L99 mobs
Ahh, holy cats! Why can we not have an area filled with roaming champs that own solo and duo players?
shrugs HoT feels plenty challenging to me. I don’t see too many people saying it’s much too easy.
Raids are coming, and they’re sure to be challenging, so maybe wait for that?
Nah… every enemy needs to be Teq. Then and only then will the difficulty level be acceptable. XD
In all seriousness, this post gave me a good chuckle.
Just populate every map with swarms of those mushroom mobs. So much that you can’t see the ground. Maybe add invisible pocket raptors that spawn when you’re hit by mushroom aoe. That should do it.
Why not just populate HoT with L99 mobs and force players to group? This PvE is still too easy.
What am I supposed to think being able to solo champs?
Make the AI more responsive to player attacks and strategy, please.
I do agree that PvE here in HoT is easy, but look at the alternative…we could have another Orr, with CC spamming adds everywhere. That’s actually the only reason why I consider Orr the hardest place in the game, even now…THE kitten ED CC SPAM!
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Harder open world PvE, please! Much harder!
Make it so we need to form groups just to explore a map.
Make it so solo play only gives death, not xp.
(edited by Anchoku.8142)
Straw man much?
Always follow what is true.” — Sentry-skritt Bordekka
Harder open world PvE, please! Much harder!
Make it so we need to form groups just to explore a map.
Make it so solo play only gives death, not xp.
Arenanet/NCSoft want to make money not lose it. So yeah, this isn’t going to happen.
Harder open world PvE, please! Much harder!
Make it so we need to form groups just to explore a map.
Make it so solo play only gives death, not xp.
Such a great idea…
…to bankrupt the company.
If an MMO wants to survive these days “open world” content must be solo-able. The target demographic for MMOs are now in the 30’s, people with lives, responsibilities, jobs, family, and they cannot form up every night at the same exact time for hours of gaming.
The younger gamer generation? Are ADD addicts you aren’t going to completely get to keep playing your game anyway as they churn through your content and move onto the next, or sit and whine about lack of content a week after expansions drop because they do nothing but game.
I do agree that PvE here in HoT is easy, but look at the alternative…we could have another Orr, with CC spamming adds everywhere. That’s actually the only reason why I consider Orr the hardest place in the game, even now…THE kitten ED CC SPAM!
Wait, whut?
The most CC I get in Orr is a few cripples and maybe a charging rush from an easily avoided abomination. Even old school Orr wasn’t that bad, just a little cramped.
Expac? Literally, almost every reptile mob has a knockdown attack, and most of them charge while doing it. And they’re borderline immune to counter-CC. Mushrooms, same deal, and the kings have a scorpion wire attack. And it all happens on virtually zero cooldown.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I do agree that PvE here in HoT is easy, but look at the alternative…we could have another Orr, with CC spamming adds everywhere. That’s actually the only reason why I consider Orr the hardest place in the game, even now…THE kitten ED CC SPAM!
Wait, whut?
The most CC I get in Orr is a few cripples and maybe a charging rush from an easily avoided abomination. Even old school Orr wasn’t that bad, just a little cramped.
Expac? Literally, almost every reptile mob has a knockdown attack, and most of them charge while doing it. And they’re borderline immune to counter-CC. Mushrooms, same deal, and the kings have a scorpion wire attack. And it all happens on virtually zero cooldown.
Opposite for me. In Orr, I’ve had the following in just the last 10 minutes.
Immobilize, knockdown, knockback, fear, chill, cripple, and daze.
If I include the other conditions I’ve had every single one in the game put on me in 10 minutes in just the Straits of Devastation alone, running from point A to point B. In Verdant Brink the worst I get it knockback, burn, and poison.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Let no one forgot Orr when the game first released <3
Let no one forgot Orr when the game first released <3
And yet they made it easier.
My gosh.
The elitists must have been foaming at the mouth and threatening legal action.
Let no one forgot Orr when the game first released <3
And yet they made it easier.
My gosh.
The elitists must have been foaming at the mouth and threatening legal action.
I know right? its almost as if the core audience of this game doesnt want things to be completely insane!
i personally love HOT as it is now(Make the hero points soloable, but leave everything else alone) Its not to hard, but you have to be aware of your surroundings(i run a full sinister build).
Why not just populate HoT with L99 mobs and force players to group? This PvE is still too easy.
What am I supposed to think being able to solo champs?
Make the AI more responsive to player attacks and strategy, please.
I do agree that PvE here in HoT is easy, but look at the alternative…we could have another Orr, with CC spamming adds everywhere. That’s actually the only reason why I consider Orr the hardest place in the game, even now…THE kitten ED CC SPAM!
