Mastery Point Refund Option

Mastery Point Refund Option

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Posted by: drgast.1469

drgast.1469

Just want to say that I wish I had the option to refund and respend my Mastery Points. I admit, this is because of a personal mistake on how I spent the points, but the option to respend would be nice.

When HoT came out I knew little about Masteries, like most people, and I didn’t think much about how to spend my mastery points. Notably, the Tyria ones. I got all of the pact commander ones and then started splitting between Legendary and Fractal. I didn’t realize at the time, however, that I would be short for the last couple tiers of each. In fact, I am 8 Tyria Mastery Points short of the last tier of Legendary Crafting, which is realistically probably the mastery i want most.

Look, I get I made a mistake and didn’t take the proper time to read through the masteries and count my points appropriately. I own that. I’d just like the opportunity to fix my mistake. Even if it were through some insanely priced item on the gem store that allowed me to respend my mastery points once. I have to think I’m not the only person out there who wishes they had this ability.

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Posted by: Phy.2913

Phy.2913

You can fix your mistake by earning more mastery points.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

The thing is, this suggestion would be open to exploitation – as in, the point of having them is you earn what you got.

If I only had say, 18 Mastery points, the refund option would allow me to first of all, get Ley Line gliding masteries, get some content done, then without further effort, I can then fully max out another set, say Exhalted to defeat the champion or whatever, then without more effort, the Nuhoch champion, all with the same 18 Mastery points.

Whilst others have been earning the full amount of mastery points fair and square. to just getting the mastery points, but also earning the XP!

Blood & Merlot [Wine]

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Posted by: Alone.1784

Alone.1784

You can fix your mistake by earning more mastery points.

Easier said than done as many of central tyria points are locked behind ridiculous 100+ hr achievements.

To OP hopefully they add the option at some point. Personally I’m not using mastery points even with maxed out xp lines as I want to save them incase a more useful line comes along.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

The ability to respect mastery points as needed defeats the whole purpose of having mastery points as gradual progression. Otherwise you just get 20 or so and then you can go anywhere, do anything.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: onevstheworld.2419

onevstheworld.2419

It’s not THAT hard to max out… the main issue is that you have to be willing to play a wide variety of content and ask for help if you can’t do it by yourself.

E.g.
LFG/friends can help with LS achievements.
Some guilds run Triple Trouble on a regular basis that you can join.
Fractals are a gold mine for achievements.
Map completion is long, but rewarding, plus you need to do it at some point if you’re planning on a legendary like OP is (I’m assuming the old legendaries here)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

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Posted by: DGraves.3720

DGraves.3720

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

Oh, someone sees the light… I’m impressed. Now come, let us go and complete all 8 pointless dungeons together with our empty LFG system. Nothing like duets?

I should have done Honor of the Waves when I had the chance.

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Posted by: Seera.5916

Seera.5916

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

Oh, someone sees the light… I’m impressed. Now come, let us go and complete all 8 pointless dungeons together with our empty LFG system. Nothing like duets?

I should have done Honor of the Waves when I had the chance.

I’d imagine there’s:

1. A subset who hate the way Masteries are earned and hated traits 1.5.

2. And a subset who hate the way Masteries are earned but liked traits 1.5.

3. And a subset who like the way Masteries are earned but hated traits 1.5.

4. And a subset who like the way Masteries are earned and liked traits 1.5.

Subset 2’s probably got the least number of players. These are the players who prefer character progression over anything else, even if they have a ton of alts.

Subsets 1 and 4 are likely the ones with the highest players. I had noticed the main reasons for hating both were the fact that it was gated behind content, esp content that was hard to trigger either due to needing an event to fail to trigger the necessary event or the event itself had to fail; or in the case of traits 1.5, was oddly set up (adept level traits needing map completion of a level 60+ map).

Subset 3 probably has more than Subset 2, but has less than Subsets 1 and 4. They’re the players that want progression, but don’t necessarily want to have to do the same very narrow thing over and over again on every character. That’s why they like the account bound masteries, but hate the character bound traits 1.5.

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Posted by: Haleydawn.3764

Haleydawn.3764

Easier said than done as many of central tyria points are locked behind ridiculous 100+ hr achievements.

