Locking Utilities to Specialisations?

Locking Utilities to Specialisations?

in Guild Wars 2: Heart of Thorns

Posted by: divineknight.6325

divineknight.6325

I have been looking forward to this beta test for the specializations for awhile now and it lives up to the hype, adding lots of new possibilities for playable builds and theory crafting.The only thing i feel that leaves a sour note on the experience is the way it locks the specialization utility skills to there specific trait line.I just feel that it goes against not only the recent overhaul of the trait system,in that it forces you down a certain trait line. It also limits the amount of possible builds and feels like its forcing you to play a sort of meta build that you created just to access the new utilities.Which doesn’t really feel like the dynamic gw2 gameplay we know and love.While i feel very strongly about this im open to be swayed on the subject and what you guys think about it?

Divineknight 80 Guardian
Elite Vipers of Hell[EVOH],
Maguuma

(edited by divineknight.6325)