Is Revenant the final profession?

Is Revenant the final profession?

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Posted by: Argon.1563

Argon.1563

Q:

Considering ArenaNet want to go down the route of specializations for profession progression, does this mean Revenant will be the last profession to come into the game, with all incoming additions to the profession system being via specializations?

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Posted by: Andred.1087

Andred.1087

I expect they will be introducing a new set of specializations with each future expansion, and probably, as you suggest, not create any more professions. Though it would be pretty cool to see new professions, it becomes more and more work to add a new one with each set of specs they release, since any profession they add would need to have as many specializations as the ones existing already.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: ronpierce.2760

ronpierce.2760

Essentially, with a lot borrowed, new specializations are “new professions”. A druid is not a ranger, and will certainly not be a… Poacher, or whatever, later. I think now that armor weights are evened out, I’m pretty sure we’ll just see new sub-professions. But that’s fine too. I’d prefer 9 new sub-professions to a new class personally. I like the set up.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Randulf.7614

Randulf.7614

9 is a pretty healthy number and gives a nice balance for all weights. I’m not sure what they could add that the game is desperately missing.

The amount of potential depth each class has has yet to be fully explored and hopefully new specialisations will keep explore that. My only concern is how quickly the devs seem to give up on new ideas – I hope specialisations will be more than a 1 or 2 trick pony.

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Posted by: ronpierce.2760

ronpierce.2760

I wonder if in the future, specializations could “reinvision” weapons to works differently, rather than JUST adding new ones. Like adding a “Paladin” guardian specialization that changed shield into a different type (either support or dps) instead of defense would be interesting, too. Some specializations that I could see seem locked out because the weapon types for them already exist… Hm…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Knighthonor.4061

Knighthonor.4061

Essentially, with a lot borrowed, new specializations are “new professions”. A druid is not a ranger, and will certainly not be a… Poacher, or whatever, later. I think now that armor weights are evened out, I’m pretty sure we’ll just see new sub-professions. But that’s fine too. I’d prefer 9 new sub-professions to a new class personally. I like the set up.

I doubt that. From what we see from the Elementalist’s specialization , the special is still very much similar to the parent class, it just gets some unique weapon skills, and a few new skills and traits to go with it. But the Melee Ele is still similar to an Ele. Just different skills. Would be little different from just adding a new weapon to the parent class.

That IMO can’t replace the brand new mechanics of a new class altogether.

I could be wrong though.

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Posted by: phys.7689

phys.7689

sadly they will probably not add new proffessions, yet the game is still without a martial artist class, how can this be?

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Posted by: phys.7689

phys.7689

Essentially, with a lot borrowed, new specializations are “new professions”. A druid is not a ranger, and will certainly not be a… Poacher, or whatever, later. I think now that armor weights are evened out, I’m pretty sure we’ll just see new sub-professions. But that’s fine too. I’d prefer 9 new sub-professions to a new class personally. I like the set up.

I doubt that. From what we see from the Elementalist’s specialization , the special is still very much similar to the parent class, it just gets some unique weapon skills, and a few new skills and traits to go with it. But the Melee Ele is still similar to an Ele. Just different skills. Would be little different from just adding a new weapon to the parent class.

That IMO can’t replace the brand new mechanics of a new class altogether.

I could be wrong though.

ah, yeah looks like attunments still main mechanic. come to think of it, traits are too ingrained for most classes to get different mechanics.

oh well

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Posted by: Diovid.9506

Diovid.9506

sadly they will probably not add new proffessions, yet the game is still without a martial artist class, how can this be?

That “problem” is easy to solve via a specialization.

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Posted by: maddoctor.2738

maddoctor.2738

They did mention they had multiple professions designed and as concepts and Revenant was the one they picked in the end as the 3rd Heavy.

They will either turn the rest of their concepts in Specializations or release them as full professions. I don’t think there is any reason not to release more professions.

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Posted by: Sagat.3285

Sagat.3285

sadly they will probably not add new proffessions, yet the game is still without a martial artist class, how can this be?

That “problem” is easy to solve via a specialization.

