Hey there.
So I know, right off the bat, there are going to be plenty of people out there saying I’m just “complaining” and whatever, so I’ll try to address some of the possible arguments in this post.
As I’m navigating my way through the jungle, trying to grind out those masteries and get my elite spec, I realized that about four hours had past and I just barely got mastery 1, and not even a heal skill for my elite spec.
Soloing this new content has proven very difficult, many deaths have resulted, but that may be because I’ve only been a causal player. On and off. Right now I’m playing with almost full exotic gear, and I think maybe 2 ascended pieces. Which for a new player, returning player, or other casual players should be fine. You could do most of the content before (aside from higher fractals) without ascended gear.
Now there are some tricky mechanics to these new mobs, and I’ll definitely admit I applaud ANET for all they’ve done. But it gets to the point where it’s no longer rewarding. I’m grinding only for the sake of grinding, getting lost in this massive map (which again, good job, honestly. It’s very impressive), and dying a lot. And almost all the hero challenges are impossible to do solo.
Now, I know some obvious complaints about what I just said after picking through some of the forums.
“Things can’t just be handed to you. Play the game like ANET intended”
“Find a group. A lot of the content is duo-able”
“It’s supposed to be challenging. ACCEPT THE CHALLENGE”
Okay, fair points. Here’s my problem with all of that:
For casual/returning players, we don’t know anybody to duo with! That already makes the game a little more intimidating. It’s not easy to find a group, but it definitely is possible.
The content is supposed to be challenging yes, but not every aspect at that difficulty. Maybe once we have our elite specs it’ll be easier to deal with some of this, but the developers make us work extra hard for that. Which I understand that, but then make the first map at least a little easier until we get adjusted! And the Hero points should be challenging, still solo-able, but challenging. And even the events should have their challenging mechanics (based on the # of ppl). But not the normal trash encounters too. With so many things happening at once all the time in the jungle, it’s hard to not get caught and die. And there aren’t many waypoints around to tp back to. Especially without those masteries.
I really want to enjoy the game, and I’m going to keep trying. But ANET, please, could you ease up a little bit on us? 1st zone should give us a bit of a handicap. I’m not sure I know of any great solutions, but I’ve thought of some ideas for what their worth.
Lower mob mechanics (there shouldn’t be trash mobs, like the frogs, with teleport, stealth, poison, etc.) If they’re going to be that tricky, either reduce the # of them, or give me some hero points!
Maybe introduce a group finder for this content? If it really is intended to be this challenging, then it’s designed for group play. Which I guess I’m okay with, but at least make grouping more accessible. This makes it more obvious to those just entering the zone that group-play is highly encouraged.
Change the way elite specs works. Either reduce the # of points we need to unlock each piece, or at least couple the weapon prof with the first trait and give us the heal skill! those are two very important aspects. I mean I can’t really even use my elite spekittenil most of the tree is unlocked because I’d be sacrificing an entire trait line! Without some skills, that’s just not worth it.
Anyways, you can all commence to make fun of me now for complaining about HoT, but I just had to put my opinion out there and see if anyone else cares about the newbies and returning players.