Mastery Cap Without Gold in Adventures?
Mastery Cap Without Gold in Adventures?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
Which adventure?
No you dont not need every mastery point to reach the cap.
There are 22 excess mastery points currently for maguuma.
Which adventure?
Sanctum Scramble
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You sure ?
Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks
117 total for maguma completion
139 total masteries to attain
Which adventure?
Sanctum Scramble
Is that the one where you’re using the egg powers to jump around the chamber? I thought that was the better one.
Hoping for good RNG on Fallen Masks, barf.
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You sure ?
Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks117 total for maguma completion
139 total masteries to attain
The wiki is wrong. I counted the mastery points that I had left and then added them to what I currently have excess of. For example, the mastery point unlocks page still does not include the MP you get for killing Mayatl.
Mastery Cap Without Gold in Adventures?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You sure ?
Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks117 total for maguma completion
139 total masteries to attainThe wiki is wrong. I counted the mastery points that I had left and then added them to what I currently have excess of. For example, the mastery point unlocks page still does not include the MP you get for killing Mayatl.
Thus it’s fair to say there’s at least 20 mastery points in excess of what you need to max. (And so far, I’ve not found any difficulty in progressing without max.)
You only need to get five mastery points from adventures if you do everything else as there’s 25 extra mastery points for HoT.
You sure ?
Using the wiki it looks like 22
http://wiki.guildwars2.com/wiki/Mastery
http://wiki.guildwars2.com/wiki/Mastery_point_unlocks117 total for maguma completion
139 total masteries to attainThe wiki is wrong. I counted the mastery points that I had left and then added them to what I currently have excess of. For example, the mastery point unlocks page still does not include the MP you get for killing Mayatl.
Thus it’s fair to say there’s at least 20 mastery points in excess of what you need to max. (And so far, I’ve not found any difficulty in progressing without max.)
Pretty much. Each release of raids adds more mastery points than you need to unlock new masteries. We’ll see what LS3 brings but chances are it will be the same too. Fortunately there are enough easy adventures to earn mastery points in that there plenty of flexibility.
Ayrilana is right, I have maxed my masteries at level 166.
I still have 11 maguuma points left and a number of points that I have not completed:
1 from story act IV
5 from gold adventures
2 from first raid wing
6 from 2nd raid wing
so you have 25 mastery points you can miss out and still max it
Ayrilana is right, I have maxed my masteries at level 166.
I still have 11 maguuma points left and a number of points that I have not completed:
1 from story act IV
5 from gold adventures
2 from first raid wing
6 from 2nd raid wingso you have 25 mastery points you can miss out and still max it
Thank you for verifying what I found.
This leaves the question regarding which three mastery points are unaccounted for. I know for sure that one is Mayatl in VB. I believe its equivalent in AB (tarnished traitor?) also gives one but I’m not sure.
You can also get a mastery point with ley-line gliding at ley-line confluence. There’s a “light source” up above that you can glide to. I didn’t see any listed MP name that one I I could have swore that I got one from it. Perhaps people can verify and then we can get the wiki updated.
yes, mayatl doesn’t even have an achievement, but wiki says it grants a hidden mastery point, tarnished traitor does have an achievement but it doesn’t show a mastery point earned. so as potoni does grant one I think it must be those two and something went a bit wrong in the UI.
I think the gliding one you are talking about is accounted for, but the description on wiki is incorrect, it’s called pulse room glider and has a description on the wiki referencing the pulse room, when in game it is ley-line confluence
http://wiki.guildwars2.com/wiki/Tangled_Depths_%28achievements%29#achievement22
Mastery Cap Without Gold in Adventures?
in Guild Wars 2: Heart of Thorns
Posted by: Fade to Black.7042
To get gold in sanctum scramble you’ll need more than 3 hours.
As ekkue said, mayatl gives a mastery point. You can get a gold medal so easly doing flying circus in VB, Salvage pit, drone race in TD.
Just a few you can get gold by practicing 2 hours like ley line run at TD.
It’s possible to teach how to get gold and show all the short cuts and learn it sub 1 HR.
I think the gliding one you are talking about is accounted for, but the description on wiki is incorrect, it’s called pulse room glider and has a description on the wiki referencing the pulse room, when in game it is ley-line confluence
http://wiki.guildwars2.com/wiki/Tangled_Depths_%28achievements%29#achievement22
The wiki is quoting the in-game hint. Clarification would be in a separate article, if someone would write it. ;D
(Just got that one last night. About 30 seconds long)
(edited by Sariel V.7024)
Mastery Cap Without Gold in Adventures?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
It’s possible to teach how to get gold and show all the short cuts and learn it sub 1 HR.
No, it’s not. Speaking from experience, I can guarantee that it will take more than an hour to teach me, even if you flew out to my home and coached me in person. I simply don’t have the motor coordination or muscle memory to succeed at timed challenges where it’s critical to remember the location of the hazards|buffs|targets and be in the right spot at the right time, facing the right direction, using the right skill.
Part of why I have gravitated towards RPGs was to avoid exactly that sort of game style.
