Make-A-Spec: Your Ideas.

Make-A-Spec: Your Ideas.

in Guild Wars 2: Heart of Thorns

Posted by: Tyrannical.9348

Tyrannical.9348

I’m seeing a lot of theories and predictions over what specializations there might be coming out in Heart of Thorns, and then beyond into the possibilities of further specializations. So I figured I’d make a thread to help form ideas on a dedicated specialization.

I’d encourage players to create their own specializations and give positive constructive feedback on others. I’l start one off, and create a template of sorts, then hopefully people will continue from there.

Profession: Thief
Specialization: Sniper

New Weapon: Rifle
Weapon Position: Two-Hands

Weapon Skills:
1: Quick Shot (in Stealth becomes Sniper Shot that applies Torment)
2: Piercing Shot (Pierces and Bleeds)
3: Poison Bullet (Applies Poison)
4: Head Hunter (Pierces, first target is dazed, others are blinded)
5: High Caliber Shot (Knocks back target, applies cripple, targets up close are launched)

Healing Skill:
Focus Senses (Heal yourself, gain stability)

Utility Set: Maneuvers
1: Assail (Gain stealth and charge an enemy)
2: Retreat (Roll backwards and gain swiftness and vigor)
3: Counter (Gain Aegis and Retaliation)
4: Sabotage (Attack, causing crippled and torment on an enemy)

Elite Skill:
Shadow Master (Gain stealth, your next 3 attacks do not break stealth)

Trait Line (Optional): Surveillance (Focuses on Firearms, Maneuvers and Conditions)
Adept: Crack Shot (Increases Piercing Damage)
1: Deadly Aim (Rifle, Pistol and Shortbows have more damage)
2: Swift Reloading (Rifle and Pistol skills recharge faster)
3: Tactician (Maneuvers grant Might)
4: Repositioning (Dodging reflects attacks)
5: Spotter (range is increased in stealth)
6: Rend Armor (Gain fury when you inflict vulnerability)

Master: Swift Maneuvering (Maneuvers grant swiftness)
7: Headshot (Criticals with rifles, pistols and shortbows daze targets)
8: Powder Pellets (Pistols and Rifles create smoke fields on critical hits)
9: Longshot (Rifles and Harpoon guns have increased range)
10: Quick Thinker (Maneuvers recharge faster)
11: Defensive Stance (When below health threshold you have a 20% chance to Counter enemies)

Grandmaster: Deadly Sniper (Gain bonus Precision based on your current initiative)
12: Cull the Weak (More damage against bleeding, poisoned or tormented targets)
13: Supreme Rifleman (Rifles and Harpoon Guns grant initiative on criticals)
14: Shot from the Dark (Rifles, Pistols, Harpoon Guns and Shortbows inflict blindness on stealth attacks)

If by funny coincidence this actually ends up being the Thief’s first profession, I will review what I’ve put and attempt to model it to better suit a Rifle wielding Ranger, perhaps also giving Rangers the stealth ability maybe? would be an interesting twist.

(edited by Tyrannical.9348)

Make-A-Spec: Your Ideas.

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Profession
Mesmer

Specialization
Bard

Description
Blends deceptive sounds into their illusions to further disorient enemies while buffing ally morale.

Profession Mechanic – Notes
Every Illusion and Phantasm is associated with a particular note (like C, D, or E). When the Mesmer has 3 illusions, a song is played, buffing all allies in a large area with a unique, non-strippable buff which can only be removed by killing one of the illusions.

Hitting F1-F3 encourages that particular illusion to play more loudly, granting allies in the area an additional Boon.

New Elite Skill
Phantasmal Orchestra
Summon three Phantasms which do not count toward your Phantasm limit and which play a unique background song that stacks with any regular song you might be playing. This song has 3 individual stacks and loses one stack with each orchestra member that is killed. They do minor periodic damage to surrounding foes.
(They benefit from all Phantasm traits and skills).

Utilities
Lose – Deceptions
Gain – Tunes – Unique spells that reposition all Phantasms while producing minor temporary buffs around them.

New weapon
Warhorn (Off-hand)

Weapon Skills
4. Phantasmal Musician
Summon a phantasm that deals constant AoE damage while buffing allies with frequent, short-duration Might stacks.

5. Cacophany
You and all illusions produce loud notes that deal overlapping damage and short fear procs.
Blast Finisher

New Trait Line – Songweaving

Boon duration + Illusion Cooldown Reduction (1% per rank)
(Condition Damage swapped into Chaos line).

Minor traits-
(Adept) Focused Illusions – Increases illusion health by 20%.
(Master) Lingering Inspiration – Song benefits persist briefly after one of the illusions is killed.
(Grandmaster) Higher Calling – All allies in a large area gain 3 stacks of short Might when a Song starts.

Make-A-Spec: Your Ideas.

in Guild Wars 2: Heart of Thorns

Posted by: Tyrannical.9348

Tyrannical.9348

I like that idea, I had a similar train of thought a while back when I was guessing what Mesmer could be. I’ve been wanting Warhorns on Mesmers for ages to create a sort of song-based character (complete with flute focus, ‘The Minstrel’ if possible)

Personally I’d like to see some more damaging utility skills for them too, and sonic attacks/soundwaves seem ideal for that I think

Make-A-Spec: Your Ideas.

in Guild Wars 2: Heart of Thorns

Posted by: tigirius.9014

tigirius.9014

Class: Engineer
Specialization: Rocket spec.

Change many of the standard shots on rifle to shoot out rockets that explode with the option for traits that make their explosions larger. Change turrets to include rockets instead of standard shots (like bola instead of a net, rockets instead of rifle shot, and grenade launcher instead of the flame turret that makes fire ground zones).

Balance Team: Please Fix Mine Toolbelt Positioning!

Make-A-Spec: Your Ideas.

in Guild Wars 2: Heart of Thorns

Posted by: Tyrannical.9348

Tyrannical.9348

Class: Engineer
Specialization: Rocket spec.

Change many of the standard shots on rifle to shoot out rockets that explode with the option for traits that make their explosions larger. Change turrets to include rockets instead of standard shots (like bola instead of a net, rockets instead of rifle shot, and grenade launcher instead of the flame turret that makes fire ground zones).

The Charrzooka already accomplishes firing rockets. And there is actually a Rocket Turret in game. I’m not quite sure what you’re looking for here…

Make-A-Spec: Your Ideas.

in Guild Wars 2: Heart of Thorns

Posted by: Tyrannical.9348

Tyrannical.9348

This might be implemented, though if not I’ll put it here regardless.

Profession: Warrior
Specialization: Barbarian

New Weapon: Torch
Weapon Position: Off-Hand

Weapon Skills:
1: Swing Torch (Cone melee attack that knocks back and burns)
2: Firestarter (Throw a torch causing a small explosion, creates a patch of fire that burns)

Healing Skill:
Recovery (Regenerate over time and gain vigor)

Utility Set: Rage
1: Onslaught (Attack an enemy to apply Cripple and Torment)
2: Hurl Boulder (Throw a boulder that knocks down)
3: Throw Debris (Throw debris to randomly blind, poison or stun an enemy)
4: Besiege (Dive at your enemies, apply vulnerability and weakness)

Elite Skill:
Indestructible (Gain 5 stacks of Retaliation and Aegis)