Isn't PvE supposed to be easy?

Isn't PvE supposed to be easy?

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Posted by: Sylent.3165

Sylent.3165

Just getting from point a to point b?

Doing events when no one’s around?

Soloing mobs no matter what class you are? (Play as you want to play)

While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)

Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.

Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.

Cya in eso till then

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Nope. PVE isn’t supposed to be easy. At least not as faceroll as PVE became in legacy content.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Vayne.8563

Vayne.8563

Absolutely not. PvE has been faceroll easy and it’s one of the biggest complaints against the open world.

Starter zones should be easy. End game zones should represent some challenge. That’s what makes them end game zones.

Games need to provide a variety of experiences for a variety of players. Guild Wars 2 failed for people who wanted harder content before. Now those people are content and other people think it failed.

It’s called an opinion. That’s all it is. I thought the old world was too easy over all, and I think HoT is probably a bit too hard. But since it’s all a matter of thresholds and everyone has different thresholds, the whole conversation is simply a matter of comfort levels. I’m more comfortable with more difficult content. You, OP are obviously less comfortable with it.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Isn’t PvE supposed to be easy?

No, not really. Starter zones, sure. L80 zones, not so much. Expansion zones? definitely not.

Just getting from point a to point b?

It’s supposed to challenge you. I had trouble day 1. Now I don’t, even with squishes.

Doing events when no one’s around?

Some events are really hard solo, even in the old zones. More so in the new zones. But mostly, why are you doing group events when no one is around ? Use the LFG tool to find full maps.

Soloing mobs no matter what class you are? (Play as you want to play)

“Play as you want to play” means you can get rewards for all sorts of things in all sorts of areas. It doesn’t mean you aren’t expected to be challenged in some zones or modes of play. Soloing mobs is more difficult than being in a group; if it’s hard for you, change your build or your rotation or your gear (or all of it).

While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)

HoT didn’t “fail” — it’s just not everyone’s cup of tea. Keep in mind that a lot of people from GW1 never migrated to GW2, and said that GW2 “failed.” What they meant (and I suppose, what you mean), is that it failed to meet your expectations.

I try to avoid that issue and only ‘expect’ that ANet will deliver something unexpectedly fun and challenge me in ways that I have to stretch.

Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.

Raids and fractals, interestingly enough, take far less time per night than PvE. (Depending on your abilities, your in-game friends and coaches.)

Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.

I’ve seen this sentiment before & I still don’t get it. The original areas are virtually unchanged, made easier with auto-looting and permanent city speed buffs. I understand that the expansion isn’t your cup of tea, but that just means that you didn’t like it.

Cya in eso till then

Sorry you didn’t like HoT. Have fun in ESO.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: Petrol.9086

Petrol.9086

I don’t have a lot of time to play either and the only complaint i have is there are no short or random events. They’re all long chains that play out exactly the same every time.
But the difficulty is a huge improvement from the old world where you don’t even have to be at the computer to beat a mob.

All you have to do is ask yourself what went wrong and what can i do about it or ask the players who do play a lot for advice. That takes very little time or effort.
The new mobs have patterns, attacks and attributes you need to learn, once you do they aren’t nearly as intimidating as before.

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Posted by: Coulter.2315

Coulter.2315

I would point out Fractals got revamped to help people with only 1-2hrs of play time a day, can do several islands in that time.

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Posted by: Cyninja.2954

Cyninja.2954

Isn’t PvE supposed to be easy?

No, not really. Starter zones, sure. L80 zones, not so much. Expansion zones? definitely not.

Just getting from point a to point b?

It’s supposed to challenge you. I had trouble day 1. Now I don’t, even with squishes.

Doing events when no one’s around?

Some events are really hard solo, even in the old zones. More so in the new zones. But mostly, why are doing group events when no one is around ? Use the LFG tool to find full maps.

Soloing mobs no matter what class you are? (Play as you want to play)

“Play as you want to play” means you can get rewards for all sorts of things in all sorts of areas. It doesn’t mean you aren’t expected to be challenged in some zones or modes of play. Soloing mobs is more difficult than being in a group; if it’s hard for you, change your build or your rotation or your gear (or all of it).

