Make Necro Greatsword a raw damage weapon
in Guild Wars 2: Heart of Thorns
Posted by: dreamhaunt.4538
in Guild Wars 2: Heart of Thorns
Posted by: dreamhaunt.4538
My necro’s backside is sore from all the kick’s she’s gotten from fractal and dungeon PuGs. Make necro GS a raw damage based weapon instead of inflicting x and x condition with measly raw damage puleeesse.
I don’t even attempt fractals or dungeons on Necro anymore but it would be nice to do so. I’m personally hoping for a power based weapon with lots of cleaving and life siphon. I think it would compliment the profession well and play on already existing traits and abilities the Necro has.
in Guild Wars 2: Heart of Thorns
Posted by: Knaifhogg.5964
Hope it’s a minion master weapon where you stand far back with an AoE ranged auto-attack and just murder things, while also somehow being great in dungeons.
My necro’s backside is sore from all the kick’s she’s gotten from fractal and dungeon PuGs. Make necro GS a raw damage based weapon instead of inflicting x and x condition with measly raw damage puleeesse.
A power-based melee cleave weapon would make sense considering Marjory (One of their examples of a Necromancer using a greatsword) was being taught by Rox how to handle and use her greatsword. She wouldn’t ask a Charr for help using it if it was a ranged weapon like the Mesmer greatsword.
If they also use Trahearne as a basis, it could also have some AoE abilities.
I don’t even attempt fractals or dungeons on Necro anymore but it would be nice to do so. I’m personally hoping for a power based weapon with lots of cleaving and life siphon. I think it would compliment the profession well and play on already existing traits and abilities the Necro has.
I forgot about life siphoning. I actually agree and hope this is a raw damage weapon focused on life siphoning. I have a celestial 100% condition duration necromancer with a decent amount of healing power and I would love to actually make use of it since our signet of vampirism sucks.
Yeah Siphoning can use some work and this is a great opportunity to make the mechanic more interesting. Also, I can’t help but wonder what the Specialization will be called….
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Fearmonger
I was under the impression that reason Necros were considered “bad” in dungeons had more to do with the lackluster party support Necro has. No blast finishers or fire fields for the almighty might stacking (well, one blast finisher, but tied to a minion), no party particularly helpful buffs like Fury or Stability, no projectile reflects / blocks, ect.
If all it takes is a decent melee DPS option, then I’d think Dagger would fill that role just fine. So I’m not really sure GS being a pure DPS option would really help much in that regard, though I’m not at all into the dungeon scene so maybe I’m mistaken on the reasons.
That said, a cleave / AoE heavy melee option would still be nice for Necro as its something it doesn’t really have right now. Dagger 1 has OK cleave, but only OK, and none of the other Dagger abilities (or offhand abilities, really) shine at melee AoE either.
The only problem I have with that is that cleave / AoE is all GS ever does on every profession (other than maybe Mesmer). On some level I kind of want Necro GS to be condition / debuff heavy just for general GS variety, but that wouldn’t be very good for Necro variety as Staff kind of fills the condition AoE role. I guess variety for the Necro profession is probably more important than “GS variety” but still.
in Guild Wars 2: Heart of Thorns
Posted by: Abdulaziz.1496
Necros aren’t “bad” because they have bad dps.
Necros aren’t welcome in parties because they’re a selfish class, they don’t contribute to the party by anything.
They don’t have any useful buffs and their utility is “meh” which makes them more of a solo class
Necros aren’t “bad” because they have bad dps.
Necros aren’t welcome in parties because they’re a selfish class, they don’t contribute to the party by anything.They don’t have any useful buffs and their utility is “meh” which makes them more of a solo class
Besides the fact a Necro can solo some of the hardest bosses in Fractals, I am sorry we need to bring something for you too. Since when does a kitten ton of damage not considered contributing? Lol. Let me bring another class that provides regen for everyone and does 75% less damage. You don’t need more regen (then we already provide & protection) when the crap dies 10 times faster. Countless stories of an entire party wiping on bosses and NEcro being the only one alive and continues to solo the last 75% of the bosses health while the rest lie on the floor. Maybe other classes need to build better and bring more buffs of their own. Necro’s aren’t the ones dying and definitely not the ones putting out low damage.
