Lets talk about the new boon: Resistance
There was no talk about it simply delaying a condition. Thus I think the condition remains and continues to tick down it’s duration. The only real change is that the negative effects of the condition do not apply to you while you have Resistance on. Two examples:
1) You have bleeding with a duration of 3 seconds. After 1 of those seconds you get Resistance that lasts for 1 second. When resistance goes away, you receive the last 1 second of bleeding damage
2)You have bleeding with a duration of 3 seconds. After 1 of those seconds you get Resistance that lasts for 4 second. The bleeding condition will wear off while you still have resistance and when resistance ends, you do not get bleeding again from that condition.
I wonder if the condition continues to tick because fear is a pretty short condition and the blog says: ‘When resistance ends, they’ll resume running in fear.’
Hmm a even curious question would resistance affect agony in fractals to as well? I think it won’t since its fixed damage ,but it could prevent one tick of it.
Hmm a even curious question would resistance affect agony in fractals to as well? I think it won’t since its fixed damage ,but it could prevent one tick of it.
That I can guarantee that won’t work, since agony isn’t a condition, otherwise current condition removals would work.
(and the other 8 elite specs maxed too)
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Atherakhia.4086
For example, if a character is running in fear with the fear condition, they’ll stop running in fear when resistance is placed on them. When resistance ends, they’ll resume running in fear. Having this type of effect on a boon makes it so the boon can be removed by other players, adding in more counterplay.
That’s the quote.
Imagine it this way… you have 3 seconds of fear and resistance is 1 second. When you have resistance, you stop running. When it runs out, fears remaining duration will cause you to run.
It will not ‘pause’ your conditions.
(edited by Atherakhia.4086)
It’s a hybrid between conditionclear and berserker stance and to be quite honest , I consider it a lot weaker the either one of them. Considering it can last through a fear means it will be very short (like 1~3 seconds top), great for getting your heal without being slowed or poisoned or completing your movement skill without being crippled but actual damage reduction? Not really.
Depending on how much condition clear is changed to resesistance means a higher investment in long duration conditions and stacking conditions. You have resistance for 3 seconds every 48 seconds against my 35% bleed duration blood is power? good luck pall.
I see it as a good thing.
They can give it to NPCs as a buff, making it much harder to harm them. (Let’s face it, even Berserkers tend to do conditions such as bleeds and cripple.) Even Vulnerability and Weakness will be countered by this, or so it seems to me.
What does that mean? It means that, for fights against things that can do this, a way to remove this boon just became VERY useful. It also means that any enemy NPC that puts this on their allies during battle becomes a VIP to RIP. (Imagine a corrupted sylvari spamming this buff on a bunch of husks.)
IF the devs use it well, this could make fights more interesting, without being an instant “I win” for anyone. If nothing else, it should make boon stripping more important.
delicate, brick-like subtlety.
Question: in what will this be corrupted?
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: anAngryEnt.9852
Question: in what will this be corrupted?
most likely vulnerability or torment
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Lian Olsam.9541
i like all kind of news, cause this game need it…
…but this boon it means to me the end of conditions…
i was hoping to have a chance to play condi in pve/dungeon, but now i dont even know if i will can play it in spvp
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Resistance (Boon)
“Conditions currently on you have no effect; stacks duration.”
Currently, we have skills that provide a similar effect, such as the warrior’s Berserker Stance (condition immunity with no counterplay). When placed on a character, this boon will temporarily relieve them of all the negative effects that conditions have on the character. For example, if a character is running in fear with the fear condition, they’ll stop running in fear when resistance is placed on them. When resistance ends, they’ll resume running in fear. Having this type of effect on a boon makes it so the boon can be removed by other players, adding in more counterplay.
Wait this part stands out
Having this type of effect on a boon makes it so the boon can be removed by other players, adding in more counterplay.
What does Resistance have to do with boon removal?
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
It will depend on what the duration and CD is for this boon.
boon removal is completely useless 90% of the time because enemies spam 20s boons every 5s while the boon removals have 40-60s CD’s. This is worse in PvE, but also happens with certain builds in PvP.
Unless they’re moving a LOT of the existing condition clears to resistance, this is a largely redundant boon, as the game is so overloaded with AoE cleansing, extremely short duration conditions, and over-restricted stack limitations that conditions are already a waste of time unless you happen to be a class that can stack 4+ separate long duration conditions on a target within a 3 second burst.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I see it as a good thing.
They can give it to NPCs as a buff, making it much harder to harm them. (Let’s face it, even Berserkers tend to do conditions such as bleeds and cripple.) Even Vulnerability and Weakness will be countered by this, or so it seems to me.