While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)

HoT didn’t “fail” — it’s just not everyone’s cup of tea. Keep in mind that a lot of people from GW1 never migrated to GW2, and said that GW2 “failed.” What they meant (and I suppose, what you mean), is that it failed to meet your expectations.

I try to avoid that issue and only ‘expect’ that ANet will deliver something unexpectedly fun and challenge me in ways that I have to stretch.

Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.

Raids and fractals, interestingly enough, take far less time per night than PvE. (Depending on your abilities, your in-game friends and coaches.)

Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.

I’ve seen this sentiment before & I still don’t get it. The original areas are virtually unchanged, made easier with auto-looting and permanent city speed buffs. I understand that the expansion isn’t your cup of tea, but that just means that you didn’t like it.

Cya in eso till then

Sorry you didn’t like HoT. Have fun in ESO.

This.

Have fun in ESO.

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Posted by: Obtena.7952

Obtena.7952

Single player MMO … THAT way >

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Posted by: Shyanekh.4976

Shyanekh.4976

I’m very much a solo player, dungeons and the like never really appealed to me. Despite this, I like that HoT is tough. It means I have options. Central Tyria for more relaxed play and HoT if I fancy a challenge.

Still, if it’s not to your taste that’s fair enough. We play these games to have fun after all.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

When HoT first came out, yeah it was tough, really tough for melee classes. Now it’s very easy, my zerger ranger just face rolls everything, and I’m not the best player.

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Posted by: InvaGir.9158

InvaGir.9158

When HoT first came out, yeah it was tough, really tough for melee classes. Now it’s very easy, my zerger ranger just face rolls everything, and I’m not the best player.

I have to agree with you
when HoT first came out I died 7 times on the first mission before completing it, couldn’t explore the jugnle…at all for real I just stayed in the the first checkpoint.

Now I can do everything, HoT is much much easier to complete now even though it still hard but not that much and I have no further complaints…frankly I’m enjoying the new content even when its hard to accomplish some things alone but at least it still possible unlike before.

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Posted by: curtegg.5216

curtegg.5216

I don’t mind the end-zones being hard combat or event wise, but once you have it mapped out it should be easier to traverse (waypoints should never be contested).

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I don’t mind the end-zones being hard combat or event wise, but once you have it mapped out it should be easier to traverse (waypoints should never be contested).

I completely agree, when I first got to Orr way back when, trying to get through there to get to missions only to hit a way point and find it’s contested then die and have to rez right back at the start of the map.

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Posted by: Derdhal.6908

Derdhal.6908

The fact is GW2 was announced as a MMO also for people who don’t like MMOs. So, if they change game-play in order to be more like a standard MMO, it’s obvious if they change the rules then and a lot of people who plays GW2 because it’s different will leave it.

IMHO, It’s not a matter of “have fun in ESO”, it’s a matter of “if you didn’t like what GW2 was, why did you play it before HoT was launched?”

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Posted by: Ashen.2907

Ashen.2907

The fact is GW2 was announced as a MMO also for people who don’t like MMOs. So, if they change game-play in order to be more like a standard MMO, it’s obvious if they change the rules then and a lot of people who plays GW2 because it’s different will leave it.

IMHO, It’s not a matter of “have fun in ESO”, it’s a matter of “if you didn’t like what GW2 was, why did you play it before HoT was launched?”

GW2 was also advertised as for people who do like MMOs. If you didnt want more challenge why did you buy an expansion that was specifically advertised as intended to be more challenging than the core game?

One of the basic realities of games is that they become easier over time as you become more skilled at their mechanics. If difficulty is not increased in max level content released years after launch, targeting veteran players, then the level of challenge actually decreases compared to the core game. In order to maintain the status quo of challenge of content vs player skill, the content will need to continually increase in difficulty until a plateau of player capacity for improvement is reached.

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Posted by: BellatorDeus.2310

BellatorDeus.2310

I mainly run HoT solo and I appreciate the challenge. I like the 3D (vertical) aspect. And I play a squish class (Elementalist working on Tempest). Sure I die – a lot – that is what happens when you solo. Several times every time I play the maps. That is what way points and armor repair are for.