Haters gonna hate
(edited by Puppet.9712)
in Guild Wars 2: Heart of Thorns
Posted by: DanteZero.9736
I just hope greatsword isn’t disappointing in terms of being able to damage structures and has a full cleave attached to its auto-attack. I’m personally not a fan of running daggers on my necro because of the lack of vigor and because the d/d skills aren’t as impressive compared to the thief and ele d/d skills.
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
Necros aren’t “bad” because they have bad dps.
Necros aren’t welcome in parties because they’re a selfish class, they don’t contribute to the party by anything.They don’t have any useful buffs and their utility is “meh” which makes them more of a solo class
you’re so wrong… About the selfish part
3/0/5/6/0 transfusion (D/F & Stff) necro The first has more toughness, will do his buffs on bigger area’s,
(alt version 6/0/2/6/0 The second has 50 power more and a bit more dps when foe is below 50% health)
BOTH will provide aoe healing also on dodge, on staff 2, on heal skill, on transfusion, and focus 4 and give aoe protection on 4 wells. It will provide boon stripping, (AOE) blindness, vulnerability, chill, poison, interupts (fears),weakness. I’ll ignore the bleeds.
You can remove conditions with a kill or with staff 4 transfering them to enemies.
With runes of dwayna <- yes HEALING RUNES You’ll be doing good damage and add a huge amount of survivability. You could add Zealots armor, adding to the healing further.
OR
You could ignore the above suggestion and go for full zerk with runes of the pack, which could add the call of the wild ranger warhorn skill when hit, buffing your part for 13 seconds of might (1), fury and swiftness, every 20 seconds if needed… to all mentioned things above.
You should try it. It will make you rethink things. and see how a dps support NECRO can be of use in a dungeon run.
But I agree 6/6/0/0/2 necro is not very interesting, and is a selfish build. somewhat like 6/5/0/0/3 warrior (try 4/4/6/0/0) or
4/5/0/1/4 guardian… (try 2/5/0/6/1) or
6/2/2/2/2 staff ele, (try 6/2/0/2/4), (0(2)/2/0/6/6(4)) or
DPS thief or DPS mesmer, or DPS ranger for that matter.
I’d appreciate if necro GS would become a true hybrid weapon, providing above avg DPS and good conditions
(edited by PaxTheGreatOne.9472)
in Guild Wars 2: Heart of Thorns
Posted by: Abdulaziz.1496
Necros aren’t “bad” because they have bad dps.
Necros aren’t welcome in parties because they’re a selfish class, they don’t contribute to the party by anything.They don’t have any useful buffs and their utility is “meh” which makes them more of a solo class
Besides the fact a Necro can solo some of the hardest bosses in Fractals, I am sorry we need to bring something for you too. Since when does a kitten ton of damage not considered contributing? Lol. Let me bring another class that provides regen for everyone and does 75% less damage. You don’t need more regen (then we already provide & protection) when the crap dies 10 times faster. Countless stories of an entire party wiping on bosses and NEcro being the only one alive and continues to solo the last 75% of the bosses health while the rest lie on the floor. Maybe other classes need to build better and bring more buffs of their own. Necro’s aren’t the ones dying and definitely not the ones putting out low damage.
Haters gonna hate
That’s wrong on so many levels.
Necros don’t contribute to the party DPS wise.
Eles does much more dps while keeping perma fury and at least 15 stacks of might “staff ele”. Can you compete with that?
Warriors deal mediocre DPS but they have banners which is a huge DPS increase that only they have.
Even rangers have Spotter and Frost spirit.
I can keep going about how other classes benefit the party in a way a necro couldn’t.
and if you’re party is bad enough to leave you alone vs the boss, then you must have a horrible party.
in Guild Wars 2: Heart of Thorns
Posted by: Basaltface.2786
well.. i do believe the GS is gonna be the heavy damage melee\cleave weapon necros need anyways
in Guild Wars 2: Heart of Thorns
Posted by: Abdulaziz.1496
Necros aren’t “bad” because they have bad dps.
Necros aren’t welcome in parties because they’re a selfish class, they don’t contribute to the party by anything.They don’t have any useful buffs and their utility is “meh” which makes them more of a solo class
you’re so wrong… About the selfish part
3/0/5/6/0 transfusion (D/F & Stff) necro The first has more toughness, will do his buffs on bigger area’s,
(alt version 6/0/2/6/0 The second has 50 power more and a bit more dps when foe is below 50% health)
BOTH will provide aoe healing also on dodge, on staff 2, on heal skill, on transfusion, and focus 4 and give aoe protection on 4 wells. It will provide boon stripping, (AOE) blindness, vulnerability, chill, poison, interupts (fears),weakness. I’ll ignore the bleeds.