Now, I’m completely willing to accept that Adventures are going to remain in GW2 and will be required for certain masteries and/or collections. I hope that those who like or don’t mind them can accept that some of us will never be good at them, let alone enjoy attempting to get gold credit, not for love or money.
tl;dr it’s a lot harder for a minority of us than some folks would think.
I think the gliding one you are talking about is accounted for, but the description on wiki is incorrect, it’s called pulse room glider and has a description on the wiki referencing the pulse room, when in game it is ley-line confluence
http://wiki.guildwars2.com/wiki/Tangled_Depths_%28achievements%29#achievement22
The wiki is quoting in-game hint. Clarification would be in a separate article, if someone would write it. ;D
(Just got that one last night. About 30 seconds long)
no? the in game hint says ley-line confluence, that’s why i posted a screenshot
As I mentioned in another post I have not got gold in any adventure and I am at 166. I did every lane event in TD, every pylon event in AB, every camp event in VB and every lane event in DS. I also set up LFG for champions that give mastery points as well as getting every mastery in open world using dulfy. At the very least I have silver in most adventures.
In all honesty (my own perspective), just get silver then never do them again. You need silver not only for mastery points, but also for various gear like class based ascended pieces and ascended back pieces. So, silver then move on to something more enjoyable. Otherwise, I highly doubt I would have even bothered more than one or two attempts in most of them. The ones I got gold in, I’ll never do again. I am sure some people enjoy them. I am absolutely not one of these people. More so because it is a forced play to get the shinies. I would so much rather just have open-faced grind than these. If there were a way to grind to get the equivalent of bronze/silver/gold rather than play the adventures, or even pay a flat out bribe, I would do it in a heartbeat, no matter how ridiculous it is.
didnt read all but… there r few adventures that u can make gold or at least silver on the 1st/2nd try without a problems.
TD-drone race, spark race(?)(when u run as air elemental or whatever it is in ogre lane)
VB-gliding adventure, tendril adventure, beetle collecting or whatever it is near SV
AB- glinding adventure in tarir, lava adventure, mushroom race
easy golds. there r few more with easy silvers
and then I was doing target shooting, getting better, got to 29 and thought I got this on my next run. I was starting my last run and boom, time done. Game moved on. Adventures closed.
Lots of very negative language was directed towards the screen at Anet for these time gated adventures. Such a bad mechanic. I wouldn’t care if there were other options to get the mastery points that didn’t make/force these games on those that don’t like them or want them in a mmo.
(edited by Blude.6812)
1. The problem with mini-games in any game is that they almost always feature a different play style to the main game, you know, the game you chose to buy. If you wanted a racing/shooting/stealth/jumping game you’d have bought one.
2. The problem with putting significant rewards behind mini-games is: see 1.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
Mastery Cap Without Gold in Adventures?
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.
Why do they need to? Not everything in a game will be enjoyed by everyone.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.
Why do they need to? Not everything in a game will be enjoyed by everyone.
Which is exactly the point. The collections for the class specific weapons and the legendaries should be removed from the minigames for a simple reason…they are minigames. They aren’t the actual game and the skill sets they require is NEVER USED in the actual game. Thus, they shouldn’t be included for those things.
Giving them MPs? Hey, you don’t NEED those MPs to finish off everything so…sure…keep them.
Now if you say they need something special…I ask why? It is a minigame…the joy is supposed to be found in simply doing the minigame. They should not need to be bound up in every little thing, or even need a special thing. I would not be averse to them making skins you can only get from them however like the 8bit pixel weapons were made for another minigame.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.
Why do they need to? Not everything in a game will be enjoyed by everyone.
Which is exactly the point. The collections for the class specific weapons and the legendaries should be removed from the minigames for a simple reason…they are minigames. They aren’t the actual game and the skill sets they require is NEVER USED in the actual game. Thus, they shouldn’t be included for those things.
Giving them MPs? Hey, you don’t NEED those MPs to finish off everything so…sure…keep them.
Now if you say they need something special…I ask why? It is a minigame…the joy is supposed to be found in simply doing the minigame. They should not need to be bound up in every little thing, or even need a special thing. I would not be averse to them making skins you can only get from them however like the 8bit pixel weapons were made for another minigame.
I disagree with that as being a reason for the collection items to be removed. They are as much a part of the game as anything else. Just because you dislike them doesn’t change that.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.
Why do they need to? Not everything in a game will be enjoyed by everyone.
Which is exactly the point. The collections for the class specific weapons and the legendaries should be removed from the minigames for a simple reason…they are minigames. They aren’t the actual game and the skill sets they require is NEVER USED in the actual game. Thus, they shouldn’t be included for those things.
Giving them MPs? Hey, you don’t NEED those MPs to finish off everything so…sure…keep them.
Now if you say they need something special…I ask why? It is a minigame…the joy is supposed to be found in simply doing the minigame. They should not need to be bound up in every little thing, or even need a special thing. I would not be averse to them making skins you can only get from them however like the 8bit pixel weapons were made for another minigame.
I disagree with that as being a reason for the collection items to be removed. They are as much a part of the game as anything else. Just because you dislike them doesn’t change that.
I personally don’t mind them, so your thinking is already flawed.