To OP hopefully they add the option at some point. Personally I’m not using mastery points even with maxed out xp lines as I want to save them incase a more useful line comes along.

100+hrs for a few achievements? LS2 achievements are pretty easy apart from maybe 1, where I had to grab a guildie to give me a hand (wicked rodeo). I’ve not completed any of these expensive achievements or collected coins in DT/SW yet my masteries are maxed with points to spare. Look harder for where to earn more points as there are more earnable than spendable.

I for one hope they don’t add this option since gaining the points for the masteries isn’t as hard as it is being made out to be. As well as what penelopehannibal has said.

Kitten.

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Posted by: B Stiff.9341

B Stiff.9341

If its not that hard I looked and fond not that many ways to get them why not help me out if its so easy. its not easy to get a group to help you. when they getting nothing out of it

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Posted by: Haleydawn.3764

Haleydawn.3764

Dungeons and fractals have lfg tabs. Maybe post stating you’re going for achievements to get other people looking for the same thing. I’ve seen a couple over the last month or two.

Gw2 community (EU)regularly organise triple trouble and tequatl. They have a website with more info on. I’m unsure of what there is on US servers since I don’t play on them, but I bet there are big groups that do the same thing.

Join a guild and ask someone to help you. Not everyone will do something for no reward but there are others that like to help.

As I said apart from the Wicked Rodeo and obviously the dungeons which I pugged, I solod my achievements like many others did.

Kitten.

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Posted by: TexZero.7910

TexZero.7910

You can fix your mistake by earning more mastery points.

This guy gets it.

Play more.

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Posted by: drgast.1469

drgast.1469

You can fix your mistake by earning more mastery points.

This guy gets it.

Play more.

No offense, but i’m sitting at 123 mastery points spent. It’s not like I haven’t played at all. I don’t play as much as many people, but there does become a point where acquiring the mastery points becomes slightly problematic.

Like I said in my OP, I get that I made a mistake when I orginally spent my points, but I’m not sure I see the reasons for not allowing a reset. Make it a payable service in the store…charge $20 for it, I don’t care. If somebody wants to keep spending money to “abuse” the progression system who really cares? But for me, and anybody like me, who just want one reset, I don’t think it’s that big of a request. To me, it’s just like the upgrade extractor. It would be a store service.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You can fix your mistake by earning more mastery points.

This guy gets it.

Play more.

No offense, but i’m sitting at 123 mastery points spent. It’s not like I haven’t played at all. I don’t play as much as many people, but there does become a point where acquiring the mastery points becomes slightly problematic.

Like I said in my OP, I get that I made a mistake when I orginally spent my points, but I’m not sure I see the reasons for not allowing a reset. Make it a payable service in the store…charge $20 for it, I don’t care. If somebody wants to keep spending money to “abuse” the progression system who really cares? But for me, and anybody like me, who just want one reset, I don’t think it’s that big of a request. To me, it’s just like the upgrade extractor. It would be a store service.

I can see that you are frustrated and feel you have reached a wall of some sort. It takes 49 points to max core Tyria masteries and there are a total of 61 possible, a surplus of 12. I don’t see any that require “100+ hours” to complete.

So there are two options for breaking through that wall:

  • Wait for ANet to change the system to adapt to your personal situation.
  • Ask for for help in completing core masteries.

I’m not sure why you think that it will be easier or faster to focus on the first option, especially since people have explained why it would be problematic for ANet to offer the option (never mind the staff time to develop, balance, code, and QA the changes).

tl;dr what points do you have yet to achieve? Maybe some of us can suggest some ways to get them without you having to spend all your free time on unlocks.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Gregori.5807

Gregori.5807

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

Yes!!

I am not fussing about it because the trait issue taught me how far I will get.

~~On Blackgate since Beta~~
80s: Necro x2, Ranger, Warr, Guardian x2, Ele x2, Mes, Thief

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Posted by: TexZero.7910

TexZero.7910

You can fix your mistake by earning more mastery points.

This guy gets it.

Play more.

No offense, but i’m sitting at 123 mastery points spent. It’s not like I haven’t played at all. I don’t play as much as many people, but there does become a point where acquiring the mastery points becomes slightly problematic.

Not offended, but i don’t follow.