What does that mean? It means that, for fights against things that can do this, a way to remove this boon just became VERY useful. It also means that any enemy NPC that puts this on their allies during battle becomes a VIP to RIP. (Imagine a corrupted sylvari spamming this buff on a bunch of husks.)
IF the devs use it well, this could make fights more interesting, without being an instant “I win” for anyone. If nothing else, it should make boon stripping more important.
While your reasonning is well constructed, I have noticed several weaknesses :
- yes berserker meta builds inflict conditions, mostly to trigger +X% damage bonus. The new boon will prevent the damage from bleeding but not the +X% dps bonus.
- Though it will nullify vulnerability so that’s a good thing I guess ? However, only the very best groups reliably inflict the 25 stacks of vuln to a target. 99% of the playerbase won’t see the difference.
- Good berserker parties tend to have boon revomal tools in the dungeons that require it. Mesmer perform this task faster than a necro btw (null zone).
I fear the days of the “pack in a corner → pre-stack might → win” are not counted for now.
From an initial look, this doesn’t seem good for condition builds.
Conditions are already significantly weaker in PvE due to the way they stack and are replaced (first in, first out).
If the current Berserker meta is any indicator of effectiveness, conditions classes and builds are already behind the curve. Anet has to know this, I see them playing.
Another boon that can be applied to prevent conditions even more? Probably not a good design decision IF the design goals include promoting a variety of play styles.
I guess we will see, but I’m having a hard time spinning this as a positive.
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Atherakhia.4086
Perhaps they’re planning to make a boon that would empower conditions in some fashion.
Like make them immune to dispel and if you try to dispel them, they’re spread.
I see it as a good thing.
They can give it to NPCs as a buff, making it much harder to harm them. (Let’s face it, even Berserkers tend to do conditions such as bleeds and cripple.) Even Vulnerability and Weakness will be countered by this, or so it seems to me.
What does that mean? It means that, for fights against things that can do this, a way to remove this boon just became VERY useful. It also means that any enemy NPC that puts this on their allies during battle becomes a VIP to RIP. (Imagine a corrupted sylvari spamming this buff on a bunch of husks.)
IF the devs use it well, this could make fights more interesting, without being an instant “I win” for anyone. If nothing else, it should make boon stripping more important.
While your reasonning is well constructed, I have noticed several weaknesses :
- yes berserker meta builds inflict conditions, mostly to trigger +X% damage bonus. The new boon will prevent the damage from bleeding but not the +X% dps bonus.
- Though it will nullify vulnerability so that’s a good thing I guess ? However, only the very best groups reliably inflict the 25 stacks of vuln to a target. 99% of the playerbase won’t see the difference.
- Good berserker parties tend to have boon revomal tools in the dungeons that require it. Mesmer perform this task faster than a necro btw (null zone).
I fear the days of the “pack in a corner -> pre-stack might -> win” are not counted for now.
Actually, Null Field and the Necromancer’s Well of Corruption are identical in area, duration, cooldown and # of ticks/boons affected. If you trait Temporal Enchanter then yes, Null Field does become better with the extra duration (and therefore more boons removed) but untraited, it’s just a choice of an innately Targeted AoE with Condi cleanse and an Ethereal Field (Null Field) or an innately PbAoE that’s unblockable, does damage, and corrupts, rather than removes, boons with a Dark Field (Well of Corruption)
Mesmer’s real advantage in this field really comes from their Sword AA chain, which removes one boon with the final attack, when the whole chain takes only about 3 seconds to complete. Best part? MH Sword-wielding Clones also do the full chain, which will also remove a boon with the last attack.
However, if you’re talking about a single skill’s ability to remove several boons at once, no non-elite skill beats Necromancer’s Corrupt Boon for single targets; five boons, unblockable and no waiting for ticks.
I personally like it if it spells for changes to immunities. I’m hoping anet will introduce it to horribly balanced traits and skills like berserker’s stance (feels extremely likely with that no counterplay quip) and diamond skin and then rebalance them and their classes accordingly. In the case of diamond skin you can always have resistance while above say 75% hp and on berserkers stance they could have it apply resistance and heavily lower the CD. They could even tack it on to automated response since -condition duration means little when you are about to die.
Makonne – Hybrid Regen Ranger
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
I wonder if the condition continues to tick because fear is a pretty short condition and the blog says: ‘When resistance ends, they’ll resume running in fear.’
You never got feared by Tequatl or Claw of Jormag if you’re saying “fear is pretty short.”
