Legendary armor acquisition [Time]

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

So, back then on the release date of Raid legendary armor I was shocked and wrote somehow disrespectful post about acquisition process of legendary armor. As it was quickly took down I assumed that I was somehow wrong or simply way too toxic over it. well, nvm now.

What I wanted to discuss is the “time gate” or rather the whole lengthy process of acquiring the legendary armor. I only have experience from raid one so if anybody wants to write down some notes regarding time consumption or required process to get pvp ones feel free to do so.

From my experience my journey started and ended without me being able to actually obtain the legendary armor. In the process I somehow deemed it not worth it. I personally disliked the skin but liked the idea of swaping stats which to this day doesn’t seem to be completely smooth as there is no profiling or something that would remove the unnecessary time waste when you actually try to change the equipment which means you might as well have the ascended equipment in the inventory anyway.

I was “easily” able to get the achievements for both precursor tiers. Well, Depends what you consider easy. I had the ascended equipment before, had decent character to start with (non meta-char , worth mentioning) and of course had the balls to go grab a code off the internet that substituted my personal LI’s with much higher number than I had as I would never be able to get into PUG otherwise (what a dumb concept). Studied each boss seconds before encounters, since I never saw them in my life before and wanted not to stand out of the group to avoid getting kicked.

To be honest. I did it and I felt good, then on the day legendary armor of release I checked the next step and got horrified. While actually having decent knowledge of the game, ascended equipment, getting into raid itself and doing the achievements means you’ve spend a lot of time in-game already I was expecting something like sh*tons of crafting. Well. I got the Time gate…

By the time I had precursors collections done I simply didn’t have enough LI’s. Number was actually way too bellow the required count to create something of it. Now if you’ve asked me by then I felt so hyped for the armor that I would just go raiding all day long each day within a weekend until I would be able to get the armor. Yeah, right?! Well, guess what? I cannot. You get your 13 LI’s within week and the game is over. you may log-in next week for another 13.. No way of purchasing them off the auction. No way of trading them for magnetite shards which I have no use for. Nope, 13 LI’s a week at best and if you have a bad week for whatever reason you can’t get the remaining ones next week. Eat it! you are gonna do it exactly the way “WE” want.

25 (LI’s a piece) * 6 (number of equipment slots) / 13 (number of LI’s you get per week) = 11,5 which means 11 weeks and day in addition (depends how fast you kill the remaining ones). thats nearly that’s nearly 3 months.. I am sorry but who the hell is going to craft the armor from zero? Whom is it designed for? If someone tells me that I am gonna get or go somewhere two months from today I probably won’t even consider it serious business. I might have better things to do. Play different game. Have real life issues. Hell, I might be dead by then! Why do I have to go through this unnecessary time gate?

I mean, my point is. I don’t mind having to have this much LI’s. Let there be 300 I don’t care. What I care about is the godkitten game dictating me when I can play! I might not have time next week. Well, thats good I have 7 days off this week and could’ve spent them playing and killing bosses. Well no! DUH! Why the hell does it matter so much when I will spend the time doing so? As far as my concern I am doing the same thing as someone who would be farming it for few months would do, just in different time spans.

Now, I could think of several ways to deal with this “issue” but I’d rather hear what other have to say about this. Is there a reason why does it have to be like that? Does the pvp legendary armor have the same timegating “issue?” What made you actually get through it? Would you even consider doing all this when you were about to start from 0? Just tell me your opinion please. I’d love to know..

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

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Posted by: Brigand.9502

Brigand.9502

Legendary items (armor, backpieces, weapons, etc.) are not about instant gratification. 3 Months is a paltry amount of time.

Legendary armor acquisition [Time]

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Posted by: Pifil.5193

Pifil.5193

Legendary items (armor, backpieces, weapons, etc.) are not about instant gratification. 3 Months is a paltry amount of time.

Yep. I’ve been gathering the mats for my second legendary weapon for the last two months or so and it’s only been that quick because I already had a lot of the materials.

Having an entire set of legendary armour (i.e. 6 pieces) take only three months is not an issue, IMO.

Also to OP; there is no legendary PvP armour but the legendary backpiece added there takes an absolute minimum of 60 days to make. It’s only possible to progress that backpiece during leagues and the duration of Leagues and the gaps between those leagues meant that it took people a minimum of 6 months to make the backpiece, IIRC.