You can remove conditions with a kill or with staff 4 transfering them to enemies.With runes of dwayna <- yes HEALING RUNES You’ll be doing good damage and add a huge amount of survivability. You could add Zealots armor, adding to the healing further.
OR
You could ignore the above suggestion and go for full zerk with runes of the pack, which could add the call of the wild ranger warhorn skill when hit, buffing your part for 13 seconds of might (1), fury and swiftness, every 20 seconds if needed… to all mentioned things above.
You should try it. It will make you rethink things. and see how a dps support NECRO can be of use in a dungeon run.
But I agree 6/6/0/0/2 necro is not very interesting, and is a selfish build. somewhat like 6/5/0/0/3 warrior (try 4/4/6/0/0) or
4/5/0/1/4 guardian… (try 2/5/0/6/1) or
6/2/2/2/2 staff ele, (try 6/2/0/2/4), (0(2)/2/0/6/6(4)) or
DPS thief or DPS mesmer, or DPS ranger for that matter.I’d appreciate if necro GS would become a true hybrid weapon, providing above avg DPS and good conditions
Necro isn’t in a bad place DPS wise, actually they deal massive DPS when they transform.
Area blinds? thieves does that much better and deal much more DPS.
I’m talking about the “meta” where you want fast runs, where defensive boons aren’t that helpful and yet any guardian can provide them passively without sacrificing any DPS.
What could fix necros is giving them a few blast finishers and a trait or skill that increases the party’s damage in a unique way “Like frost spirit, banners, empower allies… etc”
But if they gave the GS higher DPS than other weaps and some blast finishers in the utility, I’m pretty sure necros will be more than welcome in fast runs parties
in Guild Wars 2: Heart of Thorns
Posted by: Cyrill Faust.9340
The problem when people talk about team compositions is that outside the few speed run guilds like D&T and RT is that no one actually runs optimal team comps so really it doesn’t matter if you bring your necro to a dungeon it’s basically like bringing a 2nd war. Also kicking isn’t something you really need to worry about ive never seen anyone kick a necro for being a necro( i have seen one kicked for killing the targeted cultist in fractles) or been kicked or asked to change when playing my necro and i generally join “zerk exp” groups so they seem like the most likely to kick.
I wouldnt say “its basically like bringing a 2nd war”. Even in a no requirements play how you want group, necro is the least useful class and doesnt really bring anything. A second warrior is actually pretty good in comparison. That said in those groups it really doesnt matter what you bring. And just bringing some extra dps might be all you need which is about the only thing necro can do (although not as good as most other classes).
@OP
I wouldnt worry about it. If Marjory is a good hint it looks like GS will be a power control weapon. And hopeful the necro specialisation will involve more support options and less selfish utility/buffs. Thats assuming anet have been listening to what necros have been asking for since release.
in Guild Wars 2: Heart of Thorns
Posted by: Cyrill Faust.9340
I wouldnt say “its basically like bringing a 2nd war”. Even in a no requirements play how you want group, necro is the least useful class and doesnt really bring anything. A second warrior is actually pretty good in comparison. That said in those groups it really doesnt matter what you bring. And just bringing some extra dps might be all you need which is about the only thing necro can do (although not as good as most other classes).
@OP
I wouldnt worry about it. If Marjory is a good hint it looks like GS will be a power control weapon. And hopeful the necro specialisation will involve more support options and less selfish utility/buffs. Thats assuming anet have been listening to what necros have been asking for since release.
I agree, it is the least useful class but alot of people seem to take that out of context to mean that necro=trash when it simply mean that in the context of 5man pve instances(dungeons) necros are the least useful of the 8 classes.
I should elaborate on the 2nd war statement. When i play war i tend to bring all the class specific utility, both banners,fgj and PS if there is no ele or if they suck at might stacking in this situation a 2nd war and necro serve basically the same purpose, to hit stuff. While i don’t have the exact data at the moment if i remember right they are both about middle of the road dps wise.
I also hope the new specialization brings more group utility.
I’d love so much if it had a block similar to the one on Ranger GS. Be nice to have a block on necro. Aside from that a cleaving power damage, ohh just sounds so nice.
If the specialization can bring some kind of utility and GS shapes up, necro may finally be a nice addition to a group.
in Guild Wars 2: Heart of Thorns
Posted by: dreamhaunt.4538
Necros aren’t “bad” because they have bad dps.