I can’t see them adding gauntlets, closest thing is Revenant supposed melee staff but this…
https://www.youtube.com/watch?v=tp6-56m-EbI
https://www.youtube.com/watch?v=2Ao9Sn_yTe0

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Knighthonor.4061

Knighthonor.4061

sadly they will probably not add new proffessions, yet the game is still without a martial artist class, how can this be?

That “problem” is easy to solve via a specialization.

I can’t see them adding gauntlets, closest thing is Revenant supposed melee staff but this…
https://www.youtube.com/watch?v=tp6-56m-EbI
https://www.youtube.com/watch?v=2Ao9Sn_yTe0

i had better idea on how to solve that problem without he need of a new weapon type nor a new class.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Never say never, but it will probably be the last one, adding specializations instead.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Mo Mo.1947

Mo Mo.1947

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

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Posted by: Sagat.3285

Sagat.3285

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Knighthonor.4061

Knighthonor.4061

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

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Posted by: Scoobaniec.9561

Scoobaniec.9561

In b4 specializations are restrictred just like revenant utility skills cause they are much easier to balance.

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Posted by: Sagat.3285

Sagat.3285

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Knighthonor.4061

Knighthonor.4061

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

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Posted by: Sagat.3285

Sagat.3285

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

It’s not rocket science you just don’t follow archetype no tank,rogue,ranger,knight etc the classes may look like them but they play differently just have themes. A berzerker class can easily become a blood mage using a giant fan made of blades replacing the GS, a mesmer like class be replace by a shield wielding class replacing whatever with cards as median for spells the shield becomes a roulette https://www.youtube.com/watch?v=_D9SV3OIE2w

The human mind is smart enough to do this, you just don’t copy and paste what was done before aka archetypes especially crit. The game in the video is by no way that btw just an exmaple with the class. If they ever make GW3 hope they realize it or someone else. With a system like that class discrimination is absent and skill is more easily rewarded.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Maxzero.4032

Maxzero.4032

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

It’s not rocket science you just don’t follow archetype no tank,rogue,ranger,knight etc the classes may look like them but they play differently just have themes. A berzerker class can easily become a blood mage using a giant fan made of blades replacing the GS, a mesmer like class be replace by a shield wielding class replacing whatever with cards as median for spells the shield becomes a roulette https://www.youtube.com/watch?v=_D9SV3OIE2w

The human mind is smart enough to do this, you just don’t copy and paste what was done before aka archetypes especially crit. The game in the video is by no way that btw just an exmaple with the class. If they ever make GW3 hope they realize it or someone else. With a system like that class discrimination is absent and skill is more easily rewarded.

So what you are saying is that there isn’t a game where classes are unique but balanced.

No matter what system you use you will never have balance.

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Posted by: Nike.2631

Nike.2631

No matter what system you use you will never have balance.

Its fascinating what a low standard of expectation is applied to computer RPGs vs. tabletop RPGs.

Its probably the presence of live, thinking gamemasters who tend to stomp the crap out of spotlight hogs and who occasionally present scenarios that can’t be resolved entirely by doing the maximum Damage per Round.

Or it could just be that since tabletop RPGs don’t take 200+ people, 5+ years, and millions of dollars they iterate on their mistakes much, much faster.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Kentaine.4692

Kentaine.4692

No matter what system you use you will never have balance.

Its fascinating what a low standard of expectation is applied to computer RPGs vs. tabletop RPGs.

Its probably the presence of live, thinking gamemasters who tend to stomp the crap out of spotlight hogs and who occasionally present scenarios that can’t be resolved entirely by doing the maximum Damage per Round.

Or it could just be that since tabletop RPGs don’t take 200+ people, 5+ years, and millions of dollars they iterate on their mistakes much, much faster.

I can’t count the number of times I’ve heard TTRPGers complaining after a game about how their DM doesn’t let them progress because their encounters are too hard when I played Heroclix just a few yards away. What about that is balanced? Even worse was the smug look on the DMs face the entire match, as if he were competing to keep them in the dirt. I’d much rather accept the fact that balanced professions will never exist than that frustration of never leveling up.

Why are we comparing the two in the first place? It’s completely off topic. Is the Revenant the last profession? Possibly. Would I be upset if it was, not really because I finally have 3 classes for each armor type and that has bugged me since launch. If it isn’t, then huzzah… I just hope it keeps the armor weights equal. Without actually seeing the specializations, and experiencing them first hand I can’t say if they play differently enough to satisfy being considered 9 almost new professions.

