Last HoT campaign mission is horrible
in Guild Wars 2: Heart of Thorns
Posted by: BreathOfDeath.9658
in Guild Wars 2: Heart of Thorns
Posted by: BreathOfDeath.9658
Hello,
I bought HoT expansion recently, which is awesome for me atm. Anyway today I decided to end all my campaign quests and there is something I find very annoying in the last one.
Boss battles are horrible, unforgiving, bugged and unfair.
Blightet Canach forced me to use bow which does low dmg on my Thief melee build. This fight was very long and boring.
Mordremoth is way worse. I can’t beat him. I played many hard games and this boss is too frustrating for me. At first, the battle is too long, I can’t imagine doing it many times from start when I die. I did it 3 times and left the game, which forces me to do whole mission from start. When he is throwing stones to me it’s about luck if I get hit or not. And if I did I will die instantly, because there is no way to get back up, if you’re already on the ground and took massive ammount of damage.
I love hard games, but these 2 battles aren’t hard. They are unfair and annoying. There is no fun if you need to start battle again after 10 minutes of “dpsing” on boss.
I’ve been crying on this mission too. But, I’ve overcome some of the issues and finished it twice on 2 different characters.
First, if you go to youtube, players are posting vids of them solo’g the boss. I watched one of a daredevil theif.
Second, if you don’t like canach, then choose to take Caithe and Braham with you. You will then fight the Pale Tree instead of a blighted Canach.
Taking Brahm with you is no picnic fighting Eir and Garm either, but doable.
If you have to range, duel pistols are much better than shortbow on a thief.
I play random throwaway characters in the downtime with a focus on a random build, one of which was a dual pistol thief. Spamming unload as a zerker is a very trivial way to play through HoT, one of the easiest I’ve done. The rapid spam will also full heal you when using the passive signet heal.
For the gliding phase specifically, you can either cheat by taking the updraft up to the branch and simply sitting on it, or learning how to dodge projectiles. Projectiles are thrown at your estimated location, so all you have to do is move in one direction, then go in the other when the rock is thrown. Simply glide forward a step, then flip and repeat.
in Guild Wars 2: Heart of Thorns
Posted by: AliamRationem.5172
Use pistols instead of shortbow. There is no reason to use shortbow on this fight as it encompasses a small area and the mobility offers no advantage.
Also, make sure you trait invigorating precision if you’re taking too much damage. It should make it a lot easier on you.
Other than that, there seems to be some confusion on how exactly the updrafts on the air phase are activated. If that’s a problem, I seem to recall having to use the interact keybind even though there was never an interact dialogue as expected. Once in the air, simply deploy your glider normally and fly circles from updraft to updraft. I don’t recall getting hit by the rocks much, if at all.
Hi,
I feel for you. I’m a casual player and I found out that if there were missions that were too hard for me to solo, I’d just team up with someone. It makes the game much more fun, and besides there’s always someone that wants an achievement and needs to replay the mission anyway.
Good luck.
I totally agree with OP. I’m not a great player, but I had no problem getting to this last part of the HoT story. Now all of a sudden, the difficulty exponentially increased. I can’t even get past the first boss.
It wouldn’t be so bad but when you die, you lose all progress and the boss health goes back to full. I can’t tell you how frustrating that is. In the past with most other story boss fights, if you died, you at least kept your progress as far as damage goes. Even if you were to lose all your armor, you would eventually beat them.
Frankly, even though I hated it, I got over not being able to complete the last story of HoT.
However….and this really makes me mad…. with this last update, now I find that I will not get to do this
http://dulfy.net/2017/02/22/gw2-feb-22-current-events-guide/
This kind of thing is what I love to do the most, yet I am denied it. I payed good money for this game, yet they are gonna stop me from trying certain content because I’m not good enough to do the last story of HoT.
However….and this really makes me mad…. with this last update, now I find that I will not get to do this
http://dulfy.net/2017/02/22/gw2-feb-22-current-events-guide/
This kind of thing is what I love to do the most, yet I am denied it. I payed good money for this game, yet they are gonna stop me from trying certain content because I’m not good enough to do the last story of HoT.
