I will preface this by saying that all of this feedback is fairly useless since we were forced to play in celestial gear. I could not get a proper gauge on the content difficulty/length since everything was skewed by the forced use of celestial gear. I strongly recommend supplying a quartermaster who allows us to pick our gear set in the future.
I only got to participate in the final test due to the portal bug not granting me access, so I didn’t get to experience everything.
Story:
The good
- Love the dialogue and the fact that our character talks
- New enemy models are exciting
The bad
-Nothing jumped out here
Main Zone:
Day:
——The good——
-Beautiful map
-Events tie in with the story very well
-Events are varied giving you lots of options
——The bad——
-No rewards, at all. Not sure if they aren’t added yet or what, but the map is very unrewarding
-Too Long, some events were ok, but others dragged on forever (some of this may have been due to the celestial gear problem I mentioned above)
Night:
—-The Good—-
-Day night cycle is interesting mechanic
-Encourages you to expand and defend as much as possible during the day
—-The Bad—-
-Not enough events. Most of us were just standing around wondering what to do
MASTERIES
-Needs a better tutorial. Only knew I had to check the obscure checkbox because I read it here first. Wasn’t clear that you had to level it first then unlock it.
-Overall looks good, although I noticed the new precursors were under tyria with the old ones, which is kind of odd since everyone wants them but everyone also wants to play your new content. I suggest moving the new ones into the jungle masteries and just upping the requirements to unlock them.
REVENANT
—-The Good—-
-Traits have great synergy
-Animations are wonderful
-Awesome survivability
—-The Bad—-
-Terrible damage, basically 0.
Unfortunately I didn’t get a chance to see the Wyvern fight or any of the frog people since I only got in the last session.
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