talking about. That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me , and a lot of other people. So please continue to tell me it’s a LTP issue, when in reality is it’s a game design issue, one where Anet took a very lazy path….

You’ve continuously failed to provide a counterargument to the suggestions people have been providing.

- bring stability
- bring condition cleanse
- learn what to dodge
- use class provided mechanics to counter cc (reflects, blurr, distortion, teleports, etc.)

These skills are more than enough to get you through ANY HoT content no matter if solo or full zerg. Some classes have it easier, yes, but every class can cope and manage the content. (notice how I didn’t mention toughness, since it’s basically useless in open world content. Also a l2p issue if you did not know)

This is a clear learn to play issue if others can manage but you can’t.

Is this fun to you? Maybe not, but that doesn’t mean it’s not doable or unbalanced. It simply means you do not enjoy this type of challenge.

Without actually going into this discussion (I personally have avoided Maguuma, been busy with other stuff), I think people are not getting what he is saying. he never said he can’t, he said it’s not fun to do so.

With everything I read sofar I think the part I bolded in his previous comment is the part that bothers him:

That’s fine, I have no problem getting through the content full Zerk, but the sad truth is that it doesn’t matter if you run glass cannon or tank, the spamming of hitpoint sink mobs with excessive cc and condis just doesn’t equal engaging gameplay for me

No read above, he said there is no build out there that can deal with hard and soft CC.

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Ruins of Surmia

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: ekkue.3754

ekkue.3754

Yeah dont get me wrong, its most likely extremely annoying and probably unnecessary. However, I dont like him sayings its too hard and especially saying that there is no build out there to counter this. I remember how annoying orr was if i just wanted to travel through it, however, if i was to specifically design my build to counter soft and hard CC the content would not be too difficult and it is also entirely possible.

bolding a word that the OP never used is a bit silly

everyone here appears to have a faulty thesaurus, it appears your copies all have ‘hard’ as a synonym for ‘not fun’

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

I’m also sick and tired of people complaining about the megaserver system as an argument for anything group related. If you are incapable of utilising the lfg system, then you have way more basic problems you should address than soloing HoT content which is balanced for multiple players.

Well, you may be sick of people complaining about the megaservers but that can’t come close to what I feel about the megaservers themselves. HoT is big maps – everything past VB is more or less group content only (unless you want to harvest a bit, do the story, and small things like that) – I didn’t design it this way, ANet did.

Instead of the GW 1 system, where we could see which maps were available and choose one (unless it was full, then we chose the next until we found one that wasn’t) ANet decided on server based maps. As this didn’t work they implemented a megaserver – it works on the smaller “legacy” maps where – except for a few meta events – group play isn’t required. HoT maps, though, have been strange from the very beginning.

And we’re not even talking about “group” play – that’s (in my definition) something else – we talk about enough people on the map to actually achieve some progress. But whenever I log into GW 2 I end up in an empty map – no events done, all outposts locked, etc. I can use the lfg tool to try to taxi people in (although this, again my opinion, is NOT what an lfg tool should be there for) – but in my experience something like “Empty AB” does not really draw people to you. People come if you announce that you have an organized something, have 2+ commanders (for whatever reason) or do a HP train. Merely wanting to play a bit isn’t enough, it seems.

Oh, it’s a bit different close to the meta events – that’s when AB fills and TD empties itself … But I kind of refuse to have a game dictate its schedule on me. So, I have all my masteries, have all my elite specs and I’m spending my time outside of those time synched, cc-heavy and gazillions-of-HP mob sporting maps and actually find I enjoy those way more than what HoT has to offer. Because I am not forced to use lfg and get lucky and have people transferred to me or find a taxi myself – I can play with whoever is around and if noone is around I’m still making progress.

By the way – the lfg tool emphazises the megaserver problem, it does not solve it as you suggest. Because it concentrates people from maps that might have had enough population to make a difference before all those “I see no commander, I must leave this map” people taxied off. And since you cannot assure that ALL people are being concentrated via taxis you’ll fill a few and deplete a LOT of other maps. Oh, those who are stranded can now try to concentrate the leftover players into one or two maps again – but there’s this little “You have been in too many groups, wait a bit” thing …

Say what you might – the megaserver isn’t working – it needs different parameters for HoT than it needs for “core” GW 2- and taxi via lfg is no cure, it causes problems for those who can’t get into the new maps.

PMI – Dzagonur Rallybot :)

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

The random mobs are the LEAST of HoTs problems.

Angelina is free game again.
Crystal Desert

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

It’s both. If you learn to play, you can survive most HoT encounters.

However there are some situations even the best people will NOT (I repeat NOT) survive, no matter how good they play.

One is: snipers attack you in such a way that dougle dodge is necessary (a line appears, sec later another appears). Then a third sniper come + husk. You cannot dodge yet, and your weapon skills have no evade. With some luck you can cc them, but most of time, missing that third dodge is gonna wipe you hard, especially with husk immobalize.