Necros aren’t welcome in parties because they’re a selfish class, they don’t contribute to the party by anything.They don’t have any useful buffs and their utility is “meh” which makes them more of a solo class
Besides the fact a Necro can solo some of the hardest bosses in Fractals, I am sorry we need to bring something for you too. Since when does a kitten ton of damage not considered contributing? Lol. Let me bring another class that provides regen for everyone and does 75% less damage. You don’t need more regen (then we already provide & protection) when the crap dies 10 times faster. Countless stories of an entire party wiping on bosses and NEcro being the only one alive and continues to solo the last 75% of the bosses health while the rest lie on the floor. Maybe other classes need to build better and bring more buffs of their own. Necro’s aren’t the ones dying and definitely not the ones putting out low damage.
Haters gonna hate
That’s wrong on so many levels.
Necros don’t contribute to the party DPS wise.
Eles does much more dps while keeping perma fury and at least 15 stacks of might “staff ele”. Can you compete with that?Warriors deal mediocre DPS but they have banners which is a huge DPS increase that only they have.
Even rangers have Spotter and Frost spirit.
I can keep going about how other classes benefit the party in a way a necro couldn’t.
and if you’re party is bad enough to leave you alone vs the boss, then you must have a horrible party.
Spot on. Necro DPS in pve is just bad. Fully power specced ds Necro with all ascended gear barely does half the damage my thief/ele does. Ofc, they’re supposed to compensate with high health and being tanky and all,which is usually of no importance. I’m hoping for an insane lifeleeching gs which (maybe degening YOUR health if not used in combat-remember GW1 vampiric weapon mods). Something like that would be awesome.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Want to fill,adding Life Blast piercing and DS being power focused makes it hard for me to believe it’s pure dps. Even if it was I believe in more CC or condition sustain aka chill,weakness but it depends on new mechanism and mobs. Melee condition is missing tough unlike thief necro can afford to stay at melee even glass speced.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Want to fill,adding Life Blast piercing and DS being power focused makes it hard for me to believe it’s pure dps. Even if it was I believe in more CC or condition sustain aka chill,weakness but it depends on new mechanism and mobs. Melee condition is missing tough unlike thief necro can afford to stay at melee even glass speced.
Marjory can already be seen using the greatsword as a power melee weapon, so a melee condi isn’t likely this expansion. Plus, I would much rather they fix PvE conditions before they add another condition weapon.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
I wouldnt say “its basically like bringing a 2nd war”. Even in a no requirements play how you want group, necro is the least useful class and doesnt really bring anything. A second warrior is actually pretty good in comparison. That said in those groups it really doesnt matter what you bring. And just bringing some extra dps might be all you need which is about the only thing necro can do (although not as good as most other classes).
@OP
I wouldnt worry about it. If Marjory is a good hint it looks like GS will be a power control weapon. And hopeful the necro specialisation will involve more support options and less selfish utility/buffs. Thats assuming anet have been listening to what necros have been asking for since release.I agree, it is the least useful class but alot of people seem to take that out of context to mean that necro=trash when it simply mean that in the context of 5man pve instances(dungeons) necros are the least useful of the 8 classes.
I should elaborate on the 2nd war statement. When i play war i tend to bring all the class specific utility, both banners,fgj and PS if there is no ele or if they suck at might stacking in this situation a 2nd war and necro serve basically the same purpose, to hit stuff. While i don’t have the exact data at the moment if i remember right they are both about middle of the road dps wise.
I also hope the new specialization brings more group utility.
Necromancers are not least useful.
I love playing Well build. It is fun in WvW because I can change the outcome of the battle when it’s zerg vs zerg like a healer does in a trinity MMO.
I would like MORE tools for doing that honestly.
Melee option for damage is also a plus for me. I would like to see a heavy defense great sword specialization for Necromancers that focus on draining health from enemies with attacks and giving the health to allies. Because support is my fav role.
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
I don’t want death shroud as part of the new specialization mechanics please..
Greatsword – Melee Power weapon with some AoE control (ie immobilise described as “fearing them in place” etc) and Life syphon. As a class that is meant to be able to withstand long fights etc and limited escape abilities then this would bring a new degree of playstyle to it. I would certainly consider a GS + Dagger/Something and join the melee group in WvW more often then i currently do.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Want to fill,adding Life Blast piercing and DS being power focused makes it hard for me to believe it’s pure dps. Even if it was I believe in more CC or condition sustain aka chill,weakness but it depends on new mechanism and mobs. Melee condition is missing tough unlike thief necro can afford to stay at melee even glass speced.
