Map rewards, character progress and dungeons
in Guild Wars 2: Heart of Thorns
Posted by: NinjaEd.3946
break. I feel like they should be back by now..”
in Guild Wars 2: Heart of Thorns
Posted by: NinjaEd.3946
(This is just a list of things I hope to see in HoT given my experience after being at end game for far too long).
A while back they mentioned that higher level maps will reward players with mats specific to the zone they are in to help with crafting a legendary and making many of these zones a bit more relevant. I imagine they won’t stop there but I hope it is something they jump into immediately for the HoT expansion and not just for legendary crafting.
Leveling is hardly an obstacle in this game, between daily’s, dungeons, and hearts it can go by rather quick. So we are left with few things to work for in the end, skins and ascended gear. I think it would be a wise decision to make many of the skins (not LS specific) that aren’t easily acquired or no longer possible to be obtained by doing activities related to the zone they fit with such as completing many of the brawling mini events throughout the game (some in shiverpeaks with drunk norns, some in orr defending a raging champion, etc) to eventually get the full barbaric skin set vs crafting it, completing various high difficulty mini dungeons or mini bosses to get something like an ascended infusion of your choosing or a set of runes, etc.
To summarize, make this exploration not only work on lower levels to level faster or get a large number of lower tier crafting mats, but for those seeking end game to get the skins and materials/recipes for their gear. Don’t just stop at precursors! For the “unique” type of skins, make them untradeable but atleast bring them back even if the method to obtain them is drastically harder than previously introduced. Don’t punish late incoming players from ever working towards their dream look.
Additionally it’d be nice to look into more guild missions for each zone with rewards tailored to their location or type of event. Rewards for things not normally obtained such as a black lion chest key, mystic stones, high tier consumables/boosters, etc (something sought after by many). Even if the mission is just a highly upscaled version of an existing event such as defending the ascalon settlement in Gendarren fields but with siege and troops so larger guilds can test their capabilities. Make these activities only possible for those representing the guild that activated them so other players don’t upscale these events.
Lastly, the daily dungeon reward for doing each path should be adjusted as well to scale higher for doing the entire path. From skipping the first burrow in AC to zooming past the flame legion on the bridge towards crea irontooth there is a lot of content groups skip by just to get the path over with. If normally you would get say 1.5 gold for doing a speed clear on a path, doing these extra events within would grant you an additional silver per event and a few extra tokens. Make each step in a dungeon a part of this so for those who just want the base reward for speed clearing can go about it and those who want to go the extra mile can get a hefty bonus. For example with AC, breaking the first burrow would grant 25 silver. Defeating kholer would grant 50 silver. Defeating the troll would grant 1g, etc.
This can always be expanded on to make more events within such as collecting several relics in hard to reach areas or killing a certain mini-boss on the way that drops a consumable which aids later on in the dungeon in addition to the extra coin/token rewards at the end. Bring back side objectives and make them worthwhile.
in Guild Wars 2: Heart of Thorns
Posted by: Yumiko Ishida.3769
Couldn’t have expressed this any better! Things need to change to have things for the better in this game to be welcoming to those that want to experience everything and have the challenge of doing full dungeons with no skips, like me for instance.
Gold is no object for me, I want to actually challenge myself and killing everything in a dungeon and fight bosses without stacking, using the anet intended roles, etc.
Its going to fall on death ears like every other dungeon and content solution posted on this forum for the past two years sadly. As the company lack the man power to even do these great improvements.
As for me, I’m going to work on fully upgrading my guild and welcoming anyone like you or me that wants to start our own things like this maybe even give the money out from a guild collected pool as compensation to players that don’t think like you or me if they don’t want to just do longer runs for some of our better enjoyment of the game.
in Guild Wars 2: Heart of Thorns
Posted by: NinjaEd.3946
Glad someone agrees
I think a formula like this has plenty of room for expansion as far as adding future events to suit the “guild only” missions (perhaps make them instanced…. like a raid…. so outsiders don’t interfere with your efforts), as well as rewards that feel rewarding instead of a ton of blue/green gear and literal junk.
Unfortunatly gold still plays a huge role for many so I don’t think they can get out of that one but its still a great option given it has no real down side like fotm rings are (I have far too many I’ve already been tossing them to the npc).
They have the back pieces that make you go out and explore a little already, and they have the upcoming precursor crafting, I think its time they put these systems to their fullest potential in HoT and help remove a lot of the grind players have been breezing through for years now.
On a somewhat related note, I hope they also look into the world boss events to be a little more challenging as well as rewarding using tequatl as an example. Sure some lower level world bosses can stay moderately easy but the unique skins and titles, runes, etc all make the event feel like an actual world boss. Don’t make them all require a massive group otherwise people just won’t bother but make them take more effort than standing still spamming stability skills and pressing F at the end.
(edited by NinjaEd.3946)
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