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Posted by: Vayne.8563

Vayne.8563

The fact is GW2 was announced as a MMO also for people who don’t like MMOs. So, if they change game-play in order to be more like a standard MMO, it’s obvious if they change the rules then and a lot of people who plays GW2 because it’s different will leave it.

IMHO, It’s not a matter of “have fun in ESO”, it’s a matter of “if you didn’t like what GW2 was, why did you play it before HoT was launched?”

Bit of a strawman here. Guild Wars 2 wasn’t marketed on easy PvE. That wasn’t it’s main selling point. So you can make hte game more challenging and still keep to your original ideas.

Now there are things in the expansion that I do think go against of the original ideas, but I don’t believe difficulty is one of them.

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Posted by: Jocksy.3415

Jocksy.3415

I enjoy the difficulty.
I do not believe PvE should be easy.
I like how the new maps are a group effort, without being too penalising for empty maps.
I like playing with random people, joining in an epic fight, then going our own ways till we possibly meet again.
I don’t like having to beg in /map for people to come help me at “whatever hero point”.
I believe hero points are personnal and that it should be possible to get them alone.

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Posted by: maddoctor.2738

maddoctor.2738

No PVE was never supposed to be easy. It was supposed to be easy to PLAY with others, nothing to do with difficulty. You can group with others without actually grouping with them, there is no tagging of mobs, no quest objectives that you must be on to follow others and no “trinity” to force players to adopt certain roles in order to succeed. That’s about it. Has absolutely nothing to do with mob difficulty.

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Posted by: Leaa.2943

Leaa.2943

I don’t mind the end-zones being hard combat or event wise, but once you have it mapped out it should be easier to traverse (waypoints should never be contested).

And why there is gliding

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Posted by: ProtoGunner.4953

ProtoGunner.4953

The Central Tyria content is a complete joke. Though I think there are a few mobs and mobs’s attack that should be nerfed a bit like the frog attacks or the mushroom explosions I generally like the difficulty of the new maps.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: DoctorDing.5890

DoctorDing.5890

Actually, I think games such as this are built on providing quite easy open world stuff. Even in HoT it should be possible to easily get around the map without dying, even for players who are only moderately equipped. I’m not talking about being able to slaughter mobs solo. I’m talking about a solo player being able to just get around the map, either by skirting around the harder mobs or waypointing. The low number of way points and the claustrophobic map makes this difficult and the mobs all have slow/cripple/knockdown/whatever which makes it hard to just rush past them. It’s quite limiting and makes just getting around a bit tedious. Tedious is bad.

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Posted by: Samnang.1879

Samnang.1879

I don’t understand this type of complaints.

EVERYTHING in gw2 is easy… the world bosses… a lot of events in HoT are soloable… rofl…

I’m not even that pro of a player…

Please nerf bag types instead of class skills!

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Posted by: Healix.5819

Healix.5819

The difficulty of HoT is actually rather similar to the original beta. The game was always intended to be skill based, but it wasn’t a good business idea to put up a brick wall at the start. Back then they were experimenting with enemies dodging and running out of AoEs, and damage in general was much higher. Any of the special attacks were dodge or die moments. Have you ever been smashed by an ettin, rapid pecked by a Moa, rapid stung by a wasp or hit by the barrage of fire from an elemental? All of those special attacks would have killed you in the beta if you just stood there. Everything was nerfed after that and since then, with every major release (karka, aetherblade, etc), they’ve raised the difficulty in an attempt to improve the players.

PvE being easy is the result of most other MMOs catering to the average players; those that simply want to play without really putting in any effort. Group content in comparison can be challenging because it’s not challenging to an individual, but rather to the group as a whole. There’s others to carry those who can’t, whereas if you can’t handle solo content, you’re left with no choice.

ArenaNet has always designed around the idea of players helping players with their unique ad-hoc grouping design of events. HoT was likely balanced for gamers and intended to be explored solo, but for those who couldn’t, the active population was there for support, in the same way group events are done. I fully expect to see HoT nerfed eventually however, though if they want to cater to both sides, they’ll only do so after something new takes its place. Alternatively, like other MMOs, vertical progression would fix the problem, allowing players to overcome the content through power alone. This could easily be done through a mastery to simply take less and deal more damage in HoT.