Marjory can already be seen using the greatsword as a power melee weapon, so a melee condi isn’t likely this expansion. Plus, I would much rather they fix PvE conditions before they add another condition weapon.
All depends on mechanism,one special thing I notice is damage separation war has great dps on GS due to lack damage on utilities and simpler sustain,necro has well,DS and Lich which explains lower dps on weapons. Kind of like ranger has AoE condi on utilities but poor on weapons.
Unless they are creating glass canon necro with high CD sustain,necro utilities should be blocked so the GS can get more dps .I don’t see them making glass necro even full zerker necro has good sustain. Hope you get what I am trying to say about damage.
I wouldnt say “its basically like bringing a 2nd war”. Even in a no requirements play how you want group, necro is the least useful class and doesnt really bring anything. A second warrior is actually pretty good in comparison. That said in those groups it really doesnt matter what you bring. And just bringing some extra dps might be all you need which is about the only thing necro can do (although not as good as most other classes).
@OP
I wouldnt worry about it. If Marjory is a good hint it looks like GS will be a power control weapon. And hopeful the necro specialisation will involve more support options and less selfish utility/buffs. Thats assuming anet have been listening to what necros have been asking for since release.I agree, it is the least useful class but alot of people seem to take that out of context to mean that necro=trash when it simply mean that in the context of 5man pve instances(dungeons) necros are the least useful of the 8 classes.
I should elaborate on the 2nd war statement. When i play war i tend to bring all the class specific utility, both banners,fgj and PS if there is no ele or if they suck at might stacking in this situation a 2nd war and necro serve basically the same purpose, to hit stuff. While i don’t have the exact data at the moment if i remember right they are both about middle of the road dps wise.
I also hope the new specialization brings more group utility.
Necromancers are not least useful.
I love playing Well build. It is fun in WvW because I can change the outcome of the battle when it’s zerg vs zerg like a healer does in a trinity MMO.I would like MORE tools for doing that honestly.
Melee option for damage is also a plus for me. I would like to see a heavy defense great sword specialization for Necromancers that focus on draining health from enemies with attacks and giving the health to allies. Because support is my fav role.
Read his whole post, the point is that they ARE the most useless in dungeon content because they add very little to the overall team.
In WvW they are part of the Meta. Where in WvW it’s GWEN (Guard/War/Ele/Necro) in dungeons it’s more focused on Ele/war/thief with possible spots for mesmers and guards. Necros simply don’t have the tools to really create a niche for themselves in PVE. Engi/Ranger are both also generally frowned upon though they do quite well because they do have support options, they simply aren’t wanted in the Record time runs, b ut general runs they are fantastic, necros can’t even carve out a spot in general runs because they’re nothing more than mediocre DPS.
In WvW their Well Bombs though do have a very very big impact.
I think we’d all like to see necro get some support, but in PVE Healing is not support, support in PVE is more about avoiding damage than recovering from it.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Want to fill,adding Life Blast piercing and DS being power focused makes it hard for me to believe it’s pure dps. Even if it was I believe in more CC or condition sustain aka chill,weakness but it depends on new mechanism and mobs. Melee condition is missing tough unlike thief necro can afford to stay at melee even glass speced.
Marjory can already be seen using the greatsword as a power melee weapon, so a melee condi isn’t likely this expansion. Plus, I would much rather they fix PvE conditions before they add another condition weapon.
All depends on mechanism,one special thing I notice is damage separation war has great dps on GS due to lack damage on utilities and simpler sustain,necro has well,DS and Lich which explains lower dps on weapons. Kind of like ranger has AoE condi on utilities but poor on weapons.
Unless they are creating glass canon necro with high CD sustain,necro utilities should be blocked so the GS can get more dps .I don’t see them making glass necro even full zerker necro has good sustain. Hope you get what I am trying to say about damage.
Well, good to know you don’t seem to understand how exactly Necro is in PvE then.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Want to fill,adding Life Blast piercing and DS being power focused makes it hard for me to believe it’s pure dps. Even if it was I believe in more CC or condition sustain aka chill,weakness but it depends on new mechanism and mobs. Melee condition is missing tough unlike thief necro can afford to stay at melee even glass speced.
