Jalis/Mallyx Revenant
Seems like the ultimate tank/bunker to me. Jalis is an overall very effective tank legend, and the Mallyx legend is very effective at tanking and controlling conditions.
Personally I can’t think of anything else that’s so specialized in tanking/bunkering. What does everyone else think?
Mallyx has 0 condition removal. I have no idea where you see a tank there. Its a offensive legend imo
Who needs condition removal when you’re immune to conditions most of the time anyway? Additionally, the more conditions they have on them, the more they heal themselves.
I wouldn’t think Mallyx/Jalis would go very well together. I personally would pair Mallyx with somebody else, because Jalis’ heal removes conditions, which in turn will cause Mallyx to lose power. I’d pair him with somebody who’s skills don’t remove conditions.
I wouldn’t think Mallyx/Jalis would go very well together. I personally would pair Mallyx with somebody else, because Jalis’ heal removes conditions, which in turn will cause Mallyx to lose power. I’d pair him with somebody who’s skills don’t remove conditions.
Actually, that’s a better reason to pair the two. Mallyx has no condition removal, so if something happens to your Resistance boon, you have a serious problem if your other legend lacks cleansing.
I wouldn’t think Mallyx/Jalis would go very well together. I personally would pair Mallyx with somebody else, because Jalis’ heal removes conditions, which in turn will cause Mallyx to lose power. I’d pair him with somebody who’s skills don’t remove conditions.
Actually, that’s a better reason to pair the two. Mallyx has no condition removal, so if something happens to your Resistance boon, you have a serious problem if your other legend lacks cleansing.
Risk/reward, either way works.
I’d say more that Jalis is a stable fighter, his ability to tank giving him a solid defense and mobility. Mallyx, on the other hand, is a very offensive and risky fighter, throwing conditions on himself which cut his mobility in exchange for spreading conditions. The fact that he gets 2 seconds of Resist per utility skill is also part of his risk factor. If the player doesn’t manage their energy well, they could very well run out of fuel for their resistance and be overwhelmed by conditions.
If the player doesn’t manage their energy well, they could very well run out of fuel for their resistance and be overwhelmed by conditions.
The way you put it makes it sound kind of cool. :p