No one is stopping you form doimg what you like only your self . Is the last fight hard compaired to the whole campaign? YES 100% but not as hard as you make it to be you just need to abjust your skill weapons and traits to fit your needs. You cant expect to run through all the content without adapting your build. And tbh i prefer this fight annoying af sure and there could have been better tuning for certain moments but at least i remember this fight unlile the joke that is zhaitan.
However….and this really makes me mad…. with this last update, now I find that I will not get to do this
http://dulfy.net/2017/02/22/gw2-feb-22-current-events-guide/
This kind of thing is what I love to do the most, yet I am denied it. I payed good money for this game, yet they are gonna stop me from trying certain content because I’m not good enough to do the last story of HoT.
No one is stopping you form doimg what you like only your self . Is the last fight hard compaired to the whole campaign? YES 100% but not as hard as you make it to be
“This is hard for me”…“no it’s not” O.o I wonder who knows what is hard for a person, that person or someone else?
I completely agree with Tom. I am gated, not only from cool “stuff”, but FROM THE STORY ITSELF because Anet decided to make ramped up difficulty part of the entire game instead of providing it in Raids or Dungeons like other MMOs.
Thanks for your reply….I don’t mind not getting things that is hard to do….but when they deny you even a chance to try to get them….well that’s frustrating.
Lets face it…. the last instance of HoT is maybe the most complained instance of all. Its just plain hard to do….never got that far, but it seems to be bugged as well.
All I ask, make the current event available to all.
Thanks for your reply….I don’t mind not getting things that is hard to do….but when they deny you even a chance to try to get them….well that’s frustrating.
Lets face it…. the last instance of HoT is maybe the most complained instance of all. Its just plain hard to do….never got that far, but it seems to be bugged as well.
All I ask, make the current event available to all.
u could always try find 5 ppl to run it or ask guildies.
are you trying to solo challenge mote? because that is 5 persons content.
because otherwise the fight is not that hard. there is a branch during the updraft phase that you can reach and stay safe there. you are going to need break bars any way make sure you bring some. it makes the fights easier
The most difficult part of that chapter are the bugs. Aside from that, is not that hard. So it’s more about a lot of patience and a bit of rng: If you get a bug free instance, you should be able to do it.
I totally agree with OP. I’m not a great player, but I had no problem getting to this last part of the HoT story. Now all of a sudden, the difficulty exponentially increased. I can’t even get past the first boss.
It wouldn’t be so bad but when you die, you lose all progress and the boss health goes back to full. I can’t tell you how frustrating that is. In the past with most other story boss fights, if you died, you at least kept your progress as far as damage goes. Even if you were to lose all your armor, you would eventually beat them.
Frankly, even though I hated it, I got over not being able to complete the last story of HoT.
However….and this really makes me mad…. with this last update, now I find that I will not get to do this
http://dulfy.net/2017/02/22/gw2-feb-22-current-events-guide/
This kind of thing is what I love to do the most, yet I am denied it. I payed good money for this game, yet they are gonna stop me from trying certain content because I’m not good enough to do the last story of HoT.
The bugs are REALLY annoying and it’s too long.
I think ANET should fix the bugs asap, the reduce the length of the fight a bit more.
The bugs are REALLY annoying and it’s too long.
The length is pretty average, taking roughly 15 minutes from start to finish, assuming you know what you’re doing. There is however no breaks once you begin the bosses. They should simply remove the reset on death so you can whittle it down like everything else and maybe add an interact to your allies after their fights, so you can choose when you want to move on.
They could start with fixing the audio that lies to people.
This fight was impossible to do for me until i updated my pc. Before i could just not catch an updraft for the life of me because i started lagging out big time everytime they appeared. It was so frustrating!
(ofc i dont blame anet for my pc being more of a fancy toaster than anything else but i feel your pain)
I had more trouble with that fat dude in episode 4 of ls3, mostly coz I didn’t know wtf was going on. I went in to the fight in a full set of Armour, came out butt naked, but then again I’m using a necro…
Only died with the gliding part, wasn’t expecting him to start chucking rocks at me.
I had more trouble with that fat dude in episode 4 of ls3, mostly coz I didn’t know wtf was going on. I went in to the fight in a full set of Armour, came out butt naked, but then again I’m using a necro…
Only died with the gliding part, wasn’t expecting him to start chucking rocks at me.