Marjory can already be seen using the greatsword as a power melee weapon, so a melee condi isn’t likely this expansion. Plus, I would much rather they fix PvE conditions before they add another condition weapon.
All depends on mechanism,one special thing I notice is damage separation war has great dps on GS due to lack damage on utilities and simpler sustain,necro has well,DS and Lich which explains lower dps on weapons. Kind of like ranger has AoE condi on utilities but poor on weapons.
Unless they are creating glass canon necro with high CD sustain,necro utilities should be blocked so the GS can get more dps .I don’t see them making glass necro even full zerker necro has good sustain. Hope you get what I am trying to say about damage.
Well, good to know you don’t seem to understand how exactly Necro is in PvE then.
Mmm lol I really need to see those we don’t necros groups or just want to get chosen with no regard to skill, I just explained why the dps feels low and how to fix it for the GS. Tell me do you see them giving AoE power damage on war with extra HP??? Unless they give necro ele or guardian like HP with no DS it’s not going to happen with full dps GS. If you don’t get that no one can help you.
Adding something we don’t already have would be closer to a melee condition weapon rather than power cleave which it seems they want daggers to fill as well as siphon…
DS holds necro in many ways but in pve it’s mobs and requirements issues not DS need to improve and add variety to those.
I wouldn’t really consider 2 targets to be a cleave weapon.
Want to fill,adding Life Blast piercing and DS being power focused makes it hard for me to believe it’s pure dps. Even if it was I believe in more CC or condition sustain aka chill,weakness but it depends on new mechanism and mobs. Melee condition is missing tough unlike thief necro can afford to stay at melee even glass speced.
Marjory can already be seen using the greatsword as a power melee weapon, so a melee condi isn’t likely this expansion. Plus, I would much rather they fix PvE conditions before they add another condition weapon.
All depends on mechanism,one special thing I notice is damage separation war has great dps on GS due to lack damage on utilities and simpler sustain,necro has well,DS and Lich which explains lower dps on weapons. Kind of like ranger has AoE condi on utilities but poor on weapons.
Unless they are creating glass canon necro with high CD sustain,necro utilities should be blocked so the GS can get more dps .I don’t see them making glass necro even full zerker necro has good sustain. Hope you get what I am trying to say about damage.
Well, good to know you don’t seem to understand how exactly Necro is in PvE then.
Mmm lol I really need to see those we don’t necros groups or just want to get chosen with no regard to skill, I just explained why the dps feels low and how to fix it for the GS. Tell me do you see them giving AoE power damage on war with extra HP??? Unless they give necro ele or guardian like HP with no DS it’s not going to happen with full dps GS. If you don’t get that no one can help you.
Comparing to Ele? They have the highest damage in the game and tons of utility lol. Necro GS would still be nowhere near that, and locking out utilies doesn’t actually make sense. Also, the specializations are going to be making changes to profession mechanics, so we don’t actually know how DS will be affected yet. Necro has no blocks, evades, or invulns, other classes do, and the only compensation Necro gets for it is DS. So no, Necros are currently underpowered compared to other classes, the only reason you’re really so against it because you want some condition melee weapon (which your same arguments can be applied to, by the way).
Unbelievable no I want them to get change DS and I recognize that DS and the mobs are the cause of the current situation since the extra sustain is not helpful in most of pve and why our healing is low. I only stated facts about the melee condi. And again do you see ele with big chunk of HP and an extra big chunk of HP?? No so they fit the system better through offensive sustain even in heals.
Unlike some I think both pvp and pve we have no idea what is the pve like in HoT thinking of experience like Silverwastes or Dry Top.
(edited by Sagat.3285)
Unbelievable no I want them to get change DS and I recognize that DS and the mobs are the cause of the current situation since the extra sustain is not helpful in most of pve and why our healing is low. I only stated facts about the melee condi. And again do you see ele with big chunk of HP and an extra big chunk of HP?? No so they fit the system better through offensive sustain even in heals.
Unlike some I think both pvp and pve we have no idea what is the pve like in HoT thinking of experience like Silverwastes or Dry Top.
Ele is balanced by the fact they have a lot of active defense skills. They have evades, blocks, invulns, plenty of access to boons, burst healing. Necro has none of this, and even a ‘second half bar’ doesn’t even really come close to those. Though I personally don’t mind losing deathshroud to have a good power greatsword with utilities that give nice group utility.
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