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
In pvp that is
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Ragnar the Rock.3174
It’s a hybrid between conditionclear and berserker stance and to be quite honest , I consider it a lot weaker the either one of them. Considering it can last through a fear means it will be very short (like 1~3 seconds top), great for getting your heal without being slowed or poisoned or completing your movement skill without being crippled but actual damage reduction? Not really.
Depending on how much condition clear is changed to resesistance means a higher investment in long duration conditions and stacking conditions. You have resistance for 3 seconds every 48 seconds against my 35% bleed duration blood is power? good luck pall.
This more or less.
The only condition I see it really being good against is fear.
Unless of course some skills have it for long durations & if that is the case it will tick off allot of people who use condition specs.
All in all I still think stability or a condition removal skill will be a better option.
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Frightlight.3796
Correct me if i am wrong, but doesn’t the Revenant put condis on themselves on some of the abilities imagine if they spam a bunch of those and necros use the condi clone ability to stack huge amounts of confusion and torment on people ? wouldn’t that be something.
Correct me if i am wrong, but doesn’t the Revenant put condis on themselves on some of the abilities imagine if they spam a bunch of those and necros use the condi clone ability to stack huge amounts of confusion and torment on people ? wouldn’t that be something.
Indeed the Revenant does, and the new PoI showed that one of skills of that legend pulls condis to the Revenant, granting 1s Resist for each condition pulled, and that one of the traits the Revenant will have in the PAX East demo gives them 2s Resistance every time they use a Mallyx/Demon Legend skill.
So we have at least once case of a profession being able to stack a significant (at least 6-8s+) amount of Resistance time on themselves.
Correct me if i am wrong, but doesn’t the Revenant put condis on themselves on some of the abilities imagine if they spam a bunch of those and necros use the condi clone ability to stack huge amounts of confusion and torment on people ? wouldn’t that be something.
Indeed the Revenant does, and the new PoI showed that one of skills of that legend pulls condis to the Revenant, granting 1s Resist for each condition pulled, and that one of the traits the Revenant will have in the PAX East demo gives them 2s Resistance every time they use a Mallyx/Demon Legend skill.
So we have at least once case of a profession being able to stack a significant (at least 6-8s+) amount of Resistance time on themselves.
Corruption condi necro ftw!!!
The Dhuumfire thread
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
It will depend on what the duration and CD is for this boon.
boon removal is completely useless 90% of the time because enemies spam 20s boons every 5s while the boon removals have 40-60s CD’s. This is worse in PvE, but also happens with certain builds in PvP.
Please stop spreading this false information. Only one boon removal in the entire game has a cooldown of higher than 40 seconds (save Lich Form 5’s practical cooldown), and that is Arcane Thievery. Corrupt Boon, Null Field, and Well of Corruption are all at 40 second cooldowns and are mass boon strip skills, each stripping 5+ boons (Lich Form 5 removes all boons from anyone hit). Literally every other boon strip in the game is 20 seconds or less on cooldown. Rune, sigil, skill, or trait, doesn’t matter.
EDIT: I forgot Bountiful Theft, which is a minimum of 29.5 seconds. Still much shorter than the claimed “40-60 seconds”
(edited by Drarnor Kunoram.5180)
is this a better version of berserker stance?
is this a better version of berserker stance?
no.
berserker stance is outright immunity.
resistance can be corrupted/stripped, and you can still apply condis to the target, they just won’t work until the boon wears off.
is this a better version of berserker stance?
no.
berserker stance is outright immunity.
resistance can be corrupted/stripped, and you can still apply condis to the target, they just won’t work until the boon wears off.
but condition on you still have effect when you have berserker stance on. and such long CD for such short period of effect.
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: FalconBeta.9185
is this a better version of berserker stance?
no.
berserker stance is outright immunity.
resistance can be corrupted/stripped, and you can still apply condis to the target, they just won’t work until the boon wears off.
but condition on you still have effect when you have berserker stance on. and such long CD for such short period of effect.
They said they would be rebalancing skills for Stability changes, and I expect them to do the same for Resistance. I expect certain condition removal/resistance skills will be reworked to apply Resistance instead. Like guardian’s Purging flames, and Warrior’s Berserker Stance.
I see it as a good thing.
They can give it to NPCs as a buff, making it much harder to harm them. (Let’s face it, even Berserkers tend to do conditions such as bleeds and cripple.) Even Vulnerability and Weakness will be countered by this, or so it seems to me.
What does that mean? It means that, for fights against things that can do this, a way to remove this boon just became VERY useful. It also means that any enemy NPC that puts this on their allies during battle becomes a VIP to RIP. (Imagine a corrupted sylvari spamming this buff on a bunch of husks.)