Necro should be easiest of any class though ultimately build matters more than class. I’ve only done that fight with my necro and I doubt any of my other characters will have an easier time even though those characters will have the benefit of prior experience.
Necro is also the only character where I can sorta brute force my way through the “gliding” with shroud. :P
Totally agree this fight is a PITA, and that the sudden jump in difficulty is irritating and offputting. Some sort of progression in difficulty of boss fights throughout the Maguuma story would have prepared me a lot better for this fight.
However it is what it is, and won’t get nerfed soon. In fact now I know how to do it, kind of looking forward to trying again, see if I can do it better.
So, check your equipment, get all level 80 exotics. Check your build, what skills would help better? Finally, (what I did), get some assistance. Two people make it much easier, especially on the Eir fight. Can’t imagine soloing Mordremoth, actually.
(edited by Keltan.1827)
in Guild Wars 2: Heart of Thorns
Posted by: onevstheworld.2419
If you don’t already have it, get the Adrenal Mushrooms mastery.
You need quite a lot of CC in this encounter, and I found that with shrooms, I could use those to refresh my CC skills and free up slots for damage/survival skills.
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
Good luck on MIGRAINE….
I finished it 2 times solo , did it a couple of times (3, 4 or maybe 5 times in a smallgroup 2-3) and did migraine after 9 failed attempts (these attempts were in itself a LOT of tries) and bugged instances casued some serious harm…..
I have finished it on characters with acces to 900 an 1200 range weapons (ele, PS Condi, Necro, Scepter guard, and my gogo pewpew power ranger.) andI have tried on thief, I don’t remember i I made it on thief but I use S/P P/P on thief (much to the dismay of the whole meta loving community) and it would be an option to try it on thief….
I do not play engi (considering mortar kit or rev , guess mandatory hammer) It can be done on DPS melee builds,preferably CC builds, but you will need a couple of players to perma CC your enemies whenever possible (more dmg, bigger windows for attacks)
I did it solo on a base engie with rifle, FT, nades, elixir b and mortar. Chill explosives, Air Blast and Overcharged Shot are my dear friends.
I did it solo on a base engie with rifle, FT, nades, elixir b and mortar. Chill explosives, Air Blast and Overcharged Shot are my dear friends.
Heh when I did it with my engi it was mostly hold 1 for autoattack, enable snap ground target and instant cast AoE with grenade kit …
I have to say that I played this mission many times for achievements on my warrior and I did not once fail a single time, I even took numerous players who were struggling through one at a time so that if they died it was still really soloable (the last phase break bar scales with more players making it tough if you have to solo it). Following this i completed the extreme mote with a group (couple tries and we found extreme pale tree easier than eir) and have done it on my ranger and mesmer solo as well. The mesmer i found slightly harder due to a lack of stability in my condi build. Admittedly I had read on the wiki beforehand about the vine which trivializes the flight phase.
Basically the crux of all this is that I have soloed all of the hot story content bar I think 2 achieves. Some things are harder others easier but it is ALL soloable. In fact I found most of the standard content not too difficult at all. I’m not trying to say I’m amazing or anything, in fact I’m an aussie with bad ping and shaky net, but if I can do it so can you. The other thing I want to say is that if people need help with hot, my name is on the side, ask me, I have currently completed every achievement available in hot other than shooting gallery adventure gold (tricky) and the 100 tarir fights (only been playing again about 2 months – that’s when i bought hot too fyi). Otherwise use the wiki people instead of bashing your head against the wall find out the fight mechanics and tricks beforehand!
EDIT: I failed to note that with warrior I used almost exclusively great sword melee for the whole thing
(edited by Sable.7421)
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).
You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
Exactly what I did when I soloed it on my ranger. It felt weird turning my back on such a dangerous enemy, but it worked
I loved the final battles. They were difficult but not terribly difficult. I beat all of them on my first try without researching them at all. Ran through them again with an alt and had the same results(aside from one bugged run). It comes down to understanding mechanics and responding to them more than anything. Also don’t go in with a 1 dimensional build. In general when soloing I tend to make sure I have good ranged and melee options as well as some solid cleansing/healing/mobility.
