Let's Talk About: Specializations
please add new weapons for engineer, because engineer have only double pistol and shield combination alongside rifle for double hand. when we look at guardian and warrior, there weapons choices are huge.
For reference, mesmers are actually the profession with the fewest weapon skills, as shown here.
Engineers get a lot of extra weapon skills from their kits.
Mesmers actually have the fewest skills of any kind in the game, losing out to necromancers once you count lich form and plague form skills.
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I think the entire primary mechanic (F1-4) gets replaced. That would mean that every other skill and trait linked to the primary mechanic would have to be replaced as well.
For example, the Druid gets new F1-4 skills, and all pet abilities are replaced with abilities tied to the new mechanic.
but on the trailer on the parth with ranger shooting out of staff we can clearly see his pet running to the enemy just after he made a shot…..
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
I’d think a bit more simple than a lot of people seem to hope.
I don’t think they will be game-changing, but it doesn’t seem to me that they would just be a new weapon and some new options.
My experience with arenanet so far would suggest that is exactly what it would be. Hoping that it is more than one more weapon, and a few more skills and traits is a good way to get seriously disappointed.
Of course I wouldn’t mind being proven wrong.
but on the trailer on the parth with ranger shooting out of staff we can clearly see his pet running to the enemy just after he made a shot…..
We were told in the livestream that the profession mechanic for druids is different to that of rangers, and we know that they’re supposed to have a completely different playstyle.
How that alpine wolf fits into things remains to be seen — it’s entirely possible that animal companions are just summons for a druid, for example.
I hope that there will be more than just one new weapon to specialize on. If any class would be able to master that one, new weapon, it would be pointless to call it a specialization. I think that the players will be able to pick one of several spcializations.
please add new weapons for engineer, because engineer have only double pistol and shield combination alongside rifle for double hand. when we look at guardian and warrior, there weapons choices are huge.
For reference, mesmers are actually the profession with the fewest weapon skills, as shown here.
Engineers get a lot of extra weapon skills from their kits.
Mesmers actually have the fewest skills of any kind in the game, losing out to necromancers once you count lich form and plague form skills.
In terms of sheer weapon diversity, however, Elementalist and Engineer are very lacking . I’m especially looking forward to what these two classes get.
In terms of sheer weapon diversity, however, Elementalist and Engineer are very lacking . I’m especially looking forward to what these two classes get.
How diverse can you even be when your skill set already comprises everything including the kitchen sink?
We’ve already seen more new stuff for engis (hammer, drones) and eles (mainhand sword with twelve skills on it) than for mesmers (a shield with two skills on it and maybe a new utility skill) or necros (a greatsword with five skills on it), even though mesmers and necros are both far more in need of new things.
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I’ve said this before, but there was another weapon reveal in the trailer that’s not in the list in the OP. The segment starting here shows a girl dressed in incarnate armour with a stowed sword and dagger, likely implying that elementalist will get mainhand sword, although it could also be a reveal of daggers for mesmers, swords for necromancers, or even more far-fetched possibilities.
Good eye. To me it looks like elementalists will get swords. I added it to the OP
They never said that specializations are going to be at end game or high level. My understanding is that we’ll have a choice at, say, level 10 or a low level. “Do you want to be a ranger or druid?” And that more specializations will be added later as GW2 progresses into other expansions and content updates.
Forgive the comparison, but kinda like WoW where you choose your talent specialization. And they can be switched depending on what you enjoy.
Edit to add: I can see the new player experience where it gives you the access to your weapon abilities and such to say “You have unlocked specializations! Hit H to choose your specialization.”
Lady Shade | Lydia Barakov | Tesse Centirum | Quote Nevermore| Axe Bloodclaw | Beta Zee
Can rangers please get guns!!!!??? I don’t want a staff so I can be a druid I want to be a legit hunter that can use firearms!
They never said that specializations are going to be at end game or high level. My understanding is that we’ll have a choice at, say, level 10 or a low level. “Do you want to be a ranger or druid?” And that more specializations will be added later as GW2 progresses into other expansions and content updates.
My understanding is that the devs have been playing a lot of other MMOs for inspiration. Specialisations are most likely to be compared to FFXIV’s ‘job’ system, which worked as follows while I was playing:
- Levelling a job levelled the base class and vice versa. Jobs were earned by completing the base class’ guild storyline and levelling a specific other class to 15, then completing a quest.