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Posted by: DanielHarvey.7320

DanielHarvey.7320

There are, and I am saddened to see this, a lot of bad players in this thread. I am sorry but HoT is not hard. If you are patient you can solo almost any event. I have solo’d boss hero points, entire meta-events and pretty much anything else I want.
I am also not that great, it’s not about skill. You just have to use your head a moment, and don’t tunnel vision. Believe that you can react to the situation and don’t visualize failure. Concentrate on “slowing the game down”. It may seem like everything is happening fast or you can’t pay attention to enough things- but just try. Do it til you DON’T fail, don’t quit when you do.

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Posted by: Harper.4173

Harper.4173

The fact is GW2 was announced as a MMO also for people who don’t like MMOs. So, if they change game-play in order to be more like a standard MMO, it’s obvious if they change the rules then and a lot of people who plays GW2 because it’s different will leave it.

IMHO, It’s not a matter of “have fun in ESO”, it’s a matter of “if you didn’t like what GW2 was, why did you play it before HoT was launched?”

I’m a person who didn’t like MMOs before I played GW2. Before that I played GW1 and enjoyed it – but it wasn’t an MMO.

Just because the game was advertised as being aimed at those who don’t like MMOs doesn’t mean it was supposed to be incredibly easy and faceroll.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Nausicca.6038

Nausicca.6038

Open world pve should be easy. It’s open world, it’s for everyone. Now I don’t say that Maguuma is hard. For me it’s just a boring area I avoid at all cost (mostly because of timers and taxi wars). But considering how Orr or vanilla world bosses still attract a lot of players, it’s not hard to understand that people enjoy that kind of content. It’s easy, it’s fast, you can gather tons of stuff while waiting and make good money on TP. 10 min teq vs 2 hours meta in Maguuma ? Teq wins, and by far. Same with Orr’s temples.

VoxL, NSPPT

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Posted by: Vayne.8563

Vayne.8563

Open world pve should be easy. It’s open world, it’s for everyone. Now I don’t say that Maguuma is hard. For me it’s just a boring area I avoid at all cost (mostly because of timers and taxi wars). But considering how Orr or vanilla world bosses still attract a lot of players, it’s not hard to understand that people enjoy that kind of content. It’s easy, it’s fast, you can gather tons of stuff while waiting and make good money on TP. 10 min teq vs 2 hours meta in Maguuma ? Teq wins, and by far. Same with Orr’s temples.

Except I’m not convinced Teq has more players than the new zones do. I think Teq is largely a waste of time and almost never do it, unless I really REALLY have nothing else to do. I’d rather sort my chest than do Teq most days.

Where as I love playing in the new zones. I don’t believe it’s about gold per hour for most players. Most players just do what they enjoy. I don’t enjoy Teq and therefore I don’t often do Teq. I also don’t really enjoy the Claw of Jormag.

But I enjoy the hell out of VB.

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Posted by: Harper.4173

Harper.4173

There are, and I am saddened to see this, a lot of bad players in this thread. I am sorry but HoT is not hard. If you are patient you can solo almost any event. I have solo’d boss hero points, entire meta-events and pretty much anything else I want.
I am also not that great, it’s not about skill. You just have to use your head a moment, and don’t tunnel vision. Believe that you can react to the situation and don’t visualize failure. Concentrate on “slowing the game down”. It may seem like everything is happening fast or you can’t pay attention to enough things- but just try. Do it til you DON’T fail, don’t quit when you do.

I agree with you – HoT was not hard – however there is some stuff that you can’t solo regardless of skill.

There’s an event in the Ogre lane for example where you have to protect some Ogre NPCs while they take some eggs into the mordrem base.

I can’t solo that – I have no problem staying alive but even as full berserker with dps food on I cannot output enough damage to kill ALL The mobs that are going to invariably kill the allied NPCs – and then the event ends. Also the mobs spawn from different places – so while I’m killing some – others are DPSing the escort NPCs.