I don’t see an issue with them being hard…I mean it is essentially a boss of the game. Why should it be easy? The only issue I have with them is they are still relatively buggy. Going in to what can be a really lengthy boss fight and dying due to a bug can be really frustrating. If you are unable to beat it try adjusting your build/strategy or round up a bit of help.
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
AH! Thanks for the information. I should try to pay more attention as I somehow didn’t notice the purple shield (or it being responsible for the confusion). I turned from him away as well and just ran around lol (same with Mordrem-Eir and her burn-spamming attack). I may also try out if power damage and/or pure ranger feels less tedious during the whole mission. The rest is to not lose overview – which happens easily for me when things get hectic – during the gliding phase.
You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
I bet you are super glad they fixed the bug where your ranged attacks would stack confusion at super-speed when you faced away, then.
Seriously, though, thanks. I actually just powered through that because I couldn’t figure out the trigger. I hadn’t noticed the shielding with everything else going on in the fight.
You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
I bet you are super glad they fixed the bug where your ranged attacks would stack confusion at super-speed when you faced away, then.
Seriously, though, thanks. I actually just powered through that because I couldn’t figure out the trigger. I hadn’t noticed the shielding with everything else going on in the fight.
I did it before the fix so I guess it didn’t matter. Turning off AA and just letting go of 1 was one of the alternatives to turning around.
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
Exactly what I did when I soloed it on my ranger. It felt weird turning my back on such a dangerous enemy, but it worked
Actually – considering how much of a self-obsessed narcissist Mordremoth is, turning your back to him and ignoring what he’s doing for a while is quite fitting.
I loved the final battles. They were difficult but not terribly difficult. I beat all of them on my first try without researching them at all. Ran through them again with an alt and had the same results(aside from one bugged run). It comes down to understanding mechanics and responding to them more than anything. Also don’t go in with a 1 dimensional build. In general when soloing I tend to make sure I have good ranged and melee options as well as some solid cleansing/healing/mobility.
I don’t see an issue with them being hard…I mean it is essentially a boss of the game. Why should it be easy? The only issue I have with them is they are still relatively buggy. Going in to what can be a really lengthy boss fight and dying due to a bug can be really frustrating. If you are unable to beat it try adjusting your build/strategy or round up a bit of help.
I don’t understand why people think that if someone says that a fight is “too hard” that means they are asking for it to be “easy”. There IS an entire range of difficulty between those two extremes, FYI.
I loved the final battles. They were difficult but not terribly difficult. I beat all of them on my first try without researching them at all. Ran through them again with an alt and had the same results(aside from one bugged run). It comes down to understanding mechanics and responding to them more than anything. Also don’t go in with a 1 dimensional build. In general when soloing I tend to make sure I have good ranged and melee options as well as some solid cleansing/healing/mobility.
I don’t see an issue with them being hard…I mean it is essentially a boss of the game. Why should it be easy? The only issue I have with them is they are still relatively buggy. Going in to what can be a really lengthy boss fight and dying due to a bug can be really frustrating. If you are unable to beat it try adjusting your build/strategy or round up a bit of help.
I don’t understand why people think that if someone says that a fight is “too hard” that means they are asking for it to be “easy”. There IS an entire range of difficulty between those two extremes, FYI.
That is the thing though. The game provides the necessary tools to make the fight easy. We already are in this middle ground sort of situation.
I loved the final battles. They were difficult but not terribly difficult. I beat all of them on my first try without researching them at all. Ran through them again with an alt and had the same results(aside from one bugged run). It comes down to understanding mechanics and responding to them more than anything. Also don’t go in with a 1 dimensional build. In general when soloing I tend to make sure I have good ranged and melee options as well as some solid cleansing/healing/mobility.
I don’t see an issue with them being hard…I mean it is essentially a boss of the game. Why should it be easy? The only issue I have with them is they are still relatively buggy. Going in to what can be a really lengthy boss fight and dying due to a bug can be really frustrating. If you are unable to beat it try adjusting your build/strategy or round up a bit of help.
I don’t understand why people think that if someone says that a fight is “too hard” that means they are asking for it to be “easy”. There IS an entire range of difficulty between those two extremes, FYI.
I am pretty sure the answer comes down to a very simple judgment on the part of the people saying that: If they already believe that the fight is only barely a challenge, then any simplification makes it “super easy”, right?
Which is a fancy way of leading you to the conclusion, “when people respond like that, it is probably because they are very dedicated, and very skills, far beyond average, and are not aware that it is already quite difficult for most players.”
in Guild Wars 2: Heart of Thorns
Posted by: vesica tempestas.1563
^^ its all down to averages, and on average the GW2 player(which are casual players) can and do solo most content and like some challenge. a game with 35 or so zones where 95% of them are facerollable where you can literally 1 skill spam aoe with impunity is not a game with great difficulty.
On top of which a game needs to offer challenge for all players, so some zones are obviously going to be more challenging for some, this isn’t a single player game with a difficulty dial – world instances are shared.
I loved the final battles. They were difficult but not terribly difficult. I beat all of them on my first try without researching them at all. Ran through them again with an alt and had the same results(aside from one bugged run). It comes down to understanding mechanics and responding to them more than anything. Also don’t go in with a 1 dimensional build. In general when soloing I tend to make sure I have good ranged and melee options as well as some solid cleansing/healing/mobility.
I don’t see an issue with them being hard…I mean it is essentially a boss of the game. Why should it be easy? The only issue I have with them is they are still relatively buggy. Going in to what can be a really lengthy boss fight and dying due to a bug can be really frustrating. If you are unable to beat it try adjusting your build/strategy or round up a bit of help.
I don’t understand why people think that if someone says that a fight is “too hard” that means they are asking for it to be “easy”. There IS an entire range of difficulty between those two extremes, FYI.
I agree with this. Though I have no trouble doing Heart and Minds, I think it’s overtuned for a personal story. And I never said it was easy. It has several issues which make it hard for people who say are clickers instead of mouse turners and keyboard users and yes, everyone should be able to finish the story.
One of the issues is that you have very little time to figure stuff out and not everyone likes to repeat stuff again and again. So the updrafts, which aren’t updrafts they’re spouts and have to be run into instead of jumped into (like every updraft in the game), there’s no time to figure that out and then you die. Die a few times it becomes unnecessarily punishing.
But my least favorite feature is the penalty box. If you’re teaming up with people and they can’t keep up you’re doing it alone.
I know this instance is too hard by the number of times I’m either in the penalty box, or more often, finishing the mission on my own.
I think the instance should be made easier, and given a challenge mote for people who want something harder.
Theres a big differance between challenging content , and content that is fun and entertaining to do.
I found the Mordremoth fight doable, just, but it sure wasnt fun, and theres no way Ill do it again.
On the other hand other events in the game are fun even though they arnt challenging.
The AB meta event is like this , easy and fun.
Games must be entertaining, and that means providing content that people are happy to do , and enjoy doing it,such that they will do it again.
Theres a big differance between challenging content , and content that is fun and entertaining to do.
I found the Mordremoth fight doable, just, but it sure wasnt fun, and theres no way Ill do it again.
On the other hand other events in the game are fun even though they arnt challenging.
The AB meta event is like this , easy and fun.
Games must be entertaining, and that means providing content that people are happy to do , and enjoy doing it,such that they will do it again.
The problem is there is no objective definition of fun. I don’t like the AB meta. I don’t find it fun. I found the last story more fun than the AB meta. Mind you the last story needs adjustment to be truly fun, but the AB meta simply annoys me.
The fights are easy … assuming you don’t run into any of the bugs but it also has some rough edges.
That makes the fight feel tedious. Mordremoth in particular feels like it is dragged out for no other reason than having a pile of HP and the random teleportation. The teleportation would have been justified if there was some mechanic for you to immobilize him. There is just not much interesting with that fight for most characters. The only exception is the condi ranger situation mentioned above.
The gliding/rock throwing is essentially a oneshot mechanic. Either it is avoided or the person dies and restarts the whole tedious fight. I am not a fan of oneshot mechanics no matter how it is framed but I am sure someone will ignore this just so they can mention how easy it is or the vine that you can stand on to ignore it. It would probably not be as bad if the rest of the fight didn’t feel so boring.
Then there is Caithe. Apparently while they were waiting outside Rytlock taught her to use Kick and she just couldn’t wait to show it off.
The handling of the mind rifts is not as good as it could be. After the first two fights when you channel the rifts it will pull in the relevant NPC in. That pull sets up a misleading expectation. It makes it seem like pulling the NPC is an important/relevant part of that mechanic but it is not. What is important is being able to fully channel the skill without being interrupted. That is relevant when you need to channel the rift for Caithe(and I believe one of the others) who is immune to hard CCs(that in itself deserves its own WTF? moment) and you channel but she doesn’t move. If you also happen to get interrupted from taking damage during the channel it will look like the fight is broken when it isn’t. I don’t think it would be fair or correct to expect everyone to start trying to diagnose the problem when they encounter something like that. Some people will but I doubt most people play with the mindset of a person doing QA. On the other hand that can be something difficult for the designer to see because they already know the details of the mechanics so they wouldn’t be mislead by their own design.
Also worth noting is people’s frequent failure to distinguish between annoying and challenging. Example of an annoying but not challenging situation is the final fight with Zhaitan where you are just 1111111 your way through it on the cannon. Instead of having the courtesy of keeping a boring fight short there is the AoE poison that also knocks you over. The only thing it does is drag on the fight for slightly longer since you have to step away for a few seconds to wait for the field to go away.
Yeah, tedious feels like the correct word to describe the Mordremoth fight. I think, they could have been a bit more lenient with it and let you restart the Fatty Dragon battle in the last sub-phase before you died (e.g. the phase before the first/second gliding phase). That would help me to not lose my concentration (and motivation) after attempt x, especially as each attempt feels like you fought for “hours” and this imagination scratches on my (average) ability to focus (even though I can play for hours in general). What happened in reality is that after a while I start to feel tired and simply log out, intentionally losing all progress, and just switch between my characters or do something else – and I dread the thought to try the fight with any of my other alts – as the ranger feels like it’s much within my comfort zone for that kind of stuff.
I’m 100% with the OP. The Mordremoth battle is just, wow, one of the worst fights I’ve had the misfortune to experience. The “normal” mechanics are straightforward enough, but then they had to toss in the gimmicky glider phase, which is just an extremely cheap one-shot mechanic, twice (so in case you luck past it the first time you sure as hell get caught out the second time). Oh, and to top if off you get to restart the entire fight.
If this is ArenaNet’s idea of “fun” and “hard” then I’m out as it’s neither, it’s just unfair and frustrating.
So~ I beat Fatty Dragon with my Druid lady – RabidCondi, Troll Urgent, Spike, Viper, Flame Trap – today thanks to lucking out two times. Both ironically during the gliding phases: The first time I was hit by a rock but was able to get back in air in time. The second time, rocks again and the phase ended gut-based a few seconds before the downed state got the best (or worst) of me. I first intended to grind the mastery exp for Stealth Giding (as I read it would prevent you being hit by the rocks), but the tediousness was ulitimately not worth it before I decided to give the fight another shot.
The last phase of portal-stunnlock and beat on him was simply a test of patience until the mobs were few enough to finish the rift channeling and rushing to Fatty Dragon to apply as much damage as possible.
Again, I dread the thought, and won’t possibly do it, to finish HoT with my other characters – mainly my Engineer and Thief – as I’m quite terrible with the first and still testing Condi vs Power with the latter.
(edited by Mahou.3924)
I had more trouble with that fat dude in episode 4 of ls3, mostly coz I didn’t know wtf was going on. I went in to the fight in a full set of Armour, came out butt naked, but then again I’m using a necro…
Only died with the gliding part, wasn’t expecting him to start chucking rocks at me.
Necro should be easiest of any class though ultimately build matters more than class. I’ve only done that fight with my necro and I doubt any of my other characters will have an easier time even though those characters will have the benefit of prior experience.
Necro is also the only character where I can sorta brute force my way through the “gliding” with shroud. :P
I helped someone get through this fight and they boggled at how when the gliding phase came up I just stayed on the ground beating on Mordy. Makes the fight go faster. That was a WHILE ago though…I think he is invulnerable now in that phase.
I had the miserable experience of trying this tonight, and the updrafts simply did not work. No matter where I stood, no matter where I jumped, no matter what I pressed, they just didn’t work.
It’s good to know that, after a year and a half, they haven’t fixed this, and, if anything, have made it worse.
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