Masteries are a cheap trick

Masteries are a cheap trick

in Guild Wars 2: Heart of Thorns

Posted by: Rikimaru.7890

Rikimaru.7890

Ok so this has probably been already mentioned but why is it that experience for central and HoT mastaries cannot be the same?
I mean they are already separated by different mastery point’s so why does the experience has to be too? We can’t even gain Spirit Shards anymore with any experience we gain now so what is the point?
Actually these are rhetorical questions – I know why. (And before you even say anything you should know I already have them all unlocked)

So why is that so? Well because it’s a cheap move to make people believe that HoT has actually a lot of new content. How does that work? Well if you want to master all the Maguuma masteries you need to spend a lot of time in the new areas. Thus it creates the illusion that there is a lot to do there.
Same thing goes for the new currencies – 3 (well actually 5) new currencies each earned in a different area. Yeah because grinding one area until you are ready to fall over isn’t enough.

So yeah this is all just to pretend there is a lot of content out there which actually doesn’t exist.

Masteries are a cheap trick

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Posted by: eldrin.6471

eldrin.6471

This expansion sold to us on pre purchase and without us knowing what we were buying has eroded the trust of players who have been loyal to this company since guild wars 1.If anet thinks its pre purchase sales are an indication of success.Id suggest they wait till the next time they try flog us a pig in a poke.

Masteries are a cheap trick

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Posted by: Ashen.2907

Ashen.2907

Hopefully what has been, “eroded,” by the consequences of buying a product sight unseen is consumer foolishness.

Masteries are a cheap trick

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Posted by: BellatorDeus.2310

BellatorDeus.2310

I think that HoT has a lot of content. The 3D (adding the vertical dimension) world is pretty revolutionary for MMORPG and will be the future of these games. As for masteries they are just a way to add leveling without increasing the level cap.

Masteries are a cheap trick

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Posted by: eldrin.6471

eldrin.6471

im at mastery lvl 163 and still dont thing adding 65mill xp grind is good for this game.
adding a few lvls would have been the honest way to do it.

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Posted by: Palador.2170

Palador.2170

I think that HoT has a lot of content. The 3D (adding the vertical dimension) world is pretty revolutionary for MMORPG and will be the future of these games. As for masteries they are just a way to add leveling without increasing the level cap.

It’s hardly revolutionary, and other games have done it better.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you don’t like the game, it’s sufficient to just say it’s not your cup of tea. I’m not sure why that dislike needs to be justified by finding a “metric” that shows that the game doesn’t have what you wanted.

It doesn’t matter if HoT has a lot of content or a little, if you don’t like the content that is there. It doesn’t matter if ANet listened to the right customers or to the wrong ones, if you don’t like how the game has evolved.

For me, HoT introduced a lot of stuff I wanted, a lot of stuff I didn’t know I wanted, and some stuff that I can’t stand. Plus, it’s stretched me to learn new things, get better at combat, introduced me to raids and new metas. So for me, that’s been a good value.

The rest of the stuff… eh, I don’t care. It’s there and I can avoid it (including grind), because I don’t feel I need to rush to get shinies. I’ll get them eventually.

tl;dr don’t like the game? don’t play and tell ANet what you don’t like. No need to justify your dislike.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Masteries are a cheap trick

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Posted by: Vayne.8563

Vayne.8563

It’s funny. I have mostly everything mastered and I still spend a lot of time in HoT zones…because I like the zones. I find myself spending less time in core zones because they’re too easy.

I don’t suppose it occurred to you that the reason there are people in those zones is because they’re having fun.

Masteries are a cheap trick

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

See…when they started talking about masteries, they sounded a lot like the rep grind from GW:EN to me. And, from my perspective, they pretty much are the same thing. The primary difference is that I’m gathering “mastery points” instead of hunting down the shrine that gives me the buff for whatever creature I’m killing.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Torolan.5816

Torolan.5816

I think that HoT has a lot of content. The 3D (adding the vertical dimension) world is pretty revolutionary for MMORPG and will be the future of these games. As for masteries they are just a way to add leveling without increasing the level cap.

Jump and run is not new in any way, Giana Sisters and Turrican are jump and run games that are probably older than the majortiy of people here, not to speak of arcade Donkey Kong. Maybe it is not new in MMOs, but that does not make it more bearable.

If HoT is the future of MMOs everywhere, this future will have to take place without me.

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Posted by: Ragnarox.9601

Ragnarox.9601

This expansion sold to us on pre purchase and without us knowing what we were buying has eroded the trust of players who have been loyal to this company since guild wars 1.If anet thinks its pre purchase sales are an indication of success.Id suggest they wait till the next time they try flog us a pig in a poke.

You sir are 100% right