But honestly – I doubt there are more than 10 such situations in the whole expansion – 95% of HoT is solo-able if you know what you are doing.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Open world pve should be easy. It’s open world, it’s for everyone. Now I don’t say that Maguuma is hard. For me it’s just a boring area I avoid at all cost (mostly because of timers and taxi wars). But considering how Orr or vanilla world bosses still attract a lot of players, it’s not hard to understand that people enjoy that kind of content. It’s easy, it’s fast, you can gather tons of stuff while waiting and make good money on TP. 10 min teq vs 2 hours meta in Maguuma ? Teq wins, and by far. Same with Orr’s temples.

Orr attracts players because:

You need a lot of the events for collections and because some people farm xp there.
The original world bosses attract people because they are free loot – I go to world bosses and just attack and afk, or tab out, or whatnot.
I don’t enjoy them – I just occasionally do them because it’s free loot. That doesn’t mean that I love the experience or that people enjoy them.

Same with Teq – I don’t enjoy the teq fight anymore – I enjoy the fast loot.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: BloodyNine.7504

BloodyNine.7504

I don’t understand this type of complaints.

EVERYTHING in gw2 is easy… the world bosses… a lot of events in HoT are soloable… rofl…

I’m not even that pro of a player…

As you list your raid kills in your sig. I don’t agree with OP at all. But I think you vastly overestimate the skill level of the average player. None of us have the exact numbers. But I would guess that % of players clearing the raid is drastically lower than you realize.

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Posted by: Nausicca.6038

Nausicca.6038

Open world pve should be easy. It’s open world, it’s for everyone. Now I don’t say that Maguuma is hard. For me it’s just a boring area I avoid at all cost (mostly because of timers and taxi wars). But considering how Orr or vanilla world bosses still attract a lot of players, it’s not hard to understand that people enjoy that kind of content. It’s easy, it’s fast, you can gather tons of stuff while waiting and make good money on TP. 10 min teq vs 2 hours meta in Maguuma ? Teq wins, and by far. Same with Orr’s temples.

Except I’m not convinced Teq has more players than the new zones do. I think Teq is largely a waste of time and almost never do it, unless I really REALLY have nothing else to do. I’d rather sort my chest than do Teq most days.

Where as I love playing in the new zones. I don’t believe it’s about gold per hour for most players. Most players just do what they enjoy. I don’t enjoy Teq and therefore I don’t often do Teq. I also don’t really enjoy the Claw of Jormag.

But I enjoy the hell out of VB.

For me VB is like SW, but more boring because it takes more time to complete the meta event. I enjoy short metas, such as Orr temples. I can do my stuff around, gather things, then I tag up, complete the meta and jump to another map. When I’m done with gathering, I just leave to wvw or pvp. It gives me enough gold to sustain myself and craft ascended gear for my alts.
Same with Teq. I’m on Teq map because I gather wood. I hardly see how 10 minutes could be a waste of time compared to 2 hours metas in Maguuma. And teq maps are usualy full 10-15 minutes before the event starts. On several overflows.

So yes, people are still interested in vanilla content. And enjoy it. I know I don’t do what I don’t enjoy. Pretty sure I’m not alone.

VoxL, NSPPT

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Posted by: Nausicca.6038

Nausicca.6038

Open world pve should be easy. It’s open world, it’s for everyone. Now I don’t say that Maguuma is hard. For me it’s just a boring area I avoid at all cost (mostly because of timers and taxi wars). But considering how Orr or vanilla world bosses still attract a lot of players, it’s not hard to understand that people enjoy that kind of content. It’s easy, it’s fast, you can gather tons of stuff while waiting and make good money on TP. 10 min teq vs 2 hours meta in Maguuma ? Teq wins, and by far. Same with Orr’s temples.

Orr attracts players because:

Believe it or not, Orr is still my favorite place in GW2. If I wanted gold, I’d go to SW. But Orr has this special thing, idk what. I really like this place.

