Ello ArenaNet, I’ve got some feedback for you on this weekend event, as you requested. Though I was selected to participate in earlier stress tests and such, I was unable to attend because of time zone issues (I currently still reside in Japan, but only for a couple more weeks). This was the first time I actually got to play any of the expansion content (except for the revenant profession, this is the second time I got my hands on it).
Elite Specializations:
This is by far my favorite part of this weekend test. As Angry Joe said in his review of GW2, the game play is the most important part of any game, and this just expanded on it in a great way, and we still don’t have the other 5! I’m super excited to see what the other 5 will be.
- Tempest: Overload is awesome. It just plain is. The earth skateboard is fun to use and the fire tornado is as effective as I was hoping and somewhat expected for the parameters of this game. It’s not too OP or too weak, plus the obvious tell and long cast time makes it easy to interrupt/avoid (fair tradeoff). The new shouts are also handy. I can see myself using them in place of one or two of my staple utility skills. The warhorn skills are also all right. I can definitely see an elementalist using it for a support/hybrid build of sorts. The damage is ok, but the utility is where shines. Overall I say you guys did a good job with the tempest. It feels balanced and enjoyable. I will still prefer staff, but overload only adds to my repertoire of destructive power.
- Dragonhunter: It’s about time the guardian got a more viable ranged weapon! It’s not a weak weapon, either! The damage output is satisfying (for me at least) and plays well enough that I will definitely be using it on my second guardian. The traps are really good, too! Although, it pains me to say that the traps are better than the ranger’s, purely by raw damage output. Ranger traps are definitely better suited for condition builds (which are actually viable now
). I don’t use thief traps so I can’t really compare. The new F1-F3 skills are also great. F3 has proven itself invaluable against those kitten ed snipers.
- Reaper: I know I’m not alone when I say this, but reaper rocks. No seriously, it plays really well! I never thought I would find myself wanting MORE chill duration. I was able to make a build that capitalizes on the chill/vulnerability of the reaper and it was fun. The greatsword damage is great, too! Again, not too high and not too low. It feels good. The necromancer’s healing skills in general always feel a little underwhelming (I know, life stealing is supposed to supplement it), but I still found myself struggling to get my necromancer’s health as high as I would like after a heal. The new shouts add some interesting variety to the pool of skills, but they also felt a little bit slower to cast than I would like. More than once I found myself interrupted just before I could use a shout. I wish they were instant cast like the warrior’s shouts, but I suppose it’s only fair since their affects are a little more varied than a warrior’s.
- Chronomancer: Mesmer is not my strongest class. I can play the class well enough to enjoy general PvE content, but nowhere near good enough with the class to really capitalize on the awesomeness that is the new F5 skill, Continuum Split. Mesmer is already a complex class that requires genuine skill to play extremely well, and the chronomancer line just adds to that beautiful chaos. I can totally see how a skilled mesmer can wreck house more than it already does. I will just have to do more damage and kill them faster, I suppose. The new wells are fitting for a mesmer, and THANK YOU for making them ground-targeted by default. Seriously, you have no idea how much of a good thing that is for players like me. The shield skills are also quite fitting for a mesmer. I found myself using Tides of Time often and found I really appreciated what the skill did for me and my fellow players. I just might use it as my permanent new off-hand for my mesmer. Besides, anything that gives me MORE of a reason to use The Flameseeker Prophecies is a good thing. I didn’t make that legendary to not use it, and now I can probably pass it on from my warrior to my mesmer and still feel good about it.
I do have one suggestion for the chronomancer. The class-specific bar above the weapon skills looks weird with F5 situated right above F4. Would it be possible for your UI design team to make it so that F5 is next to F4 to the right rather than above it? I know I’m splitting hairs at this point, but the UI would look a lot cleaner that way. It really does stick out like a sore thumb as it is now.