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Posted by: Seteruss.4058

Seteruss.4058

Legendary items (armor, backpieces, weapons, etc.) are not about instant gratification. 3 Months is a paltry amount of time.

Yep. I’ve been gathering the mats for my second legendary weapon for the last two months or so and it’s only been that quick because I already had a lot of the materials.

Having an entire set of legendary armour (i.e. 6 pieces) take only three months is not an issue, IMO.

Also to OP; there is no legendary PvP armour but the legendary backpiece added there takes an absolute minimum of 60 days to make. It’s only possible to progress that backpiece during leagues and the duration of Leagues and the gaps between those leagues meant that it took people a minimum of 6 months to make the backpiece, IIRC.

PvP and WvW legendary armor, coming this Tuesday…

Is it luck or skill keeping you alive?

Legendary armor acquisition [Time]

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Posted by: Fatalyz.7168

Fatalyz.7168

Considering that Legendary items are intended to be long term goals, I don’t see the “issue”. You asked who would go through with crafting it from “0”, and everyone that currently has a set started at “0”. Most of those having to wait a year or more after completing everything, just to get the armor. It was made for those that raid actively/regularly, and for those that want a long term goal.

I started from “0” and would do it again. I am actually in the process of doing it again, I want a set for all of the main toons I raid with.

Also, what was needed for Legendary armor has been known for a long time, you could have easily had your LI by now and Provisioner tokens (arguably worse than the LI timegate).

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Posted by: Uzunari.1964

Uzunari.1964

Considering that Legendary items are intended to be long term goals, I don’t see the “issue”. You asked who would go through with crafting it from “0”, and everyone that currently has a set started at “0”. Most of those having to wait a year or more after completing everything, just to get the armor. It was made for those that raid actively/regularly, and for those that want a long term goal.

I started from “0” and would do it again. I am actually in the process of doing it again, I want a set for all of the main toons I raid with.

Also, what was needed for Legendary armor has been known for a long time, you could have easily had your LI by now and Provisioner tokens (arguably worse than the LI timegate).

I partially agree that it might be considered long term goal. On the other hand I don’t understand why people who have free resources at certain times and want to spend it, cannot?

There is literally nothing stopping your rather than actual time gate. You would spend the time on doing the armor anyways so why bother locking it behind something that forces you to play the game wants you instead of the way you would like to?

Then again if it is for someone who raids regularly wouldn’t 20 raids a day make you a regular?

Legendary items (armor, backpieces, weapons, etc.) are not about instant gratification. 3 Months is a paltry amount of time.

If you go for a legendary weapon all you gotta do is hit 80, get mastery which is just a matter of exp and then you can start soloing everything for the rest of the process. Then again if you want to get legendary armor you gotta have a lot more to begin with.. You can’t just jump into raid after you hit 80 and start crafting legendary armor…

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Posted by: Deihnyx.6318

Deihnyx.6318

That is basically the issue I have with WvW tickets, and any artificially timegated stuff in general. They serve the developer’s purpose to keep players in the game rather than serving the player.

Yes, basically whether you do 13 boss/week for 3 months or 13 boss every day for two week is the same amount of work.
In this case however, you’ve had almost 2 years to prepare for it and get your 150 LIs… almost 2 years where you could choose to work on it whenever you wanted.

Some people have now more than 750 LIs, it’s proof enough that there was time for it. I hate to use the same argument as wvwers when it come to it, but what did you do before the armor becomes available?

Also, I hate to be that guy but if the first armor is 150 LI… the second and third sets are both 300 LI each.

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Posted by: Ayrilana.1396

Ayrilana.1396

I think PvP leagues will end up being the most time efficient way to acquire legendary armor. Just grind your way to the final reward tier and keep repeating it.

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Posted by: Fatalyz.7168

Fatalyz.7168

I partially agree that it might be considered long term goal. On the other hand I don’t understand why people who have free resources at certain times and want to spend it, cannot?

There is literally nothing stopping your rather than actual time gate. You would spend the time on doing the armor anyways so why bother locking it behind something that forces you to play the game wants you instead of the way you would like to? <snip>

Whether you consider it a long term goal or not, isn’t really relevant. The fact that it has time gates, screams that Anet wants it to be a long term project.

Because they didn’t want people obtaining everything in a day or week. It really is that simple. It forces people that really want that thing, to invest in it over the long run, not just invest heavily for a short amount of time. If you want a more specific answer to the “but why does it have to be this way?”, only Anet can answer that.

If you enjoy the raids, there is nothing that is preventing you from spending all day everyday in there, you just won’t get additional LI from it. If you are only doing it for the legendary armor, and not because you enjoy it, it would stand to reason why you dislike this particular time gate.

IMO, this game isn’t about the end-reward, it’s about the journey. If you aren’t enjoying the journey, STOP! Forcing yourself to do something you dislike for a reward you don’t need, is beyond silly.

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

(edited by Fatalyz.7168)

Legendary armor acquisition [Time]

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Posted by: zoomborg.9462

zoomborg.9462

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

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Posted by: Khisanth.2948

Khisanth.2948

I think PvP leagues will end up being the most time efficient way to acquire legendary armor. Just grind your way to the final reward tier and keep repeating it.

… and more people doing that should make it even more efficient since more people should mean lower queue time

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Posted by: Uzunari.1964

Uzunari.1964

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

Well, you only prove my point. I have GW2 for the whole time (almost 5 years now).
It doesn’t matter now if my life was way too busy to play or I didn’t have the time to play in those exact intervals (13 LI’s a week). Maybe if I were able to reasonably grind or the system was setup differently. I’d have it now..

(edited by Uzunari.1964)

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Posted by: Fatalyz.7168

Fatalyz.7168

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Could you please elaborate on this statement? As it stands you are implying that nothing can be obtained from casual play or “fun play”, and that is blatantly false.

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

Well, you only prove my point. I have GW2 for the whole time (almost 5 years now).
It doesn’t matter now if my life was way too busy to play or I didn’t have the time to play in those exact intervals (13 LI’s a week). Maybe if I were able to reasonably grind or the system was setup differently. I’d have it now..

Or instead of having to have it now, because you decided you needed it now (instead of realizing that it might be something you might want and started working on it then), you realize that it is a long term project and get to work on it. If working on a long term project in a video game is outside your wheelhouse, then perhaps that reward(s) aren’t intended for you.

(edited by Fatalyz.7168)

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Posted by: Ashen.2907

Ashen.2907

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Could you please elaborate on this statement? As it stands you are implying that nothing can be obtained from casual play or “fun play”, and that is blatantly false.

My thought as well. I play casually for the most part and get a solid scattering of various rewards.

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Posted by: Uzunari.1964

Uzunari.1964

Could you please elaborate on this statement? As it stands you are implying that nothing can be obtained from casual play or “fun play”, and that is blatantly false.

Well, It really depends what do one consider fun.
For example I like jumping puzzles in this game, map exploration and overall I consider fun trying every possible activity at least few times. Just like in real life.

Then for example I like hard content which is soloable (for example I did SAB HC for each weapons and both infusions within week) best grind ever, the only time ANet did put it some grindability – 2 infusions and 2 asce weapons within a week? Holy moly!

I got my first ascended set from fractal. I was able to fill in several armors with stat infusions + AR which was a lot of grind (again time gated). So literally only true reward in this game I ever got was that ascended equipment from fractals no other activity ever brought me anything. Those few pvp matches a do a week or hour or so I spent on WvW brounght me literally nothing.. Same as finishishing story mode or all living world episodes, having all mastery points -> nothing. XX runs of DS metaevent (which I love) brought me – again nothing.. Except for the fractal and raid I was never close to anything nearly rewarding and in both cases the game was either time gated or required enthusiasm I didn’t really consider fun or casual.

As to your second point. I agree that I might not be right person for those long-term projects. On the other hand we are no more in the times of Everquest where we are waiting a week for a freaking ship. It’s just no that way anymore. Games, MMOs, everything shifted. Then again, if you say that one of the most desired things – possibility to try new builds, experiment with your character development and shift your gameplay dynamically are rewards that I earn by playing for months by someone’s else schedule. It might just not be the game for me (not just the reward)..

(edited by Uzunari.1964)

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Posted by: Fatalyz.7168

Fatalyz.7168

Could you please elaborate on this statement? As it stands you are implying that nothing can be obtained from casual play or “fun play”, and that is blatantly false.

Well, It really depends what do one consider fun.
For example I like jumping puzzles in this game, map exploration and overall I consider fun trying every possible activity at least few times. Just like in real life.

Then for example I like hard content which is soloable (for example I did SAB HC for each weapons and both infusions within week) best grind ever, the only time ANet did put it some grindability – 2 infusions and 2 asce weapons within a week? Holy moly!

I got my first ascended set from fractal. I was able to fill in several armors with stat infusions + AR which was a lot of grind (again time gated). So literally only true reward in this game I ever got was that ascended equipment from fractals no other activity ever brought me anything. Those few pvp matches a do a week or hour or so I spent on WvW brounght me literally nothing.. Same as finish story mode or all living world episodes – nothing. XX runs of DS metaevent (which I love) brought me – again nothing.. Except for the fractal and raid I was never close to anything nearly rewarding and in both cases the game was either time gated or required enthusiasm I didn’t really consider fun or casual.

So all of those items that you received from DS, fractals, jumping puzzles, etc and then most likely either TP’d, vendored, or broken down for mats to use or sell for gold were nothing? I mean I suppose you could have just trashed all of those items, instead of one of those other options, but then that is your own fault, not the games.

Based on this post, it’s fairly obvious, to me at least, that you don’t enjoy the reward structure of this game, or that you feel that the game in general should feel more rewarding (on top of the time gate issue, but that seems more because you don’t enjoy the content and want to finish it as quickly as possible). I’m not sure how you would go about that, as, at least from my end, I feel fairly substantially rewarded in the game already. Literally everything you do makes you gold, except just standing around (I am sure there are those that make that work too, by standing at the TP).

Several times during your post you mentioned that you got “nothing”. Obviously you think you should be getting more than what you got, otherwise you wouldn’t refer to it as “nothing”. It would do you a great service, if you would share what you thought would be a fair reward structure for this game. For example, do you think you should be able to be rewarded with an ascended item just for completing a jumping puzzle?

An edit for your edit: That is a possibility, that the game and it’s reward structure just isn’t what you are looking for, perfectly fine, not trying to tell you to leave, just an observation. You mentioned that things change, and one of the things that GW2 has been changing, is requiring more and more time gates to acquire the higher end gear, and I don’t see this changing, mostly because the playerbase of this game, has wanted things to require more effort and time, and not just obtainable in a day (no matter how much time it took).

As for trying new builds, you can easily do that with Exotic armor, and then account for the slight difference in stats, you don’t have to have legendary armor to do that. You can also stat change through the Mystic forge, if you want to try out different stat builds. Legendary armor is not needed for any of that. It certainly makes it easier and a Quality of Life item, but is not required. Legendary armor is most definitely a reward and a huge QoL reward (although that in itself can be argued because it takes longer to switch a build with Legendary armor than multiple sets).

(edited by Fatalyz.7168)

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Posted by: Uzunari.1964

Uzunari.1964

So all of those items that you received from DS, fractals, jumping puzzles, etc and then most likely either TP’d, vendored, or broken down for mats to use or sell for gold were nothing? I mean I suppose you could have just trashed all of those items, instead of one of those other options, but then that is your own fault, not the games.

Based on this post, it’s fairly obvious, to me at least, that you don’t enjoy the reward structure of this game, or that you feel that the game in general should feel more rewarding (on top of the time gate issue, but that seems more because you don’t enjoy the content and want to finish it as quickly as possible). I’m not sure how you would go about that, as, at least from my end, I feel fairly substantially rewarded in the game already. Literally everything you do makes you gold, except just standing around (I am sure there are those that make that work too, by standing at the TP).

Several times during your post you mentioned that you got “nothing”. Obviously you think you should be getting more than what you got, otherwise you wouldn’t refer to it as “nothing”. It would do you a great service, if you would share what you thought would be a fair reward structure for this game. For example, do you think you should be able to be rewarded with an ascended item just for completing a jumping puzzle?

I suppose we don’t even understand each other but let me put on kind of different statement. I love to play games – I don’t have the time to do it everytime I want so… When I want to play I want to feel rewarded for doing so earn reward. Which means if I have just sat down for 20 hours straight on the game (exaggerated example) I want to feel like I achieved something – but what do I find to be the most up the top reward? Well, usually in MMOs there are lvl caps, gear lvls, pvp and so and so… Let’s say that I want to get to the some top-ish tier of equipment in this game (ascended/legendary) If I just sit down for those 20 hours and think of getting one ascended piece of equipment. I’d do bzilions of DS runs or went to the fractals, it’s quite possible I’d have nothing for there is time gate (do you see the problem now?) there is literally no synergy witch each mode to form some final reward as well, so if I decide to work on several fronts – raid+fractal+ds run+part of the legendary weapon farm I end up with the game time wasted and in final result I still have nothing.. I am one step closer to several things but still have achieved no reward whatsoever. On the other hand If I sit down and play (even) in oldschool mmo such as Lineage and say to myself I want that piece of equipment, I will probably end up having it or drawing really close as there is no time gate but just the need to invest time.

(edited by Uzunari.1964)

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Posted by: Deihnyx.6318

Deihnyx.6318

Maybe play GW1 then, there was no timegate that I can think of (also a reason why I’ll forever love it).

Only once in game did I discuss in map chat about how timegates are basically there because the real content can’t be delivered fast enough, and to keep people playing artificially. I remember some very rude answers about it. People are actually liking timegates, for some reason.

Yes GW2 is heavily timegate related. I don’t like it either but when it comes to this specific example, they gave us more than enough time so that even if you didn’t do all raids every week you could still get 2 armors, close to 3, by the time the armors were released.

If you want to complain about timegates in this game there is much more annoying: The sunless set is the best example I have in mind. You only get one attempt/day for a ridiculously low chance of getting one of the sunless skins… and it’s a full set.

(edited by Deihnyx.6318)

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Posted by: Uzunari.1964

Uzunari.1964

Maybe play GW1 then, there was no timegate that I can think of (also a reason why I’ll forever love it).

Only once in game did I discuss in map chat about how timegates are basically there because the real content can’t be delivered fast enough, and to keep people playing artificially. I remember some very rude answers about it. People are actually liking timegates, for some reason.

Yes GW2 is heavily timegate related. I don’t like it either but when it comes to this specific example, they gave us more than enough time so that even if you didn’t do all raids every week you could still get 2 armors, close to 3, by the time the armors were released.

If you want to complain about timegates in this game there is much more annoying: The sunless set is the best example I have in mind. You only get one attempt/day for a ridiculously low chance of getting one of the sunless skins… and it’s a full set.

GW1 Was a great game, on the other hand I might stay with the Lineage as the graphics and mechanics seems to hold better to this day.

I agree that I personally had a lot time. But if I started right now what would be the excuse? It would take me forever let alone to get into raids..

Again I agree that there are even worse time gate examples in this game.

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Posted by: Fatalyz.7168

Fatalyz.7168

So all of those items that you received from DS, fractals, jumping puzzles, etc and then most likely either TP’d, vendored, or broken down for mats to use or sell for gold were nothing? I mean I suppose you could have just trashed all of those items, instead of one of those other options, but then that is your own fault, not the games.

Based on this post, it’s fairly obvious, to me at least, that you don’t enjoy the reward structure of this game, or that you feel that the game in general should feel more rewarding (on top of the time gate issue, but that seems more because you don’t enjoy the content and want to finish it as quickly as possible). I’m not sure how you would go about that, as, at least from my end, I feel fairly substantially rewarded in the game already. Literally everything you do makes you gold, except just standing around (I am sure there are those that make that work too, by standing at the TP).

Several times during your post you mentioned that you got “nothing”. Obviously you think you should be getting more than what you got, otherwise you wouldn’t refer to it as “nothing”. It would do you a great service, if you would share what you thought would be a fair reward structure for this game. For example, do you think you should be able to be rewarded with an ascended item just for completing a jumping puzzle?

I suppose we don’t even understand each other but let me put on kind of different statement. I love to play games – I don’t have the time to do it everytime I want so… When I want to play I want to feel rewarded for doing so earn reward. Which means if I have just sat down for 20 hours straight on the game (exaggerated example) I want to feel like I achieved something – but what do I find to be the most up the top reward? Well, usually in MMOs there are lvl caps, gear lvls, pvp and so and so… Let’s say that I want to get to the some top-ish tier of equipment in this game (ascended/legendary) If I just sit down for those 20 hours and think of getting one ascended piece of equipment. I’d do bzilions of DS runs or went to the fractals, it’s quite possible I’d have nothing for there is time gate (do you see the problem now?) there is literally no synergy witch each mode to form some final reward as well, so if I decide to work on several fronts – raid+fractal+ds run+part of the legendary weapon farm I end up with the game time wasted and in final result I still have nothing.. I am one step closer to several things but still have achieved no reward whatsoever. On the other hand If I sit down and play (even) in oldschool mmo such as Lineage and say to myself I want that piece of equipment, I will probably end up having it or drawing really close as there is no time gate but just the need to invest time.

I understand you. You don’t feel rewarded for what you do. I asked what would feel rewarding for you, for what you do. Would be an ascended piece of gear for completing DS or a Jumping puzzle? I’m curious what you think would be a reasonable reward structure. I don’t think that removing the timegate on LI is a good move. It’s perfectly reasonable at 1 per boss per week per account.

You want to feel like you accomplished or achieved something, but you want to do it now, instead of over time, specifically over weeks/months at a time. Instead of seeing the fun as the accomplishment or the achievement, you have your accomplishment/achievement tied to the item you want.
That is where you are going to keep having issues with this game, I think.

(edited by Fatalyz.7168)

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Posted by: zealex.9410

zealex.9410

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

Well, you only prove my point. I have GW2 for the whole time (almost 5 years now).
It doesn’t matter now if my life was way too busy to play or I didn’t have the time to play in those exact intervals (13 LI’s a week). Maybe if I were able to reasonably grind or the system was setup differently. I’d have it now..

Might be biased but i love doing fractals and some pvp and such a d i try every day to log in for login rewards and the dailies. I usually by the end of the month have passively gathered enougj items for mystic tributes just from doing wjat i like.

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Posted by: Uzunari.1964

Uzunari.1964

I understand you. You don’t feel rewarded for what you do. I asked what would feel rewarding for you, for what you do. Would be an ascended piece of gear for completing DS or a Jumping puzzle? I’m curious what you think would be a reasonable reward structure. I don’t think that removing the timegate on LI is a good move. It’s perfectly reasonable at 1 per boss per week per account.

You want to feel like you accomplished or achieved something, but you want to do it now, instead of over time, specifically over weeks/months at a time. Instead of seeing the fun as the accomplishment or the achievement, you have your accomplishment/achievement tied to the item you want.
That is where you are going to keep having issues with this game, I think.

It’s like you were here to stray me off topic We clearly don’t understand each other. I said nothing about JP puzzles & how rewards should be structured as a whole. I said my opinion about locking stuff behind time gates and why It seems bad to me (and sure I am not alone).

In your second point you are absolutely correct. I have no resources need or desire to play the way the game dictates me – getting rewards only for blind loyalty other than playing it by my own rules and having fun doing so. I’d rather be acquiring reward by actual playing rather than logging into game day after day. Also no, I don’t consider having fun an achievement.. I don’t even know what the hell are you talking about. Game is supposed to be fun, frustrating from time to time and also it’s supposed to have a lot of other features. If the only thing we needed from game was having fun and consider it achievement then we would be playing pong or something. I am sorry that’s not how it works.

(edited by Uzunari.1964)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: zoomborg.9462

zoomborg.9462

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

Well, you only prove my point. I have GW2 for the whole time (almost 5 years now).
It doesn’t matter now if my life was way too busy to play or I didn’t have the time to play in those exact intervals (13 LI’s a week). Maybe if I were able to reasonably grind or the system was setup differently. I’d have it now..

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

(edited by zoomborg.9462)

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Fatalyz.7168

Fatalyz.7168

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

It is necessary, because Anet wanted it that way. Unless they want to share why they did it that way, I don’t think you are going to find another answer.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

It is necessary, because Anet wanted it that way. Unless they want to share why they did it that way, I don’t think you are going to find another answer.

It is necessary because arena netr wants player retention but they decided no to go the easy route with a gear treadmill and choose having cosmetics as long term goals.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Fatalyz.7168

Fatalyz.7168

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

It is necessary, because Anet wanted it that way. Unless they want to share why they did it that way, I don’t think you are going to find another answer.