VoxL, NSPPT

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Posted by: Raziel.4216

Raziel.4216

People who don’t like traditional MMOs =/= people who want to faceroll everything half-afk while watching netflix.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

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Posted by: Esquilax.3491

Esquilax.3491

The world content is all easy as long as you don’t bite off more than you can chew. Dynamic events in the new zones are designed to be done as a team, but even a very loosely organised ungrouped map can easily complete them if there are a couple of commander tag, I would hardly call it group content, more like “team solo” content. Just look for taxis into populated maps to circumvent the broken “100 empty map, 2 full map” mega-server system.

Same goes for any of the old world bosses really, except Tiple Trouble which does require grouping and effort.

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Posted by: Vayne.8563

Vayne.8563

There are, and I am saddened to see this, a lot of bad players in this thread. I am sorry but HoT is not hard. If you are patient you can solo almost any event. I have solo’d boss hero points, entire meta-events and pretty much anything else I want.
I am also not that great, it’s not about skill. You just have to use your head a moment, and don’t tunnel vision. Believe that you can react to the situation and don’t visualize failure. Concentrate on “slowing the game down”. It may seem like everything is happening fast or you can’t pay attention to enough things- but just try. Do it til you DON’T fail, don’t quit when you do.

I agree with you – HoT was not hard – however there is some stuff that you can’t solo regardless of skill.

There’s an event in the Ogre lane for example where you have to protect some Ogre NPCs while they take some eggs into the mordrem base.

I can’t solo that – I have no problem staying alive but even as full berserker with dps food on I cannot output enough damage to kill ALL The mobs that are going to invariably kill the allied NPCs – and then the event ends. Also the mobs spawn from different places – so while I’m killing some – others are DPSing the escort NPCs.

But honestly – I doubt there are more than 10 such situations in the whole expansion – 95% of HoT is solo-able if you know what you are doing.

But you can’t solo Teq either. or Triple Threat, or the Vine Wrath. You can’t likely solo the Karka Queen, nor are you likely to have much luck soloing the Temple of Lyssa. For that matter, I’m not sure anyone could solo that meta event in Gendarran anymore.

There have always been things in this game you can’t solo. Even from day one.

The last stages of a huge meta battle? You shouldn’t be able to solo it.

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Posted by: Ghostwind.4380

Ghostwind.4380

Just getting from point a to point b?

Doing events when no one’s around?

Soloing mobs no matter what class you are? (Play as you want to play)

While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)

Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.

Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.

Cya in eso till then

Already been said multiple times by tons of players on lots of threads. Falling on deaf ears at this point. Fanboys will defend the new difficulty\forced-grouping\forced-meta-gating model till their dying breath, so don’t bother with them. Just play in the core world. Most of that is still casual friendly.

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Posted by: Ayrilana.1396

Ayrilana.1396

Just getting from point a to point b?

Doing events when no one’s around?

Soloing mobs no matter what class you are? (Play as you want to play)

While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)

Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.

Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.

Cya in eso till then

Already been said multiple times by tons of players on lots of threads. Falling on deaf ears at this point. Fanboys will defend the new difficulty\forced-grouping\forced-meta-gating model till their dying breath, so don’t bother with them. Just play in the core world. Most of that is still casual friendly.

But of course. Everyone that disagrees with you must be a “fanboy” or “white knight”. Just like everyone who disagrees with them is a “whiner” or “black knight”. Using those terms on either side is a waste of time and offers nothing to the discussion. They also happen to have zero relevance to the arguments.

Please don’t use them. Thanks.

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Posted by: Raziel.4216

Raziel.4216

Just getting from point a to point b?

Doing events when no one’s around?

Soloing mobs no matter what class you are? (Play as you want to play)

While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)

Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.

Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.

Cya in eso till then

Already been said multiple times by tons of players on lots of threads. Falling on deaf ears at this point. Fanboys will defend the new difficulty\forced-grouping\forced-meta-gating model till their dying breath, so don’t bother with them. Just play in the core world. Most of that is still casual friendly.

You ignore all the arguments presented so far and call everyone fanboys.
Says a lot about how good your position is.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

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Posted by: Meow The Epic.6918

Meow The Epic.6918

You do realize the expansion content was advertised as “Challenging” and is supposed to add “END GAME” content which is also supposed to challenge veteran players?

