It took 3 yrs but Arenanet finally did it.
in Guild Wars 2: Heart of Thorns
Posted by: Evolving Minotaur.5871
Personally, I loved Prophecies. Specifically, the pre-searing autumn feel transitioning into the war. I thought that was done very well.
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Now, after 3 years of “autumn” with a few “beyond the wall” like bosses… This dren just got real.
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I am very happy with the new content. There will always be people that brag about how fast they can complete the new maps but as long as the game as a whole escapes them, they will never be happy.
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To be honest I was no longer excited with the original maps. However… finally putting the nail in the coffin of “quests” in exchange for events and story episodes is brilliant. Even though I still find myself wandering around looking for what needs to be done , I eventually figured it out. I did in Silverwastes… and it felt good not to be led around like a donkey giving children rides at a petting zoo.
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Good job Arenanet. I have actually been awaiting the release of B’n’S here in NA but HoT has pushed that to the back burner. I like a good story in my game and everything since Drytop makes me feel like I am actually part of the story.
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So now what would I like to see.
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1) Home instances should be more functional. When asked if he was capable of destroying “Earth” a wise, blue superhero said " Egad. I hope not. That’s where I keep all my stuff." This is where our personal bank (and closet) should be. In addition to being able to access it through crafting stations of course. The current concept of keeping my armor, toys, consumables etc. in a bank vault while my 300 gold and 20+ different types of currencies are kept in my wallet is a little backwards. The home instance has always been under utilized in my mind and since seeing what you have done with guild halls, the same mechanic could be used for home now. I will share my ideas on the home instance in another post.
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2) Clothing. Since the release of GW2 I have been hearing a lot about the need for a money drain off. OUTFITS people… outfits. And not just because the game already has the alt name fashion wars. During character creation, each toon chooses Charm, Dignity or Ferocity. Clothing could be made to enhance these 3 attributes, like light, medium or heavy armor. There are already events in the stories where diplomacy plays a part. There can now be clothing stores. Clothing worn by NPC’s could be purchased for gold. Community content contests for inclusion of their designs (this alone would attract 20% of “The Sims” players) The stats don’t have to be complicated and shouldn’t anything beyond giving a charming person a 10% 20% or 30% bonus to diplomacy when wearing a charming outfit. Gem store outfits could have an adjustable stat and a dignified person wearing a charming outfit would have a -10% bonus. They fit in a slot over top of armor so there is no mod needed to the game engine with regards to stat cue-ing. So far, all diplomatic events are instance based. The game could simply ignore the stats that the instance doesn’t use.
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3) Now that there is a guild game mechanic, it can be slid into home instances and individual buildings. Well not the whole guild experience but, definitely, parts of it can. Build a tavern in your home instance and all the other upgrade business owners come and hang out until you supply them with their start-up mats. Same in Queensdale. Someone could sponsor a business and once or twice per week, it will be attacked by centaurs or bandits. If it gets defended then great. If not then someone else can sponsor the store owner… who can be found drowning his sorrows at the local pub.
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I guess what I would really like to see is a sandbox game. But I know that is unrealistic with how GW2 is set up. But even though we can’t actually own and develop our own property, we can make parts of the world map look like it is owned and developed.
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Having mini games seems to be what Guild Wars does. I personally don’t give a rats patootie about having an economy in an adventure game but there are people that like this TRUMP mini game better than the rest of GW2.
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It is a little far fetched to think there could be an entire Social/diplomacy/fashion/business aspect to the game, and I would not likely play it, but it would get my wife to play.