You got to be kidding… Orr is a snooze fest, even though I love playing there with the good old zombies (remember; “death… good!”) In fact the main “bad” (IMHO) precedent ANet has for nerfing an area is Orr, and I hope by the Six Gods, the Eternal Alchemy, etc. that they don’t nerf HoT at all. It’s just fine as it is, not too difficult, nor mind-numbingly easy (and BTW, some of these new enemies do have a lot of CC, way better than the Orrian horde.)
I meant no offense, so of course feel free to disagree. Orr is just way easier, IME (or I’ve been doing it too long.)
OP, if you want difficulty, try killing the arrowhead during the tarir event without armor and then delete your account if you die.
Otherwise, don’t ruin content for others because you want a challenge. It is meant to be a casual game.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Let no one forgot Orr when the game first released <3
Don’t remind me. I did it shortly after the original Karka Invasion of Lion’s Arch, as a Ranger. This was before the pets buff to prevent them from generating aggro just by being there. So many undead…SO MANY UNDEAD!
I meant no offense, so of course feel free to disagree. Orr is just way easier, IME (or I’ve been doing it too long.)
Try running across it to get to the hero challenges, meaning you’re not killing anything. It’s so evil and hard like this…but I agree, the mobs when you’re actually fighting them are easy (as are the ones in HoT). HoT has the advantage in this department simply because of gliding, and that you don’t see as much CC from there.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
(edited by RyuDragnier.9476)
Why not just make all NPC’s level 1000 where the whole megaserver will have to be together to clear? And if you die, all your gear and items are wiped and you have to start over from scratch?
SPOILER
there was a location in HoT story with tons of chak veterans. A room of death as i call it. Just throw it into the open world, every 3 steps, every wp, every poi, every vista. Make it so every kill counts as a hero point but give no exp and grants no loot. Then show us some fancy skins or armours and bug them so no1 would ever find or equip them. Call it a progress and call it a day.
Let no one forgot Orr when the game first released <3
And yet they made it easier.
And then they made it harder.
Originally, the only difficulty was in the excess of enemies. The risen with anchors could pull you around, but for any decent player, avoiding them was trivial. All it took was a simple stop and go. Personally, I never had a problem with taking a stroll through Cursed Shore, and I remember AoEing packs down all the time. I used to play exclusively in Orr around the time, soloing a lot of the events including some of the temples.
Then the nerf happened. They removed a lot of the CC and culled a lot of enemies.
Then the buffs happened. They put back some CC, the anchors for example went from a pull to a cripple to an immobilize, and gave a lot of the enemies new skills which were much stronger.
The biggest difference of course is that now you’re not running around Orr in rares and below. I remember reaching risen while still wearing level 60ish blues and green and finding them very difficulty to kill. I went about half way through Devastation before heading to Lion’s Arch and crafting a full set of rare magic find gear, which I upgraded to exotic MF gear the same week and am mostly still using to this day.
In short, they culled mobs but made them stronger.
SPOILER
there was a location in HoT story with tons of chak veterans. A room of death as i call it. Just throw it into the open world, every 3 steps, every wp, every poi, every vista. Make it so every kill counts as a hero point but give no exp and grants no loot. Then show us some fancy skins or armours and bug them so no1 would ever find or equip them. Call it a progress and call it a day.
That was pre-nerfed Orr, in terms of mob density.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
In short, they culled mobs but made them stronger.
That’s interesting. I never noticed anything after the original nerf. shrugs
Orr is easy to wander solo and so is HoT. I just want one map where everything is a champ so grouping and cooperation are necessary. Everything else can stay as it is.
It would be kind of a cross between fractals and raids, which are instanced, current meta events, which are scripted and locked into locations, and open world PvE, which has more random encounters based on proximity aggro.
Oh, and while everyone is sickened by the idea of a death map, make sure there are no rewards for low participation like tag and run events or zerging but make the champ loot and xp great.
Still not sure if just trolling or…
Orr is easy to wander solo and so is HoT. I just want one map where everything is a champ so grouping and cooperation are necessary. Everything else can stay as it is.
It would be kind of a cross between fractals and raids, which are instanced, current meta events, which are scripted and locked into locations, and open world PvE, which has more random encounters based on proximity aggro.
Oh, and while everyone is sickened by the idea of a death map, make sure there are no rewards for low participation like tag and run events or zerging but make the champ loot and xp great.
Initially, I thought you were being sarcastic.