IF the devs use it well, this could make fights more interesting, without being an instant “I win” for anyone. If nothing else, it should make boon stripping more important.
While the application could be good ANet has been more likely to just grant total immunity to conditions that they don’t want to balance encounters around. As for boon stripe they have been a bit to stingy with the mechanic of boon stealing/removal going so far as to state it as an intend weakness in some profession, so designing encounters with that being one of the primary victory tactic is basically saying only profession with boon remove can participate and the rest will shunned (see all the mess that not properly balancing reflection/projectile absorption skills has on encounter design since launch)
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: ZudetGambeous.9573
It will depend on what the duration and CD is for this boon.
boon removal is completely useless 90% of the time because enemies spam 20s boons every 5s while the boon removals have 40-60s CD’s. This is worse in PvE, but also happens with certain builds in PvP.
Please stop spreading this false information. Only one boon removal in the entire game has a cooldown of higher than 40 seconds (save Lich Form 5’s practical cooldown), and that is Arcane Thievery. Corrupt Boon, Null Field, and Well of Corruption are all at 40 second cooldowns and are mass boon strip skills, each stripping 5+ boons (Lich Form 5 removes all boons from anyone hit). Literally every other boon strip in the game is 20 seconds or less on cooldown. Rune, sigil, skill, or trait, doesn’t matter.
EDIT: I forgot Bountiful Theft, which is a minimum of 29.5 seconds. Still much shorter than the claimed “40-60 seconds”
Claims I am spreading false information… proceeds to list 90% of the boons removals in the game and says they have a 40s CD, and names one with a longer CD…. doesn’t list a single one with shorter than 40s CD…
The only short CD boon removal I know of is thief sword, but that uses ini and can only strip 3-4 boons before the thief is then completely useless.
Of course you didn’t bother to comment at all on how boons can re reapplied repeatedly on much shorter CD’s than the removals… or how enemies in PvE apply 20+s boons with little to no CD (dredge in particular are bad like this).
I suppose there are some sigils that can remove boons more reliably, but the loss in damage is never worth it in PvE, since the enemies can still reapply the boons faster than the sigil CD.
So yeah i’m sure that i’m the problem and not the game… That’s why everyone runs boon removal in PvE all the time…
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: LostBalloon.6423
Hi everyone,
What do you guys think about the new boon: Resistance? I have some mixed fealings about it.
It sounds interesting, but i feel there already are a lot of condition cleanses in pvp. How will this new boon effect condition based builds?
The blog post has a example of Resistance temporarely stopping a fear but how does it work exactly? For example:
A necro lands a 3 second fear on me. After 2 seconds I get Resistance. What happens when the boon ends? Will I be feared for the remaining 1 second if it didnt get cleansed?
It’s not the same as a cleanse, its just a temporary freeze of the condition effects on your character. Also, if you get hit by a 3s fear, cast the boon on 2s, when boon ends, you will continue being feared for 2s. (unless your condi’s get cleansed b4 the boon runs out)
I think this boon will play interestingly with the concept of the revenant that can dish out all the conditions he has on him.
For pvp, if you manage to survive while the opponent has the boon on him, I think you will be able to stack a lot of conditions on him if he has no cleansing which can be devastating to the player once his boon ends. It will generally be used to stop condis from ticking and getting a clear from teammates, etc. It will be very interesting and there will be some clutch moments around it.
Lets talk about the new boon: Resistance
in Guild Wars 2: Heart of Thorns
Posted by: LostBalloon.6423
is this a better version of berserker stance?
no.
berserker stance is outright immunity.
resistance can be corrupted/stripped, and you can still apply condis to the target, they just won’t work until the boon wears off.
but condition on you still have effect when you have berserker stance on. and such long CD for such short period of effect.
Berserker stance is kinda the opposite to the resistance boon.
B.S. → immune to any new conditions being applied while effect is on. Conditions applied prior to stance continue affecting the player.
Re → conditions can still be applied to the player and currently applied conditions remain. All conditions do not affect the player while the boon is active. (also conditions tick times stop while boon is applied)
Please stop spreading this false information. Only one boon removal in the entire game has a cooldown of higher than 40 seconds (save Lich Form 5’s practical cooldown), and that is Arcane Thievery. Corrupt Boon, Null Field, and Well of Corruption are all at 40 second cooldowns and are mass boon strip skills, each stripping 5+ boons (Lich Form 5 removes all boons from anyone hit). Literally every other boon strip in the game is 20 seconds or less on cooldown. Rune, sigil, skill, or trait, doesn’t matter.
