So the current mastery cap is 161.
How come Anet didn’t cap off the masteries at lvl 100 or something? But i don’t mean cap as in you cannot progress anymore, the whole mastery system is about end game progression, and they can keep that notion by still allowing people to farm/earn all the masteries, but only have 100 points worth of masteries at any given time. You don’t really use all your masteries at the same time, so you can select which masteries you want to run depending on the content you are playing. This can lead into the concept of “Mastery Builds” and would reflect the core game’s skill system better than the current mastery system where you keep grinding to have that super high bragging number (cmon, I’m pretty sure thats what 90% of the people grind it for).
When new mastery lines get released in future updates, players will wound up with absurdly high numbers next to their names like 256, 430, 500 etc. which look kinda weird imo. So why not cap off the mastery to a nice round number but still keep the same functionality and system of end game progression. Ever since HoT hit, the game just became a grindfest and kind of lost that unique skill system the core game created.