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Posted by: Maxzero.4032

Maxzero.4032

No matter what system you use you will never have balance.

Its fascinating what a low standard of expectation is applied to computer RPGs vs. tabletop RPGs.

Its probably the presence of live, thinking gamemasters who tend to stomp the crap out of spotlight hogs and who occasionally present scenarios that can’t be resolved entirely by doing the maximum Damage per Round.

Or it could just be that since tabletop RPGs don’t take 200+ people, 5+ years, and millions of dollars they iterate on their mistakes much, much faster.

You said that’s the difference right there. There is a living person in each group who can react to players actions. How would you extend that model to an online game with hundreds of thousands of players? Add to that tabletop GMs can actually change the game rules through house rules, etc.

Simply a reflection of the fundamental differences between cRPGs versus tabletops. Currently playing DM for a Descent 2 campaign complete with house rules on hero selection.

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Posted by: witcher.3197

witcher.3197

They will surely add new professions and specializations. Specializations are their way of adding new skills, but every expansion ever adds new skills to already existing professions/classes in every game. I don’t see why it would replace new professions.

GW1 for example added hundreds of new skills to existing professions in every expansion, while also releasing 2 new professions with each.

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Posted by: Diovid.9506

Diovid.9506

GW1 for example added hundreds of new skills to existing professions in every expansion, while also releasing 2 new professions with each.

Yes and that lead to 1) many many skills which were never used because they were horribly underpowered and 2) several severely overpowered options. There is a reason Anet has stated that they do not want to repeat what happened with GW1.

I hope Anet sticks to the 9 professions there are now and just adds to them.

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Posted by: phys.7689

phys.7689

looks like specializations wont be that different.

based on some of the info thats out there, my guess would be the biggest difference is them changing the what the class mechanic does, but not how it works

for example, ele will always have attunements that change
mesmer will always have shatters, though they may change the shatter abilities
thief will always have steal, though they may change what steal does
guardians virtues, etc.

so you get a little more flexibility, but if thats the case, a specialisation will never be able to step out of the class mechanic, which means new classes will continue to be something of value.

However, i dont think they really want to make any more professions, and will probably only do it under duress.

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Posted by: Sagat.3285

Sagat.3285

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

It’s not rocket science you just don’t follow archetype no tank,rogue,ranger,knight etc the classes may look like them but they play differently just have themes. A berzerker class can easily become a blood mage using a giant fan made of blades replacing the GS, a mesmer like class be replace by a shield wielding class replacing whatever with cards as median for spells the shield becomes a roulette https://www.youtube.com/watch?v=_D9SV3OIE2w

The human mind is smart enough to do this, you just don’t copy and paste what was done before aka archetypes especially crit. The game in the video is by no way that btw just an exmaple with the class. If they ever make GW3 hope they realize it or someone else. With a system like that class discrimination is absent and skill is more easily rewarded.

So what you are saying is that there isn’t a game where classes are unique but balanced.

No matter what system you use you will never have balance.

It’s common sense and definitely feasible,all you are doing is changing animation and theme and not following archetypes . How hard is it to give every class same HP and defense. Why does melee has more tank …because of the risk is higher at melee with AoE and most mobs are .That creates stacking ,if was the other around more ranged more mobs and aoe less melee pressure would it still be necessary?? Only difference would be gap closers and makers, play styles would be even out without people asking what’s the best PvP or PvE class, it would just be skill of the player.

No dev team can think like that it seems.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Pyriel.4370

Pyriel.4370

Bare in mind that they have a ton of story material that can facilitate many classes, going way past even the Elder Dragons, they originally were going to have angels/demons as the antagonists (according to the Making of Guild Wars 2 book). So there is plenty of scope for more professions, races etc.

I would prefer they don’t constantly add new professions for the sake of it. I wouldn’t mind a race next to flesh out more story. Though a new profession if we ever go to cantha/elona would be nice.