It is just simply a matter of the fact these minigames need to be handled as consistently as every other minigame has been handled in this game. It is isolated and everything it rewards is only usable for things related to only it.
Thus people who want things that are in no way related tot he minigame that hate them, can actually get what they need in a manner that fits with the game.
What wrong with there being a different playstyle than the main game? Many of the activities in core are vastly different. The same goes for SAB.
What significant rewards are behind adventures? There’s the specialization weapon collections but other than that I can’t think of anything. Yes, you do need to do some to cap masteries but you only need 5 MP from them if you get MP from all other available sources.
SAB isn’t needed for anything other than SAB items. Adventures are required for various collections, for some mastery points, and obviously, whatever time ANet spent on adventures was time they didn’t spend on something else. For those of us who play MMOs to avoid the sort of gaming that adventures bring, it’s lose-lose.
I accept that adventures are here to stay and that I have to deal with them. I only ask that those that enjoy (or don’t mind) them accept that they aren’t easy, quick, or fun for some of us …and yet they are required to access the full breadth of the expansion.
And as I stated in the second paragraph, they’re only necessary for the specialization collections and you only need at most 5 MP from them if you get the rest from all other available sources.
Many MMO’s have mini-games. GW1 had polymock. They could have not done polymock and instead focused on other parts of the game. Clearly those that enjoyed polymock would have been disappointed.
There are people that enjoy adventures, there are people that do not, and there are those that don’t care either way. There will always be content in a game that some people do not like doing. The thing with adventures, and getting MP, is that you only have to do it once.
Than accept that they really REALLY need to remove anything from adventures required for the weapon collections/legendary/HP. Such things should stick to the type of gameplay that the game focuses on, not the mini games that diverge widely from it.
Why do they need to? Not everything in a game will be enjoyed by everyone.
Which is exactly the point. The collections for the class specific weapons and the legendaries should be removed from the minigames for a simple reason…they are minigames. They aren’t the actual game and the skill sets they require is NEVER USED in the actual game. Thus, they shouldn’t be included for those things.
Giving them MPs? Hey, you don’t NEED those MPs to finish off everything so…sure…keep them.
Now if you say they need something special…I ask why? It is a minigame…the joy is supposed to be found in simply doing the minigame. They should not need to be bound up in every little thing, or even need a special thing. I would not be averse to them making skins you can only get from them however like the 8bit pixel weapons were made for another minigame.
I disagree with that as being a reason for the collection items to be removed. They are as much a part of the game as anything else. Just because you dislike them doesn’t change that.
I personally don’t mind them, so your thinking is already flawed.
It is just simply a matter of the fact these minigames need to be handled as consistently as every other minigame has been handled in this game. It is isolated and everything it rewards is only usable for things related to only it.
Thus people who want things that are in no way related tot he minigame that hate them, can actually get what they need in a manner that fits with the game.
More of an incorrect assumption than flawed thinking.
What this comes down to is player opinions. There are those that feel adventures should be like how they are, there are those that feel adventures should not be like how they are, and then there are those that are indifferent. One thing to keep in mind is that these are all opinions and far from being facts. This game is how Anet designed it and if they wanted some collections and MP to be tied behind adventures in some way, then that is going to be how it will be. There is no rule set on what should and shouldn’t be a part of GW2 or any MMO for that matter. If there is some universal rule book out there, please link me to it.
It’s possible to teach how to get gold and show all the short cuts and learn it sub 1 HR.
No, it’s not. Speaking from experience, I can guarantee that it will take more than an hour to teach me, even if you flew out to my home and coached me in person. I simply don’t have the motor coordination or muscle memory to succeed at timed challenges where it’s critical to remember the location of the hazards|buffs|targets and be in the right spot at the right time, facing the right direction, using the right skill.
Part of why I have gravitated towards RPGs was to avoid exactly that sort of game style.
Now, I’m completely willing to accept that Adventures are going to remain in GW2 and will be required for certain masteries and/or collections. I hope that those who like or don’t mind them can accept that some of us will never be good at them, let alone enjoy attempting to get gold credit, not for love or money.
tl;dr it’s a lot harder for a minority of us than some folks would think.
Pretty much this.
Even getting silver or bronze in some of the adventures is a challenge and probably not in the cards for me. There are some disabilities such as TBI (Traumatic Brain Injury) that will preclude some from timed event or things that you have to memorize a pattern or route. Attention span, issues with short term memory etc. all play into it. So yes, some of us have to accept that we won’t be getting certain masteries or collections.
As Illconceived said it is obvious that Adventures are going to continue to be part of the game. It is nice for the folks who can do these things and I am glad they are having fun doing them. You do have to respect the folk that try for these achievements even if they are unable for some reason to complete them. I do not see any solutions for those who are unable to do them other than acceptance that some things in the game are just not going to be attainable.
The wiki is quoting in-game hint. Clarification would be in a separate article, if someone would write it. ;D
(Just got that one last night. About 30 seconds long)
no? the in game hint says ley-line confluence, that’s why i posted a screenshot
[/quote]
You’re absolutely right. ANet must have stealth fixed it at some point.