- A job provided new skills, unlocked via quests at levels 30, 35, 40, 45, and 50. An additional quest at level 45 provided most of an ‘artifact’ gear set with an ‘iconic’ look for you to wear. Additionally, equipping a job raised your stats.
- Most jobs specialised your character into the normal role for the base class, with the exception of Scholar, which allowed a normally-DPS class to become a healer. The base class associated with Scholar was the only class with two associated jobs.
- In exchange for the extra skills provided by a job, you gave up half of your cross-class skill slots, and were forbidden from taking cross-class skills from anything other than two specific secondary classes.
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Ugg, Druids. I like the idea of every other weapon choose except this one. Who wants to play some walking chanting robed bearded anachronism?
You seem to think that Tyria’s druids are the same as other fantasy game’s druids.
They’re not. Not really.
The only relation is that they’re both tied to nature.
Technically, we don’t know what druids looked like in life. Long before we meet any – even in GW1 – they had turned from humans into treants, and even then had shed their treatn bodies so as to become spirits that protect the Maguuma Jungle.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I just hope that this whole “specialization” won’t descent into a fugly child of Mists of Pandaria WoW called “the new talent system” – Pick X, Y, Z preset, thank you, that’s it.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
GW2 was actually my first MMO. I’ve never touched WoW or any of its expansions, so I can’t really comment on what Mists of Pandaria did right or wrong.
That said, FFXIV is what the talk of specialisations managed to remind me of. That game turned every each of its classes into little more than a single canned build, and it actually worked quite well.
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Currently, I’m not looking forward to the whole specialization thing given what little we know. I picked a class at the beginning of the game because I wanted to be that class. Now they’re telling me that I have to specialize into another class just to get a new weapon, skills, traits, and mechanics. Sure, I don’t have to specialize, but from what it sounds like, it’s either do it and get the new stuff, or enjoy the same thing you’ve been playing with these past few years.
Kinda’ sucks for me from what I’ve gathered about all this. Hopefully they’ll release more information soon.
i don’t get why people are still speculating if there will be more than one Specializations per-class. When its clear stated right here there will not be on the release of the expansion dose not mean they will not or could not add more in the future.
I spoke with Colin at the after party. Only ((((ONE)))) specialty per class at this time. It works very much like a secondary profession where you can mix and match your skills. It can also be modified any time you are out of combat. Unclear if each class is only getting one new weapon but from the ranger speciality it appears at least that the new weapons come from the new specialties.
this line here is great. Only combos he would confirm was ranger and necro weapons already shown. Though he hinted at looking closely at the trailer for others.
basically what he is saying here is some of, if not all of the new weapon for each class are being showing in the trailer dose it not make scene to have all the profession show in the trailer with there new weapons set but with out letting the viewers know?
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GUARDIAN: Paragon ? weapon: Polearm or Landspear
1# Autoattack: third chain final bleeding attack
2# leg sweep – knockdown attack 600 range 15s CD
3# sonic thrust – thrust at enemy range 600 gives swiftness while crippling enemy 20sCD
4# whirlwind attack similar to gs 10s CD
5# jump at enemies range 1200 Aoe attack , 1 sec cast 30s CD
this weapon is meant to hold guardians in melee range long enough.
ok this put a nail in the coffin of will we get more than one weapon per specialization the answer is no.
Evolve your gameplay. With profession specializations, you’ll unlock access to ((A)) weapon previously unavailable to your profession as well as new traits, skills, and unique mechanics – all of which will transform your profession into something new.
https://heartofthorns.guildwars2.com/en taken from the heart of thorns home page
The wording of this sentence reads a weapon. Not one of chose, Simple one new weapon per char.
ONE Specializations
ONE New Weapon
It will however change the class mechanic. So I wonder if that spec will be limited to it’s weapon choice (staff for druid) or will it have the other weapons (< ranger) too? Will those weapon skills stay the same while under the new spec or will they change?
Still lots of possibilities for depth.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
so what do we know if each profession will be getting one new weapon.
we know:
Necro- GS
Ranger- staff
Engneer- hammer
Mesmer -Shield
Elementalist-Sword
So from this we can work out that there is a very very slim chance the char in this picture is a engineer. As we now know it cant be a ranger as they have there new weapon in the form of the staff. I have also yet to see an engineer player who dress there char like a thief. I’m pretty sure the Dev’s have some idea about character appropriate amour especially for a trailer.
thief- rifle
Sorry Watanabe samurai, Hello sniper class ? ?(^?^)?
(edited by grayskull.2367)
Let's Talk About: Specializations
in Guild Wars 2: Heart of Thorns
Posted by: Mazreal Blackknight.1564
I dunno my Engi and Thief look very alike. Because they are both Medium class armor which… is limited. They have identical armor on as it is, but have outfits that are different.
I am all for druid for my ranger and can’t wait. I would like to see what the Elementalist are getting. Not just guessing.
I’m hoping with more specializations we get more weapons… I really want Hammer Necro Grapesword is grape though. Not complaining.
Specializations will likely add a few new traits and swap in/swap out skills and available weapons. I do believe they are made more for catering to the style of play/theme of a character more so than just adding new weapons; if specialization = new weapon, then there’s no point in adding the specializations, seeing as they could have just added the option for a new weapon.
Which makes me inclined to believe that there will need to be more than one specialization available to each class, otherwise it’s either just a straight-up upgrade or alternative, which could have also just been defined by adding in new traits and allowing for the existing classes to get new weapon options with no additional layer of complexity.
They may not release with more than one specialization, but I would expect more to come. What is does create is a platform that can easily be expanded upon; classes now have mechanisms to get constantly-new ways of playing through the use of specializations without changing the base skills, and some previously non-viable or non-existent builds can be allowed into other game modes.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
About mesmers (sorry didn’t read whole thread).. what do you think is the deal with clocks?
I took screen from mesmer’s shield and it has clocks on it and also the spell has clock.
I think it’s widely assumed that it’s hinting at the mesmer specialty being Chronomasticator.
HEAVY
– Warrior: ?
– Guardian: Monk – Longbow
– Revenant: ? – Staff + Sword
MEDIUM
– Ranger: Druid – Staff
– Thief: Sniper – Rifle
– Engineer: Golemancer – Hammer
LIGHT
– Mesmer: Chronomancer – Shield
– Necromancer: Shadow Knight – Greatsword
– Elementalist: Spellsword – Sword
Guild Leader of Favorable Winds [Wind]
Guardian: Paragon – Terrestrial Spear
The rest of your list looks sound.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Well, some of those sound cool, but where did you get guardian longbow from? Or anything hinting at ‘monk’?
I think we’re also assuming that if mesmers do get to be chronomancers, we will also see summoners, which will presumably be the specialisation for one of the other scholars, most likely elementalist, since necromancers already have a whole trait line dedicated to summoning things.
We’ve also been told that there are sadly no actual new weapons at this time, but some polearm skins made it into the game as different weapons. Although I believe the source for this isn’t considered that great, since it was basically some guy on Reddit claiming to have spoken with Colin Johanssen at the afterparty.
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I’m very interested in what weapons the guardian and warrior will be getting, I just can’t think of a weapon that they don’t already have.
Dagger?
Come on, it’s not that hard.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Well, some of those sound cool, but where did you get guardian longbow from? Or anything hinting at ‘monk’?
I think we’re also assuming that if mesmers do get to be chronomancers, we will also see summoners, which will presumably be the specialisation for one of the other scholars, most likely elementalist, since necromancers already have a whole trait line dedicated to summoning things.
We’ve also been told that there are sadly no actual new weapons at this time, but some polearm skins made it into the game as different weapons. Although I believe the source for this isn’t considered that great, since it was basically some guy on Reddit claiming to have spoken with Colin Johanssen at the afterparty.
Well, ANet has fulfilled many of us rangers’ wishes by giving us the staff in upcoming xpac.
So, I just thought it would make sense if they gave guardians the longbow, which many of them have been asking for, for quite some time.
And also, we have our damage based specializations like the presumed sniper, so it’d make sense to make a more support based one, like a monk.
Take the guardian’s spirit weapon, the Bow of Truth. Its active ability cleanses conditions and heals, so they could implement a longbow wielding monk as a support specialization. =]
Guild Leader of Favorable Winds [Wind]
I’m very interested in what weapons the guardian and warrior will be getting, I just can’t think of a weapon that they don’t already have.
Warrior will get a melee scepter. Obviously.
/sarcasm
haha
Guild Leader of Favorable Winds [Wind]
Didn’t they say specialization will have their own spin on class mechanics?
So Druid and Ranger will have different mechanics other than just both having pets?
I’m very interested in what weapons the guardian and warrior will be getting, I just can’t think of a weapon that they don’t already have.
Warrior will get a melee scepter. Obviously.
/sarcasm
haha
You know, a part of me really hopes they do get a scepter, hah.
Guardians could gain the ability to off-hand something new, such as the dagger, sword, mace, or axe. Or they could gain access to the longbow or rifle, as suggested earlier.
I could see dagger fitting reasonably well with the warrior, although I think there was some talk that the devs were deliberately trying to avoid mainhand dagger on mesmers and warriors since both professions can take a sword off-hand and it would look weird.
I saw something that might have been a guardian reveal earlier, but it seems to have actually been an asura heavy dodging at the exact moment another character used defiant stance in order to confuse everyone. The same character is also visible earlier in the trailer using what looks like a shield, but both warrior and guardian can already do that.
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I’m calling it. Guardian’s specialization will be Monk, with a few more healing skills to help tackle this new “challenging” content that’s supposedly the hardest that’s been developed for GW2. It might also explain why we’ve received that healing set of gear ( Ventari? ) and new specializations by default.
For weapons, probably going to have to go with Longbow.
As for my Warrior, definitely would love to see dagger main/off hand.
Okay so…
Necromancer => Deathknight
Elementalist => Battlemage
Mesmer => A thing…
Ranger => Druid
Thief => Sniper
Engineer => Railroad Worker
Guardian => Conquistador
Warrior => Samurai
i have a 3 way balance problem.. and i know ANET is not a circus act
1) i really hope the specializations are DEEP
2) with out losing to much personality of the original class
3) and can contribute to the original class for synergizing skills
in short i hope specializations don’t restrict weapons the original class could use
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I think two specializations per class to start would make sense. I saw the “no polearm” link you posted where he said they’re only starting with one specialization, I’m calling BS on that guy. Highly doubt he “spoke with Colin”, or that they would divulge that information to a random attendee.
That being said, here’s what I can see each class using, assuming two specializations:
Heavy:
Guardian – Offhand Mace, Offhand Sword
Warrior – Staff, Offhand Torch
Medium:
Thief – Rifle, Offhand Torch
Ranger to Druid – Staff, Rifle
Engineer – Hammer, Offhand Mace
Light:
Necromancer – Greatsword, Offhand Torch
Elementalist – Mainhand Sword, Offhand Torch
Mesmer – Shield, Mainhand Pistol
(edited by Stormbolt.7293)
I think two specializations per class to start would make sense. I saw the “no polearm” link you posted where he said they’re only starting with one specialization, I’m calling BS on that guy. Highly doubt he “spoke with Colin”, or that they would divulge that information to a random attendee.
That being said, here’s what I can see each class using, assuming two specializations:
Heavy:
Guardian – Offhand Mace, Offhand Sword
Warrior – Mainhand Sword, Offhand TorchMedium:
Thief – Rifle, Offhand Torch
Ranger to Druid – Staff, Rifle
Engineer – Hammer, Offhand Mace
Light:Necromancer – Greatsword, Offhand Torch
Elementalist – Mainhand Sword, Offhand Torch
Mesmer – Shield, Mainhand Pistol
Warriors already have MH sword. I think you meant offhand sword.
Guild Leader of Favorable Winds [Wind]
Warrior has offhand sword as well. Torch isn’t something that strikes me as a weapon that’d you run into battle with. Guardian’s have them, but I’ve never seen them being used by other players and, they’re a caster-ish class.
If Warrior gets another weapon, it’s probably going to be either a dagger or staff. Shortbow’s a possibility, but we already have Longbows and Rifles. Then again, Rytlock’s had a pistol forever now, so I suppose that’s on the table too. Personally, I’m hoping for daggers but we’ll see.
Or spears.
The only thing I’m concerned about is if there’s gonna be any change with the weapon skills. If the specialization is only about : 1 new weapon + utility skills and elite (with traits of course)
it’s just too weak of a change (we won’t really feel it with the cooldowns of those skills)
Now if specialization involves tweaks in current weapon skills, then we got a decent amount of content (and it would kind of justify the single new weapon for each class).
In that regard, I expect for example, specialized thieves to have access to something like Caithe’s weapon skills when wielding dual daggers.
I’d like to think that the part of season 2 where we incarnate Caithe is actually a foretaste of what we will get, through the expansion.
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i think he is holding a bow in this pic
Whereas I think he’s plainly holding a sword with a long hilt (katana-like), since I can see the texturing on the hilt, the lack of a lower arm for a bow, and no bowstring anywhere in evidence below the arm .
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I think two specializations per class to start would make sense. I saw the “no polearm” link you posted where he said they’re only starting with one specialization, I’m calling BS on that guy. Highly doubt he “spoke with Colin”, or that they would divulge that information to a random attendee.
That being said, here’s what I can see each class using, assuming two specializations:
Heavy:
Guardian – Offhand Mace, Offhand Sword
Warrior – Mainhand Sword, Offhand TorchMedium:
Thief – Rifle, Offhand Torch
Ranger to Druid – Staff, Rifle
Engineer – Hammer, Offhand Mace
Light:Necromancer – Greatsword, Offhand Torch
Elementalist – Mainhand Sword, Offhand Torch
Mesmer – Shield, Mainhand PistolWarriors already have MH sword. I think you meant offhand sword.
kitten . I was thinking of a staff. They don’t have to be magical weapons.
Let's Talk About: Specializations
in Guild Wars 2: Heart of Thorns
Posted by: Pants Are Dangerous.2079
Though I have written this in another post regarding specialization, I am rewriting my opinion in this one.
If specialization was a profession extension it would split the players between casual players who are not specialized and dedicated player who are. I believe that this is unlikely because it would make all the effort that Anet has put in to remove barriers between players obsolete.
I believe that specialization is simply an alternative version of a profession. For example, rangers and druids are both different versions of the nature archetype profession. Anet stated that each specialization will have new equipable weapon options, skills, traits and profession mechanics.
This does not necessarily mean that one professions specialization feature is exclusive from the other specialization. A ranger and a druid might be able to wield some of the same weapons like bows, to have some similar skills and traits and perhaps even share the same class mechanic.
I’ll also would like to suggest that some existing professions might also be changed to better fit the new specializations. The druid might be given the current pet control ranger mechanic as the kiting mechanic would fit a magic specialization better while a rangers would be given a new mechanic that would fit it’s fighting style better.
The point I would like to make is that Anet is not static but agile in its development philosophy. Until Heart Of Thorns is released Anet might implement new design changes.
What I want to know if the specialization will be permanent change or if you can switch back to your old profession.
It would make more sense if it was permanent and I did get that expression from the video, but would like to get confirmation on that.
[–]weiown
@WP. I spoke with Colin at the after party. Only one specialty per class at this time. It works very much like a secondary profession where you can mix and match your skills. It can also be modified any time you are out of combat.Unclear if each class is only getting one new weapon but from the ranger speciality it appears at least that the new weapons come from the new specialties.
Also, jumping into the specialty gives you new trait options however it also restricts what traits you can use. Exactly what/how wasn’t specified.
Colin has said that it can be modified out of combat, just like current traits are.
But then he also has said that it restricts what traits you can use, that would imply non permanent change.
My experience with arenanet so far would suggest that is exactly what it would be. Hoping that it is more than one more weapon, and a few more skills and traits is a good way to get seriously disappointed.
Of course I wouldn’t mind being proven wrong.
Later I dug up the quote that I was thinking about, where, at the reveal, he mentioned those things, before saying that the “most important” thing were new profession mechanics that fundamentally change the class. That’s almost certainly an exaggeration, but it’s why I’m talking about it the way I am.
I actually think we might agree with each other more than it sounds. A lot of people seem to be upset about the implication that there will only be one Specialization, because they see at as you being able to “specialize” deeper in an element of your class, drastically upgrading it and giving you all sorts of new stuff along that line.
Remember, though, that Masteries are touted as the new progression, not Specializations. That, along with the quote about profession mechanics and the flavor of a Druid, leads me to believe we’re only getting one Specialization because it’s not about upgrading your class, but altering it. It’s like adding a Secondary Profession in Guild Wars 1. Some people might still want to play a pure version of their class, but if you dip into the Secondary Profession, you’re going to have to make some trade-offs.
This will almost certainly be underwhelming for some people right now, because most people probably chose their current profession for what it is now, but it’ll offer up alternatives to things you might not have already liked, and they can build on it in the future. I don’t think it will be big, I just think it will be a choice.
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That was obviously a mesmer.
they’re the only light class that uses sword, and the animation for the skill looks like mesmer’s.I was joking, although we have evidence that elementalists will gain access to sword in the expansion.
You see ele with sword and dagger, i see no attunement effects, so i guess it is just a double sword mesmer (the second weapon is not so clearly visible, and can just be a differently skinned sword – there are some with short blades).
Remember, remember, 15th of November
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