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Posted by: Maxzero.4032

Maxzero.4032

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

It’s not rocket science you just don’t follow archetype no tank,rogue,ranger,knight etc the classes may look like them but they play differently just have themes. A berzerker class can easily become a blood mage using a giant fan made of blades replacing the GS, a mesmer like class be replace by a shield wielding class replacing whatever with cards as median for spells the shield becomes a roulette https://www.youtube.com/watch?v=_D9SV3OIE2w

The human mind is smart enough to do this, you just don’t copy and paste what was done before aka archetypes especially crit. The game in the video is by no way that btw just an exmaple with the class. If they ever make GW3 hope they realize it or someone else. With a system like that class discrimination is absent and skill is more easily rewarded.

So what you are saying is that there isn’t a game where classes are unique but balanced.

No matter what system you use you will never have balance.

It’s common sense and definitely feasible,all you are doing is changing animation and theme and not following archetypes . How hard is it to give every class same HP and defense. Why does melee has more tank …because of the risk is higher at melee with AoE and most mobs are .That creates stacking ,if was the other around more ranged more mobs and aoe less melee pressure would it still be necessary?? Only difference would be gap closers and makers, play styles would be even out without people asking what’s the best PvP or PvE class, it would just be skill of the player.

No dev team can think like that it seems.

Or maybe its not as simple as you think it is?

Balance is probably the hardest thing to achieve in any game. In a large MMO like this it would be a massive challenge.

I don’t think you really understand the scale of the request you are making.

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Posted by: Sagat.3285

Sagat.3285

Not a request in anyway ,it’s common sense and factual balance. It’s actually easier than you think after two classes,all you are doing is changing theme and animation. On topic revenant should be the last one,others will be specializations.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Morsus.5106

Morsus.5106

I expect they will be introducing a new set of specializations with each future expansion, and probably, as you suggest, not create any more professions. Though it would be pretty cool to see new professions, it becomes more and more work to add a new one with each set of specs they release, since any profession they add would need to have as many specializations as the ones existing already.

Not necessarily. Each added class to the original Guild Wars games had less skills than the prior ones. For example, Warrior, a core profession, had 140 skills total. Ritualist, a class added in the second campaign, had 110 skills. Finally, the Paragon, had a mere 85 skills, much less than the original. The past has shown us that ArenaNet won’t try and make sure that all of the classes have the same amount of variety, just that they are all viable and balanced.

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Posted by: Diovid.9506

Diovid.9506

The past has shown us that ArenaNet won’t try and make sure that all of the classes have the same amount of variety, just that they are all viable and balanced.

The present shows us that Anet will try and make sure all of the classes have the same amount of variety, seeing as Revenants will have a specialization available to them.

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Posted by: Electro.4173

Electro.4173

I wonder if in the future, specializations could “reinvision” weapons to works differently, rather than JUST adding new ones. Like adding a “Paladin” guardian specialization that changed shield into a different type (either support or dps) instead of defense would be interesting, too. Some specializations that I could see seem locked out because the weapon types for them already exist… Hm…

I kind of doubt that simply because it would overshadow the early specs.

Who wants to choose to be a Druid that only gets a Staff and a few extra utilities when you can be a Hunter and get all your weapon skills changed.

I mean, obviously some people would want to use the original skills, but that’s what the base profession would be for.

As for future new professions… I mean, unless they don’t plan on adding another large expansion I don’t see how they could NOT do more professions. They’ve already stated that they don’t care to add new races because they don’t really offer much variety in playstyle. They have to add something new besides just specs, IMO.

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Posted by: ronpierce.2760

ronpierce.2760

I wonder if in the future, specializations could “reinvision” weapons to works differently, rather than JUST adding new ones. Like adding a “Paladin” guardian specialization that changed shield into a different type (either support or dps) instead of defense would be interesting, too. Some specializations that I could see seem locked out because the weapon types for them already exist… Hm…

I kind of doubt that simply because it would overshadow the early specs.

Who wants to choose to be a Druid that only gets a Staff and a few extra utilities when you can be a Hunter and get all your weapon skills changed.

I mean, obviously some people would want to use the original skills, but that’s what the base profession would be for.

As for future new professions… I mean, unless they don’t plan on adding another large expansion I don’t see how they could NOT do more professions. They’ve already stated that they don’t care to add new races because they don’t really offer much variety in playstyle. They have to add something new besides just specs, IMO.