That last issue (wich happens a lot these days on abandoned fail megaserver maps), is not learn to play. It’s over extending on Anet way to make it challenging.

Second situation is 1 (and especially two) hyleks, that have the ‘evade, crazy damage’ skill. They are evading, so you think, ok, i can burst em when the evade stops. Wrong, the damage of the arrow (wich is ranged) is even stronger then sniper damage!!!!. So you must dodge, no matter what (or blind, but that’s not always easy). This skill has a lot cooldown, and as it isn’t enough these hyleks can cloack, shadow step to you, STUN you, and immediately after the stun, place an almost fully killing burst blow on you. If you survive this (+ the arrow shot before), I think you can call yourself skilled player (or lucky). But they are elite. Thus the hp still is not wiped yet! They will use this skills again, forcing you out of evade cycles. Dying to this mobs is not a learn to play issue, most of time, it’s a lottery issue.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

(edited by Phoebe Ascension.8437)

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in Guild Wars 2: Heart of Thorns

Posted by: eldrin.6471

eldrin.6471

Your attacking a spitfire during dragon stand and the area is criss crossed with sniper trails, its luck who goes down and who dont. The expansion was designed for large groups and for that it works well.But way to much grind has been added and it will kill the game.

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in Guild Wars 2: Heart of Thorns

Posted by: Tspatula.9086

Tspatula.9086

Well, I thank those of you whom have very accurately described exactly what I am talking about. To the rest, well after 3 years, and all the professions with their full elite specializations under my belt, I suppose you can simply say it’s just too late for me to learn how to play this game. I leave you with this:

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Nausicca.6038

Nausicca.6038

PvE cc is cute. If you really want to experience CC in this game, put a foot into pvp. Being feared into gravity well into dragon’s maw into thunderclap just to be randomly dazed by a druid right before being knockbacked by DH longbow into another gravity well because F5 is AMAZING ! Taunt is cool too.

VoxL, NSPPT

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Posted by: Tspatula.9086

Tspatula.9086

PvE cc is cute. If you really want to experience CC in this game, put a foot into pvp. Being feared into gravity well into dragon’s maw into thunderclap just to be randomly dazed by a druid right before being knockbacked by DH longbow into another gravity well because F5 is AMAZING ! Taunt is cool too.

I used to PvP but that game mode along with WvW is even more broken than PvE

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in Guild Wars 2: Heart of Thorns

Posted by: Defiling Treekiller.1632

Defiling Treekiller.1632

like omg you might have to wp and rez , lose maybe 30 seconds, it is learn to play dude, just figure it out and shred it all, stop trying to run through it all and kill everything in your path as it spawns , none of it is broken you just dont like it

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in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Thought experiment:

What would you have done to make the pve content in these maps challenging, without actually giving the mobs the abilities you find annoying?

Given the GW2 conbat system the only things I can think of are more telegraphed OHKO abilities, or turning them all in to massive HP sponges. I don’t know if I can think of too many ways to add challenge that aren’t “force you to evade, have cleanses, and position properly” given the way GW2’s combat works.

Any ideas?

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: ugrakarma.9416

ugrakarma.9416

What would you have done to make the pve content in these maps challenging, without actually giving the mobs the abilities you find annoying?

its easy to test, just try kills regular mobs on core tyria.. its very strange, the feelings of “victory is sure even i have tieds hands”.

however do not think of all Tspatula complaint invalid, . When you just want to get somewhere in HoT, some areas seem like nonsense minefield, like dragon passage in TD.

(edited by ugrakarma.9416)

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in Guild Wars 2: Heart of Thorns

Posted by: HtFde.3856

HtFde.3856

Thought experiment:

What would you have done to make the pve content in these maps challenging, without actually giving the mobs the abilities you find annoying?

Given the GW2 conbat system the only things I can think of are more telegraphed OHKO abilities, or turning them all in to massive HP sponges. I don’t know if I can think of too many ways to add challenge that aren’t “force you to evade, have cleanses, and position properly” given the way GW2’s combat works.

Any ideas?

Um, NOT spawning 10+ mobs when there’s only one player around? Limiting the duration of the effect for normal mobs, adding duration for vets, more for elites and champs and make them spawn when x players are around? Cooldown of said skills dependent on number of players?

PMI – Dzagonur Rallybot :)

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Thought experiment:

What would you have done to make the pve content in these maps challenging, without actually giving the mobs the abilities you find annoying?

Given the GW2 conbat system the only things I can think of are more telegraphed OHKO abilities, or turning them all in to massive HP sponges. I don’t know if I can think of too many ways to add challenge that aren’t “force you to evade, have cleanses, and position properly” given the way GW2’s combat works.

Any ideas?