It is necessary because arena netr wants player retention but they decided no to go the easy route with a gear treadmill and choose having cosmetics as long term goals.

I doubt the OP is looking for our opinion on why it is that way. While this is likely a valid reason, it’s still just an opinion. Unless you have a source from a dev stating this? Which is why I left my statement as simply, “Because Anet wants it that way.” Because I don’t have a quote from them stating the reasoning behind their decision.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Jojo.6140

Jojo.6140

and of course had the balls to go grab a code off the internet that substituted my personal LI’s with much higher number than I had as I would never be able to get into PUG otherwise (what a dumb concept).

So let me translate this: You were too lazy to join a raid training group and instead preferred to lie about your experience so that you can get carried by experienced groups.

Then you were too lazy to do the raid clears over a longer timeframe and wanted it rather to have immediately, despite it being legendary tier equipment, the highest tier there is and naturally a longterm goal.

I think the new pvp and wvw legendary armors will just aswell require a certain amount of time to get (gated through wvw- or pvp-tickets), and thats just how it should be.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s an unfortunate fact of human nature that if something is “too easily” acquired, we don’t value it much. It’s impossible to balance that psychological effort for an entire community, especially since it also has to be balanced with more “tangible” costs (i.e. in-game currencies & materials).

So sure, time-gating forces us to do things for greater amounts of calendar time. However, it also slows us down and prevents us from grinding out things so quickly that we burn out & don’t get to enjoy them by the time we finish.

Now, of course, there are 1000s of people for whom this isn’t a problem. For us, ANet is being paternalistic in forcing their protection on us. Unfortunately, we have to suffer a bit so that the vast majority are able to get more satisfaction over longer periods of time.

It’s a bit like the trade-offs forced on us to reduce gold selling activities. We suffer from limits on chat, email, exchanging coin with each other all to prevent gold sellers from spamming us or laundering money.

tl;dr there are lots of good reasons for gating aspects of the legendary journey (even if we don’t like them and/or if there are some bad ones, too).

John Smith: “you should kill monsters, because killing monsters is awesome.”

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: Uzunari.1964

Uzunari.1964

So let me translate this: You were too lazy to join a raid training group and instead preferred to lie about your experience so that you can get carried by experienced groups.

Then you were too lazy to do the raid clears over a longer timeframe and wanted it rather to have immediately, despite it being legendary tier equipment, the highest tier there is and naturally a longterm goal.

I think the new pvp and wvw legendary armors will just aswell require a certain amount of time to get (gated through wvw- or pvp-tickets), and thats just how it should be.

Well, if you want to state it that way. Either you judge me prematurely or loosely on the information that you tried to grasp from my original post. Clearly you have no idea what transferable skills mean. Since I am playing games for a great amount of my life I don’t consider LI’s as an appropriate way of measurement – not even when it comes to raiding itself, game knowledge or player skills. What I want to point out is the fact, that some people are simply better when it comes to certain problem solving, some can learn faster and some can simply play better than others. Unless you can prove otherwise I can’t help but to point out how shallow your point of view on training groups/pug and raids in overall is.

It’s an unfortunate fact of human nature that if something is “too easily” acquired, we don’t value it much. It’s impossible to balance that psychological effort for an entire community, especially since it also has to be balanced with more “tangible” costs (i.e. in-game currencies & materials).

So sure, time-gating forces us to do things for greater amounts of calendar time. However, it also slows us down and prevents us from grinding out things so quickly that we burn out & don’t get to enjoy them by the time we finish.

Now, of course, there are 1000s of people for whom this isn’t a problem. For us, ANet is being paternalistic in forcing their protection on us. Unfortunately, we have to suffer a bit so that the vast majority are able to get more satisfaction over longer periods of time.

It’s a bit like the trade-offs forced on us to reduce gold selling activities. We suffer from limits on chat, email, exchanging coin with each other all to prevent gold sellers from spamming us or laundering money.

tl;dr there are lots of good reasons for gating aspects of the legendary journey (even if we don’t like them and/or if there are some bad ones, too).

Hmm, I actually liked this explanation. Well, I suppose the game design doesn’t suit me and there’s nothing I can about it other than either swallow that fact or leave the game.

(edited by Uzunari.1964)