Not all, one or two revisioned rather than 1 completely new. Like Poacher getting a revisioned Short bow or long bow. Since poacher was an idea they wanted as a unique class, it still could be but the weapons it’d likely use (unless they get rifle- cool with that too) would already be one they had. Ranger is just an example.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Diovid.9506

Diovid.9506

As for future new professions… I mean, unless they don’t plan on adding another large expansion I don’t see how they could NOT do more professions. They’ve already stated that they don’t care to add new races because they don’t really offer much variety in playstyle. They have to add something new besides just specs, IMO.

They said they wanted to focus on masteries and specializations now. But now that the groundwork for those systems has been laid, they might add a race in the future. From the interview you seem to refer to:

So right now, we didn’t feel that a new race was a key need for the game

And why exactly are specializations (combined with masteries) not enough I wonder?

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Posted by: CynicalFred.9135

CynicalFred.9135

I expect they will be introducing a new set of specializations with each future expansion, and probably, as you suggest, not create any more professions. Though it would be pretty cool to see new professions, it becomes more and more work to add a new one with each set of specs they release, since any profession they add would need to have as many specializations as the ones existing already.

This. Although it bothers me that all professions are suppose to have the same amount of specializations… What i mean by this, is that i see no reason an engineer couldn’t have three while a warrior only has one if for no other reason than that warriors can already use (almost) every weapon out there and imo shouldn’t dive into the realm of magic, after all that’s what we have guardians for.

On that note, maybe not every spec should give a new weapon? Perhaps altering the class mechanics would be enough, for instance a ranger without a pet (and maybe with preparations instead?) would also need to have shouts, traits and a lot of weapon skills reworked to account for the lack of a pet, so while they don’t get a new weapon the class (profession.. whatever) is fundamentally changed in a big way.

I kinda foresee this being the future, because otherwise they’re going to need to keep adding weapons to the game and to professions to the point that it becomes confusing. Of Course i understand that those weapons are separated by spec, but still.

Though i’m probably thinking wwwaaayyy to far ahead, because if they only add one every expansion (as opposed to rolling them out with patches and Ls content) then we won’t run into the problem of overcrowding for a good long while; still what worries me is the possibility of the weapon pool getting diluted. The weapons we have now feel like they’ve got a place, but i can’t think of to many more weapons to be added without crowding things up (spear/halberd/Scythe, Ceaci, flail)

Oh and sorry for the wall of text, but just as a personal note i hate the idea of Chakrams, and i don’t understand why people want things like a torch warhorn or shield in the main hand…. I mean… what would you even do with that?

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Posted by: Seishiro.7468

Seishiro.7468

I can’t really think of any holes in the professions that couldn’t be filled with specializations, rather than new professions, at least from a “what was there in GW-1” point of view, and actually I like the idea of just getting more skills and specializations for old professions, because, the problem I always have with new professions is that they are cool and all, but I do love my main, I lived through all those things as my charr guardian, just tossing him out once a new profession came out wouldn’t feel right.

“Trust in iron, not false gods” Karnar Ironclaw, Centurio of the Iron Legion

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Posted by: draxynnic.3719

draxynnic.3719

Not a request in anyway ,it’s common sense and factual balance. It’s actually easier than you think after two classes,all you are doing is changing theme and animation. On topic revenant should be the last one,others will be specializations.

So, basically you’re proposing for professions to be effectively identical except aesthetics?

It works, but most people, myself included, consider it to be pretty boring. A little bit of imbalance is the price you pay for differences.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Sagat.3285

Sagat.3285

Not a request in anyway ,it’s common sense and factual balance. It’s actually easier than you think after two classes,all you are doing is changing theme and animation. On topic revenant should be the last one,others will be specializations.

So, basically you’re proposing for professions to be effectively identical except aesthetics?

It works, but most people, myself included, consider it to be pretty boring. A little bit of imbalance is the price you pay for differences.

You would find that bit in the equal potential system, don’t think I mean class A sword skill with fire class B has sword skill with air,weapons would be different. Tell me one mmo that has that little imbalance you speak of. In GW2 terms it would mean support from thief and guard would have same result with different paths obviously impossible for obvious reasons.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Orpheal.8263

Orpheal.8263

sadly they will probably not add new proffessions, yet the game is still without a martial artist class, how can this be?

cough ..Thief Specialization cough Brawler cough.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside