I have to say, great work on the story dialogue! I lovelovelove how there was not a single sign of emotionless lines or inappropriate happy-go-lucky anime characters (yay let’s go to battle squeee / let’s solve everything with apples goofy laugh) stuff that plagued some of the original personal story sections. This story instance really brings back some of the grit of the GW setting which is great. <3
I hope this sets the tone for the whole expansion, since then I’m one very happy player.
It made the whole atmosphere so much more engaging and serious, the despair and near hopelessness of the situation, the resulting tension between the characters was very well presented. Also loved the distrust for the Sylvari, consequences like this are great to see. It simply felt alive, the character interactions seemed very real.
One of the only gripes I originally had with GW2 is that sometimes personal story missions had cringeworthy characters or dialogue that didn’t confer any sense of danger or urgency, especially notcieable since the non-story dialogue and lore for like talking to NPC’s throughout the world was usually of high standard. I think the latter parts of LS1 and then LS2 showed great improvements in this, and I’m glad to see the trend continues. Also loved that my character was speaking, and actually with conviction. I would’ve immediately bought the expansion based on all this, were it not that I already preordered. :P
P.S. There was a single line that was kinda bad though, at a certain point the player character says something like. ‘Bla bla bla, we suffered a major setback, but shall not be defeated.’ I’d suggest to leave out the ‘major setback’ part of that line, since well…it sounds unintentionally hilarious with the complete Pact fleet in smoking ruins in the background. The rest of the sentence was good though. Yeah I know it’s nitpicky, but hey it’s a beta. :P