Legendary difficulty
I think it’s fair to be honest. There is a way to obtain legendary weapons if you are very casual. However that isn’t fair to people who ibvest more time into this game and develop more skill than a casual person was little distinction between the two. Now there is an option for more prestigious skins as they are gated behind more skilled content such as raids. But there is still an option to obtain legendary skins in terms of weapons for less skilled players. And of course a causal player can easily make full ascended as well. Mostly a casual player is locked out of legendary armor and back piece. Neither of these have any actual impact on game play. They are just inherently more prestigious and send a message that the player who obtains them are skilled in a certain area of the game. I don’t think there is anything wrong with that. If Anet makes them more casual friendly then they will be much less meaningful. But again try are only a skin and only meaningful in terms of prestige and nothing more.
So long story short … I understand where you are coming from but the choice to add prestigious skins based on players area of skill was a good move. Of course that leaves some people out like OP which is unfortunate. But it’s Only skins.
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
What are these 1000 hour prestige rewards?
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
What are these 1000 hour prestige rewards?
It’s an arbitrary number I picked to explain my reasoning
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
Yes. But you have to play more than 30 mins a day to get those numbers. If you play an hour a day you get close to those numbers. Realistically if you raid an hour a day I would expect you to be able to get at least a set of legedary armor after 3 years (1,095 days approximately an hour a day)
Your problem is more along the lines of amount of time per day you can play. If you add your time up for the week it’s 3.5 hours. That is more than enough time to get through 1 raid wing. The problem is 30 mins is a short time to practice then clear one segment of a raid. It’s possible if you have a good guild group but not that feasible. So your example about comparing 1000 hours for 3 months versus 3 years isn’t really pointing to the issue you personally have with being limited daily in the amount of play time and how things like raids require a larger chunk of time than 30 mins to be feasible.
I understand where you’re coming from, being in something similar myself, but the real point here is that there will always be things in life that are unavailable to us, given the choices we make. Without sounding all Buddhist about it, you may have to let go of your desire for a legendary. Or you can continue to feel torn about it, or you can buy one from somebody, or wait for a time when you have more time, or get somebody else to collect the bits and pieces for you, or…
Well, there are options, some more acceptable than others, none probably completely satisfying. Sometimes it comes down to picking the least unfavourable one. And changing later.
EDIT: Then again, I may have misunderstood the issue OP. You’re talking about legendary armour. I misread that as weapons. I don’t know much about the armour. The process for getting it may be unrealistic. I don’t know. In any case, I hope you find the answer you seek.
(edited by Zoltar MacRoth.7146)
Your problem is more along the lines of amount of time per day you can play. If you add your time up for the week it’s 3.5 hours. That is more than enough time to get through 1 raid wing. The problem is 30 mins is a short time to practice then clear one segment of a raid. It’s possible if you have a good guild group but not that feasible. So your example about comparing 1000 hours for 3 months versus 3 years isn’t really pointing to the issue you personally have with being limited daily in the amount of play time and how things like raids require a larger chunk of time than 30 mins to be feasible.
So 30 minutes per day is not realistic for a legendary armor, thus will NEVER get it wether I play 1000 hours or 1 million hours. On the other hand I can make 5 gold in that 1/2 hour. 1000 hours will get me 10k gold (2-3 legendy weapons) (except it will take me years instead of months)
Your problem is more along the lines of amount of time per day you can play. If you add your time up for the week it’s 3.5 hours. That is more than enough time to get through 1 raid wing. The problem is 30 mins is a short time to practice then clear one segment of a raid. It’s possible if you have a good guild group but not that feasible. So your example about comparing 1000 hours for 3 months versus 3 years isn’t really pointing to the issue you personally have with being limited daily in the amount of play time and how things like raids require a larger chunk of time than 30 mins to be feasible.
So 30 minutes per day is not realistic for a legendary armor, thus will NEVER get it wether I play 1000 hours or 1 million hours. On the other hand I can make 5 gold in that 1/2 hour. 1000 hours will get me 10k gold (2-3 legendy weapons) (except it will take me years instead of months)
Well as the other poster alluded to, I would just try to find happiness in what you have. You have a family which is much more precious than legendary armor. I would focus more on that than worry over prestigious skins.
But yes it would be hard to earn legendary armor playing 30 mins a day. It’s not necessarily impossible; just very hard and most unlikely. I’ve ran several pug runs already where I cleared a boss in 10 mins. A good guild group can easily clear one boss in 30 mins but you would have to work hard to find one that ran short runs that coincided with your schedule.
1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?
What are these 1000 hour prestige rewards?
It’s an arbitrary number I picked to explain my reasoning
Those 1000 hour prestige awards are the old Legendary weapons, the new Armour and Backs are not 1000 hour prestige items.
You can still get your time sink rewards but now we have new rewards for people who have a bit more skill and more than 30mins of time to spend in game (tbh the only time requirement for PvP backpack Legendary is 3 games per day – you could probably manage that).
You also shouldn’t mix up “outcome” for “content.” You get the same content (access to pvp, raids and fractals) but you won’t get the same outcome as everyone (even if you paid the same for the game as them).
The current system is fair, you changing your priorities away from the game should not require the game to rebalance “fair” around your new personal decisions.
I agree with what everyone else is saying. The system is as fair as it can reasonably be right now.
It’s always the go-to argument for people getting shorter on gametime: “I paid the same, gief”. Believe me I’m in the same boat, but I still think a game like GW2, WoW and the likes MUST have items that are both hard and time-demanding to get. Without them there would just be a lot less of the “awesomeness” of seeing someone wearing/carrying these items, which again is the main source of motivation for a lot of players to go the extra mile.
Also I don’t buy into the whole equality thing, just because you’ve put down the same amount of money doesn’t mean it’s your right to get the best items. It’s a game designed to reach a lot of different types of players, and if you can’t put down the time / effort required then you’re not in that particular group of players. As such you don’t deserve them, end of story.
Sidenote: I grinded 20 deldrimor ingots by simply following the “guaranteed rich veins” guides in about 6 hours. 6 hours to get all the metal needed for something that will take you 20 days anyway because of the 1 mithrillium per day cap. Spread those 6 hours across those 20 days and it’s really not bad. (Working on Astralaria)
(edited by Rasgalinj.2763)
“It’s a game designed to reach a lot of different types of players.”
No it is not.it designed to exclude most of the people who play this game.
(edited by eldrin.6471)
If a legendary could be achieved by 30 minutes a day than most everyone would have it and it wouldn’t really feel legendary.
“It’s a game designed to reach a lot of different types of players.”
No it is not.it designed to exclude most of the people who play this game.
Try a little less salt. The fact that it’s designed to fit a lot of different kinds of players inevitably means exactly that a lot of the game won’t appeal to certain players. If you want something tailored to your preferences there are games like FIFA, The Elder Scrolls series (NOT the MMO), CoD, Battlefield etc. that focuses on one core experience.
If you honestly expect to go into an MMO and find every aspect of it to your liking then you really don’t get the genre.
I have to agree somewhat with the OP, in regards to Armor and even weapons. Let all have access with effort but not over the top amount. That way whether it is in PvE, PvP, or the now defunct WvW armor and weapons stats are even and it does turn into who has the most skill.
For those that must have the Glory on how much better they are than everyone else, give them a title (example God among mortals etc). After all it is a game to enjoy.
I personally don’t worry about Legendary’s but if it was more attainable I might look at it just for the “halibut” lol