Legendary items and runes/sigils

Legendary items and runes/sigils

in Guild Wars 2: Heart of Thorns

Posted by: LyrWar.4382

LyrWar.4382

Hello!

Along with raids, new legendaries (including armors) will be coming, and I wanted to start a discussion, and maybe raise awareness on something that I have seen discussed on reddit.
I did try to search the forums but didn’t find any thread on that subject. I apologize in advance if it already exists.

Legendaries are currently the best tier of weapon available stat-wise : ascended stats. But what makes them different? Well, we can switch their attribute (berzerker, assassin, carrion, celestial, you name it) as many times as we like. That is a great functionnality, imo. Legendary armors will apparently benefit from the exact same thing.

So far, many people used pure DPS weapons/sets anyway. Therefore, the sigils and runes were roughly the same (runes of the scholar/of strength, sigils of energy/fire/etc.). But with HoT, people started enjoying more diverse builds.

And there comes my question : since runes and sigils should change according to a build, how useful is it actually, to be able to change stats but having to buy (or extract, which is even more expensive) a sigil or rune every single time you want to swap your build?
Shouldn’t there be a system that allows the player to somehow be able to swap runes or sigils more easily in a legendary weapon?

Of course I know some people will say “who cares, if you’re not running zerker or condi you’re wrong”… well, maybe, but it shouldn’t be a reason not to be able to try at least.

I encourage people to give their ideas as to how this could work.

For instance:

- Once a rune/sigil is applied, it is “digested” by the weapon, and can be called back at any time. Only digested runes will be proposed for a swap.
OR
- You have to create a super-sigil/rune through the mystic forge (with a cost worth the upgrade), and only those will be swappable. Any other normal sigil/rune will be appliable, but will disappear forever if swapped.

What do you guys think? I believe there are also many coding issues behind these suggestions, but would love to hear more opinions on this.

EDIT : I figured I’d post this in HoT subforum because it’s about the new content coming. I might be wrong, and I’m sorry if so.

(edited by LyrWar.4382)

Legendary items and runes/sigils

in Guild Wars 2: Heart of Thorns

Posted by: BrotherBelial.3094

BrotherBelial.3094

It has been discussed to death. The point is, the ability to change stats started because legendary weapons at launch had fixed stats, if you wanted a particular stat set, you would have to trans mute your legendary weapon on to the desired stated weapon.ANet then left the ability in as if you at a later date wanted to use a different build, you would not be left with a weapon you could not use in that build. They where never meant to be a switch on the fly. That might be how people see them now, but being able to freely switch runes would crash the market for the small amount of “good” runes and sigils we have.

Some people won’t care, and they will think that they are owed it, and ANet will be stupid for not adding it, and say they have the gear and they know better than most, etc. The fact is, if people want to swap stats that much, then they are better off getting multi sets of gear. It would probably be cheaper in the long run, and you don’t have to mess around changing every stat on every item of gear.

And yes I own legendary weapons. I still think this is a bad idea, and would not be good for the game in the long run.

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