Mastery Experience

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: kamedin.4698

kamedin.4698

Please add The Silverwastes and Dry Top to the list of maps for HoT Mastery experience.

Central Tyria has:

  • 6 Cities
  • 26 Zones (28 counting SW and DT)
  • 8 Dungeons
  • Fractal Level 1-100
    for mastery experience meanwhile,

HoT has:

  • 2 Guild halls
  • 4 maps
  • 1/3 of a raid
    for mastery experience, so please add SW and DT to it so it doesn’t feel like a total grind.

PS: SW and DT are in the Maguuma Wastes which is pretty much just the outskirts of the HoT
PSS: HoT Masterys almost outnumber the Central Tyria ones by 2:1 but only have about 1/5 of the area to level them up when compared to the rest of Tyria

Lyscir – Main Engi
[????] – HoD

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: FogLeg.9354

FogLeg.9354

Not going to happen. HoT is suppose to be total grind.

Anyway, for me, there is enough xp to max out all masteries, I am just missing all those MP from HoT maps. If SW and DT only give xp, it does not change anything.

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: Uncle Dalty.8327

Uncle Dalty.8327

agreed… or make at least make gliding a world wide mastery since you can glide everywhere now.

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

HoT is suppose to be total grind.

People also used to complain about leveling in the core game being a grind. Some even expected to run straight through the personal story. Completing hearts in other starter zones was a common recommendation to play catch-up, but if you explored the maps however, leveling was never a problem. Likewise, if you explore HoT and complete all there is to offer, as in also doing all the events and adventures you come across, you shouldn’t have a problem with experience. Try to rush through it however and you’ll be forced to grind, but this time, you won’t have extra hearts. You do have daily adventures however, which are worth roughly 2.2 million xp per hour of gameplay, assuming you’re efficient. That is also the problem however. Adventures are a major source, the best source of experience, so for those that can’t handle them, they’re basically missing out on a free mastery line’s worth.

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

agreed… or make at least make gliding a world wide mastery since you can glide everywhere now.

Agreed.

I really don’t like the HoT zones, and I would prefer to just ignore them. But gliding is fun, and it extends into central Tyria, now. I’d love to finish getting further in my gliding mastery, but not at the cost of playing HoT.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: Avarice.2791

Avarice.2791

News flash, all MMO’s consist entirely of grinds. I’m not saying I disagree with gliding being a worldwide meta, but you really can’t expect to play this game without every goal you have in mind being some sort of grind.

Name anything MMO related, I dare you. It will be a grind.

(edited by Avarice.2791)

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: Palador.2170

Palador.2170

News flash, all MMO’s consist entirely of grinds. I’m not saying I disagree with gliding being a worldwide meta, but you really can’t expect to play this game without every goal you have in mind being some sort of grind.

Name anything MMO related, I dare you. It will be a grind.

RP.

Or, if you care to insist that’s not part of a MMO, then how about PvP?

Sarcasm, delivered with a
delicate, brick-like subtlety.

Mastery Experience

in Guild Wars 2: Heart of Thorns

Posted by: FogLeg.9354

FogLeg.9354

Game is grindy when you have to do stuff you do not want to do. It is highly subjective since people are different and like to do different stuff. Core GW2 has much more freedom, you can do something here or completely different things there and you still gain xp and materials and end up with similar stuff. HoT is different in that its all basically gated behind some very limited timeframes or maps or events or activities, and there is no other way, no other place, no other time to do those things. If you happen to like doing those things, its all fine, but if not, you are out of luck and it all becomes grind.