Is this intended?
Is this an intended block to prevent most people from getting a legendary weapon?
The design is gem store-centric = pay for what you need, else you can grind for your life.
Is this an intended block to prevent most people from getting a legendary weapon?
The design is gem store-centric = pay for what you need, else you can grind for your life.
It was only 3 sentences. It probably took you longer to hit reply and type that then it would have taken for you to actually read what I wrote lol…
Is this an intended block to prevent most people from getting a legendary weapon?
The design is gem store-centric = pay for what you need, else you can grind for your life.
It was only 3 sentences. It probably took you longer to hit reply and type that then it would have taken for you to actually read what I wrote lol…
Ah, but doing that wouldn’t help his suport his agenda.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
And yet it still appears that you haven’t read my post. Further off topic posts will be reported. If you have something to say actually related to the topic please feel free to comment.
@OP – No one other than ANET can answer your question with certainty. And they probably never will. Why? My guess is that it’s probably for time gating and to provide a false impression of giving customers due attention. It’s also widely used tactics in Korean MMO where you need something to happen that’s generally against the norm. It’s a hook to exploit people’s obsession for completion. I’d be surprised if ANET did not expect a lot of complaints on this issues. But, they did it because this would throttle acquisition of the weapons while ANET gets the players to stick around. After 3 or 4 months ANET would make a nice BLOG post talking about how they listen to the player base and amended the issues. If I were you, I’d look at legendaries after December patch. If it’s still not taken care of, we, the players, need to make a concerted effort to force ANET via social media or simply find another game to play. Somewhat of a similar approach needs to be taken that forced ANET to modify elite spec requirements and update stupid hero points. It will upset some elite kittenbags but, most players will be content. Game is for having fun and not to complete chores.
(edited by velmeister.4187)
Requiring a group event to fail for one person to make progress on something is slightly crazy. Requiring a whole sequence of events to do so is proper nuts barking kitten mad. It’s like they want to provoke a map-wide argument. (“OMG!. Will you all pls stop winning!”)
Angry people shouting at each other on map chat is already happening. Some need the events to fail to advance collections and other need to do events to get xp and raise masteries. Conflict by design.
As if anet intentionally designed it to reduce number of legendaries, I believe not. It is more likely they just forgot when and how events run and some boss appears. HoT is full of mistakes and bugs like that.
Probably not intended, just an oversight.
In the past Anet fixed such problems. No idea when, though.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
All the gems in the world cant help you fail an event.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
All the gems in the world cant help you fail an event.
You can spam everyone that does the event with expensive gemstore gifts (or legendary weapons), so that they can’t help but look at them
Saying that this is what Anet intended goes a bit far, though…
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
All the gems in the world cant help you fail an event.
You can spam everyone that does the event with expensive gemstore gifts (or legendary weapons), so that they can’t help but look at them
Saying that this is what Anet intended goes a bit far, though…
still, some gems can get you enough gold to buy most of what you want directly from the tp without doing any event at all, wich I think was the point.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
All the gems in the world cant help you fail an event.
You can spam everyone that does the event with expensive gemstore gifts (or legendary weapons), so that they can’t help but look at them
Saying that this is what Anet intended goes a bit far, though…
still, some gems can get you enough gold to buy most of what you want directly from the tp without doing any event at all, wich I think was the point.
While this is true, the question of OP was explicitly not about something you can buy with gems or gold.
yes, just pointing out the difference between “an event” and “the event”. And OP said he has already tried bribing, which is buying. Read in another thread how some goes for new maps when they do Dry Top, technically it should be possible for this situation, dont know if it is though.
Best of luck to the nevermore collectors.