Quite honestly, some people are finding the current maps difficult, so any “champ only” map should be very, very optional-and I think that just won’t happen. Also, I really doubt you would like that very much, as no matter how “pro” you are, that will be very difficult for any playing skill standard (think of the champs that are difficult on their own-now imagine a mob of them.)
Anyway, IMHO, the new maps do encourage player cooperation, even if it’s not the case for your particular skill level. They should not nerf them by any means, but you don’t necessarily need to make them tougher.
Why not just populate HoT with L99 mobs and force players to group? This PvE is still too easy.
What am I supposed to think being able to solo champs?
Make the AI more responsive to player attacks and strategy, please.
This would be amazing as long as the rewards scaled.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
My thoughts, exactly. If we need to grind for xp, why not make a map for it? Event and instance gating is a lame time gate.
Make a map that forces players to group and coordinate to survive, provide a continuous and unpredictable environment of major bosses with advanced AI and xp to match, and some, like me, will grind it risking wipes for the thrill.
It is great training for PvP and avoids teaching most bad PvE habits resulting from old content where players can flail solo with any skills and expect a win.
Current PvE is too different from PvP. PvP and PvE players get bored with it because there is no risk and no huge reward for team play.
Edit: Bosses should actively interrupt skills, aggro high damage and high heal skills, and dodge red circles.
(edited by Anchoku.8142)
Maybe I’m just bad, but I feel like I’m getting overwhelmed in HoT if I don’t pay careful attention to my surroundings. I feel like the difficulty is exactly where it needs to be. Makes me excited for the raid.
The Secksy Monk [Guild Wars 1]
Stormbluff Isle – Storm Slayer Dragons [SDS]
Let no one forgot Orr when the game first released <3
And yet they made it easier.
And then they made it harder.
Originally, the only difficulty was in the excess of enemies. The risen with anchors could pull you around, but for any decent player, avoiding them was trivial. All it took was a simple stop and go. Personally, I never had a problem with taking a stroll through Cursed Shore, and I remember AoEing packs down all the time. I used to play exclusively in Orr around the time, soloing a lot of the events including some of the temples.
Then the nerf happened. They removed a lot of the CC and culled a lot of enemies.
Then the buffs happened. They put back some CC, the anchors for example went from a pull to a cripple to an immobilize, and gave a lot of the enemies new skills which were much stronger.
The biggest difference of course is that now you’re not running around Orr in rares and below. I remember reaching risen while still wearing level 60ish blues and green and finding them very difficulty to kill. I went about half way through Devastation before heading to Lion’s Arch and crafting a full set of rare magic find gear, which I upgraded to exotic MF gear the same week and am mostly still using to this day.
In short, they culled mobs but made them stronger.
Yes, they culled mobs in Orr, to the point where the entire 3 zones are nothing…you can literally run from end to end in Cursed Shore using the main map…only having to zoom back in if you get stuck on something. Stronger mobs though…I’m not sure we play the same Orr zones…I only go there now when it’s part of the daily because I find it so easy, and I only have Exotic gear and a non-optimized build, because I play the way I want. You’ll never be able to open the main map and navigate any of the HoT zones(of course this is also due to the verticality factor and the fact you’d fall off an edge and die without knowing it, but that’s another fun factor in the new zones).
Too easy lol. As long as you haven’t completed the Tangled Root meta event do not talk about l99 mobs.
‘would of been’ —> wrong
Just populate every map with swarms of those mushroom mobs. So much that you can’t see the ground. Maybe add invisible pocket raptors that spawn when you’re hit by mushroom aoe. That should do it.
No no, those little rolling kittens that are a pain to hit if melee.
Too easy? Well there’s a champion frog archer HP in VB that needs soloing from a mighty hero.
I somewhat agree. Auric Basin is the map I have some problems, VB doesn’t need that much of thinking but as the first map, the mobs there don’t have to be hard.
My Reaper can wander around without any trouble, I can walk through 2 groups of pocket raptors and get out alive without much concern (sinister armor btw).
But, my Berserker (rabid s/t) needs to kill the pocket raptors, and only 1 group at a time. Maybe with greatsword It would be easier. So, he can’t wander that freely like my reaper. My Elementalist has the same problem, he can kill them, but to just wander is not that easy (maybe with dagger#4 – thunder), I need to take care, healing a lot and evading. It’s doable but not as easy as my reaper. Some professions with zerker can kill the raptors just by looking at them , if they are troubled, but not everyone is zerker or has the right weapon at the time.
To me, it seems somewhat balanced, some professions/builds need to kill or take care and some doesn’t. If they do make it harder, people will be forced to follow the “meta” builds and that’s bad.