It’s as if buying a Strawberry flavored icecream and kittening at the cashier because it wasn’t Banana flavored.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The Central Tyria content is a complete joke. Though I think there are a few mobs and mobs’s attack that should be nerfed a bit like the frog attacks or the mushroom explosions I generally like the difficulty of the new maps.

EVERYTHING in gw2 is easy… the world bosses… a lot of events in HoT are soloable…

I don’t agree that HoT zones are supposed to be “easy”, but let’s be clear: not everyone comes to GW2 being good at MMOs and, for them, the game is hard at first.

I think that’s OK and that games should challenge new people (as well as veterans of the game and other MMOs). Still, let’s not dismiss the complaints by ignoring the fact that some people are going to be overwhelmed at first.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Obtena.7952

Obtena.7952

I don’t think there is a dismissal of complaints but every reasonable person knows what the default thing to do is in an MMO when you can’t solo something. HINT: it’s an EM EM OH RPG. AH yes, one of THOSE RPG’s, where people are not only allowed, but encouraged to team up and play together, especially when content is hard, no matter where that content is.

That’s why, for me at least, arguments that HoT ruins the game and the experience for “can’t do stuff solo” type players … is nonsense. If this were MY MMO being developed, almost ALL the content would require some sort of teaming, or take a tremendously long time to complete solo. IMO, it’s one of the failures of GW2 … make OW content for scrubs, then make teaming content where they need to be carried.

(edited by Obtena.7952)

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Posted by: Petrol.9086

Petrol.9086

The Central Tyria content is a complete joke. Though I think there are a few mobs and mobs’s attack that should be nerfed a bit like the frog attacks or the mushroom explosions I generally like the difficulty of the new maps.

EVERYTHING in gw2 is easy… the world bosses… a lot of events in HoT are soloable…

I don’t agree that HoT zones are supposed to be “easy”, but let’s be clear: not everyone comes to GW2 being good at MMOs and, for them, the game is hard at first.

I think that’s OK and that games should challenge new people (as well as veterans of the game and other MMOs). Still, let’s not dismiss the complaints by ignoring the fact that some people are going to be overwhelmed at first.

I agree with this. They made the same mistake in beta where old world Tyria was rather close to HoT difficulty. The amount of corpses in the starting zone… it was like stepping into Jonestown Tyria.
They’ve just never figured out how to properly scale the difficulty as you progress, if Silverwastes was harder or VB easier i think it would help people a lot.

I guess they figured someone that has gotten to 80 has enough experience at his belt that they should be able to learn it. Thing is though that central Tyria is so easy and so forgiving now you don’t even have to be at the computer to kill a mob, i’m not even exaggerating. I did just this with a veteran of all things, i walked up to it, started my auto attack and then went and made some tea, when i came back it was dead and my character was fine, if this was in a starting zone alright, but it was in Iron Marches wiht a appropriate leveled character.
So people never learn which is the exact opposite of the trail by fire that was the beta weekend events and they come to VB where you suddenly need to pay attention to what the mob is doing, gear/skills and builds that were worthless are now valuable and their old build just doesn’t cut it anymore. So you hit a wall.

What irks me though is many people that complain that it’s too hard don’t even try. They hit a wall and don’t change their gear,skills or build. They may not even ask for advice to deal with the new maps. People just throw their toys out of their pram because it’s apparently inconcievable that they’re doing something wrong or missing something.
Can’t play a lot? Ask more experienced players for advice, that’s what i did.

(edited by Petrol.9086)

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Posted by: carabidus.6214

carabidus.6214

Cya in eso till then

I think that says a lot more than you realize, OP… Have fun…

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Posted by: pepsis.5384

pepsis.5384

As far as PVE being easy…well, define easy. Here’s what I think. ArenaNer knew way before us that their mum NCsoft is about to release another popular title into the West. A title, well established as an esport. ArenaNet didnt want to lose players to that title so they botched up this hot bundle of “joy”. The end result IMO is a failure. The only think I kinda regret is not filing for a refund sooner. I dont like this “new direction”.