EDIT: I forgot Bountiful Theft, which is a minimum of 29.5 seconds. Still much shorter than the claimed “40-60 seconds”
Claims I am spreading false information… proceeds to list 90% of the boons removals in the game and says they have a 40s CD, and names one with a longer CD…. doesn’t list a single one with shorter than 40s CD…
The only short CD boon removal I know of is thief sword, but that uses ini and can only strip 3-4 boons before the thief is then completely useless.
Of course you didn’t bother to comment at all on how boons can re reapplied repeatedly on much shorter CD’s than the removals… or how enemies in PvE apply 20+s boons with little to no CD (dredge in particular are bad like this).
I suppose there are some sigils that can remove boons more reliably, but the loss in damage is never worth it in PvE, since the enemies can still reapply the boons faster than the sigil CD.
So yeah i’m sure that i’m the problem and not the game… That’s why everyone runs boon removal in PvE all the time…
Alright, let’s list all the boon removals with a cooldown of less than 40s:
Mesmer
Sword-Mind Spike (last attack of AA chain): removes one boon on hit. Chain take 3 seconds to complete
GS-Mind Stab: Removes 1 boon from up to 5 targets in an AoE, 12 second cooldown, can be traited to 10 second cooldown.
Phantasmal Disenchanter: Removes 2 boons with every hit, bounces to up to 3 hostile targets. Can be summoned every 20 seconds, attacks every 5 seconds. both can be reduced with traits.
Shattered Concentration (trait): Makes shatter skills remove 1 boon per hit. Mind Wrack has a recharge of 15 seconds, Cry of Frustration 30s.
Necromancer
Focus-Spinal Shivers: Removes three boons with hit, cooldown of 20 seconds. Traits can lower cooldown time, and give a free Spinal Shivers cast when attacking a target with less than 50% health.
Axe-Unholy Feast: Removes one boon from up to 5 targets in a PbAoE. 15 second cooldown, can be reduced by traits.
Necromatic Corruption (trait): All minions have a 10% chance to remove a boon on hit. All minions except Flesh Golem and Flesh Wurm have a sub-30 cooldown on summon (and like most things here, can be traited even lower), and while I can’t find any info on how often they attack, I’m pretty sure more than once every 40 seconds.
Path of Corruption (trait): Dark Path corrupts 2 boons. Dark Path is a Deathshroud skill with a 15 second cooldown, can be reduced by traits.
Engineer
Throw Mine: Removes 1 boon on up to 5 targets on detonation. 18 sec cooldown, has cooldown trait
Mine Field (Throw Mine toolbelt skill): Removes 1 boon per mine, deploys 5 mines. 20 second cooldown, Toolbelt skill have reduced cooldown for every point in Tool trait line
Acidic Elixirs(trait): tossed elixirs do damage and remove 1 boon from up to 5 targets: Toss Elixir H, B and C have cooldowns of 30s, and toss skills are tooldbelts skills (meaning shorter cooldowns with points into tools) as a bonus, they are also now considered Explosive skills, which means that they benifit from all those nice explosive traits.
Thief
Sword/Dagger-Larcenous Strike: You’ve already mentioned this, but for the sake of completion… Second attack of the S/D dual skill chain, transfers one boon to yourself costs 5 initiative total for both attacks.
Bountiful Theft (trait): Stealing removes 2 boons from the target, gives them to you and nearby allies. Steal has a 35 base cooldown, can be reduce with both a trait and putting points into Trickery.
And last, but not least:
Guardian
Searing Flames (trait): Burning removes 1 boon when applied. Has an internal cooldown of 10s.
…So, that’s about 14 different skills and traits that remove boons with less than 40 second cooldowns (not counting multiple skills that benefit from a single trait), compared to… 5 skills that have a cooldown of 40 seconds or more (again, not counting skills that benefit from traits)
Yeah, I’m thinking that considerably more than 10% of the boon removals in the game have a cooldown of less than 40s.
I find it kinda funny that they said that they changed stability because they didnt like blanked immunity with only boon removel as conterplay (see for that https://www.youtube.com/watch?v=r1DpjMgQaJc at roughly time 15:10-16:00) and yet the introduce resistance…
Makes me wonder why it is bad for CC but fine for conditions.
(also conditions tick times stop while boon is applied)
not really. they still keep on ticking, you can see near the end of the stream when he’s playing with mallyx stuff in the helipad, he applies a really long blindness, and the timer on it goes down even with resistance on, but the “blind effect” doesn’t happen until the boon wears off.