Um, NOT spawning 10+ mobs when there’s only one player around? Limiting the duration of the effect for normal mobs, adding duration for vets, more for elites and champs and make them spawn when x players are around? Cooldown of said skills dependent on number of players?

Better scaling then? Makes sense I guess. I’m also not thrilled with normal mobs with break bars TBH. Feels like those should be limited to vet+ mobs. It completely screws over any build that tends to rely on cc for defense and kills some build diversity. I always thought CC was a more fun way to mitigate damage than invulns/blocks/etc.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Esquilax.3491

Esquilax.3491

Lol if 5 snipers are spawning at once, and they are all elite it’s obviously part of an event, probably one which has been significantly upscaled due to a large number of players participating. You’re not supposed to be soloing it, just dodge or move out of the sniper trails and try to get some hits in, everyone else does the same and you clear the event…

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Posted by: Zaxares.5419

Zaxares.5419

There shouldn’t be anywhere that spawns 5 or 6 Elite Snipers at once, unless it’s for an event and it’s WAY overscaled (in which case there should be a lot of other players around to help).

HoT definitely is a step up from the difficulty in Dry Top and Silverwastes (which were themselves a step up from the hardest open world areas like Orr), but there are ways to adapt and counter the new enemies. It might help if you actually told us what profession you’re running and what build/gear you’re using.

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Posted by: Coldtart.4785

Coldtart.4785

In am so over all the cc in HoT

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Posted by: Swagger.1459

Swagger.1459

Sorry y’all, but cc is way overdone in this game.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

In am so over all the cc in HoT

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Posted by: Minos.5168

Minos.5168

It just isn’t fun to be continously batted around by the insane amount of knockbacks, cc, and instakill damage in HoT. Spawning 5 or more elite snipers in one area? REALLY? This “expansion” was a rip off.

Clearly you never visited Orr before the “culling” of Risen.

Orr was more densely populate with Risen than the Jungle is with Mordrem…

All of their pulls, immobs, cripples were very annoying. No real OHKO, but once mobs ganged up on you (after pulling and then immobilizing you)… You were done for.

TL;DR: Continue the QQ, wait a few months and ANet will likely cede to your complaints. We’ll get patch notes like: “Following the defeat of Mordremoth, the Mordrem have decreased in power and numbers.”

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Posted by: akuzum.5263

akuzum.5263

I wonder why people qq about hardness of HoT.

You are not in your homeland or in your neighbourhood.
You are in the Enemy’s Lands. In fact “You” are the enemy in there.
So ask yourself “what do you do when an enemy infiltrates your home?”.
For ex, I’d hit his head with a bat . KD him down then kick him in the nutts.

I like the mobs react more like humans, they evade, they heal, they get invisible. Not like Queensdale’s worms. They make me feel in a real battle.
In another way,
- What would you do when you get an enemy alone while you were roaming in a group of 5?
You KD, you chill, you fear etc…
Whatever people say, I like their CCs. I like the idea, they roam group of pacts. Makes me feel more realistic, not a human but gets closer.
I don’t like the idea “press 1, go drink your coffee, turn back and loot it”.

In HoT when I die, I know it was my fault. Because, I didn’t check my back or I get in “Leeeroy Jenkiins” mode. I stood up on a sniper’s way. So, it’s really an L2P issue.

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in Guild Wars 2: Heart of Thorns

Posted by: Tspatula.9086

Tspatula.9086

I wonder why people qq about hardness of HoT.

You are not in your homelan…… Zzzzzzzzzzzzz…….

So, it’s really an L2P issue.

Look, read my post, but please stop reading your own ideas into my post thank you. I dont think HoT is too hard. Personally I find the entire DS meta to be excellent, even the run in a circle massive mob spawn and that is certainly a bit overkill and annoying, I dont mind it one bit. I run it regularly. I run full zerk and don’t have to respawn more than a few times from start to finish. So please, I KNOW how to play.

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: IndigoSundown.5419

IndigoSundown.5419

Thought experiment:

What would you have done to make the pve content in these maps challenging, without actually giving the mobs the abilities you find annoying?

Given the GW2 conbat system the only things I can think of are more telegraphed OHKO abilities, or turning them all in to massive HP sponges. I don’t know if I can think of too many ways to add challenge that aren’t “force you to evade, have cleanses, and position properly” given the way GW2’s combat works.

Any ideas?

Um, NOT spawning 10+ mobs when there’s only one player around? Limiting the duration of the effect for normal mobs, adding duration for vets, more for elites and champs and make them spawn when x players are around? Cooldown of said skills dependent on number of players?

Better scaling then? Makes sense I guess. I’m also not thrilled with normal mobs with break bars TBH. Feels like those should be limited to vet+ mobs. It completely screws over any build that tends to rely on cc for defense and kills some build diversity. I always thought CC was a more fun way to mitigate damage than invulns/blocks/etc.

The above x 1k. It certainly feels like event scaling needs work, and normal mobs should not have break bars.