I’m sitting at 163 with an excess of 8….So i can’t say i’ve experienced that problem.
What i did experience was playing things, some i was good at other’s not so much. At the end of the day it came down to just playing though.

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Posted by: MaximillianVonSchatten.6278

MaximillianVonSchatten.6278

I’m at about a hundred after concentrating on mastery areas and strongboxes in HoT for a while, but have decided the Central Tyria mastery points aren’t worth the effort. I’ll never use the fractal traits and it sounds like the legendary crafting is just as grindy and expensive as without. I got my autoloot, leyline gliding, and poison, not sure what else I need.

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Posted by: Sonic the Hedgehog.5169

Sonic the Hedgehog.5169

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

Masteries per Character Progression is already to much work, Why do that and Map Completion the same time that’s to much work.

You know how long it takes to explore 100% of Tyria and do Masteries for each and every character, I might as well just stick to my main character and never play my alts again.

Map Completion is more than enough that we have to do it per character.

Sonic’s the name, speeds my game!
[img]http://i.imgur.com/jgensFl.png[/img]

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Masteries per Character Progression is already to much work, Why do that and Map Completion the same time that’s to much work.

You know how long it takes to explore 100% of Tyria and do Masteries for each and every character, I might as well just stick to my main character and never play my alts again.

Map Completion is more than enough that we have to do it per character.

I’m confused by your post:

  • Masteries are per account, not per character; there’s nothing you have to repeat for masteries.
  • There are numerous ways to gain XP for core Tyria and a greater relative surplus of mastery points.
  • Map completion isn’t required for masteries. The closest is Dive Master, which can be done on different characters.
John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Cyninja.2954

Cyninja.2954

Mastery points should never have been a thing in the first place. ANet pulled the trick of hiding progression behind specific content with traits 1.5. I’m seeing some of the same people who complained about this approach with traits supporting it with masteries. Apparently it’s OK if it’s account progression rather than character progression. To me, it’s a bigger steaming pile because a lot of the points are behind things like mini-games, silly achievements in story missions or lengthy/expensive collections.

Masteries per Character Progression is already to much work, Why do that and Map Completion the same time that’s to much work.

You know how long it takes to explore 100% of Tyria and do Masteries for each and every character, I might as well just stick to my main character and never play my alts again.

Map Completion is more than enough that we have to do it per character.

Mastery points, not Hero points. My guess is you are confusing elite specialisations with the mastery system, otherwise you make absolutely no sense.

On topic, there are currently 66 Tyria mastery points available total of which you will require 49 to max all the Tyria mastery tracks.

https://wiki.guildwars2.com/wiki/Mastery_point_unlocks
https://wiki.guildwars2.com/wiki/Central_Tyria_mastery_tracks

This leaves us with 17 mastery points which can be ignored. Going through that list, I see maybe 10 mastery points tops that are hard to get and/or require dedicated grind or vast amounts of gold [Fashion(1), all Legendary SW enemies (4), all the Tripple Trouble achieves (4)]. That leaves you with 7 more to spare which you can ommit.

Will this be doable in one evening? Probably not. But none of those achievements are in any way hard. Even the tripple trouble achievements are super fast IF you invest 5 minutes in finding an organised group which does the event regularly (gw2community still does him 3 times per day).

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Posted by: keenedge.9675

keenedge.9675

I’d imagine there’s:
1. A subset who hate the way Masteries are earned and hated traits 1.5.
2. And a subset who hate the way Masteries are earned but liked traits 1.5.
3. And a subset who like the way Masteries are earned but hated traits 1.5.
4. And a subset who like the way Masteries are earned and liked traits 1.5.

I’d imagine there’s a useful conclusion to the all of this pseudo set-theory ?

We used to be able to reset skill point distributions, so why not allow that for masteries like skills ?

Mastering story episodes is an extremely potent penalty to get a few extra Red points.

Maybe a one-time ‘grandfathered’ reset ability.

“John Spartan, you are fined one credit for a violation of the verbal morality statute”

(edited by keenedge.9675)

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Posted by: Astraea.6075

Astraea.6075

We used to be able to reset skill point distributions, so why not allow that for masteries like skills ?

Sorry but this is false. We never had the ability to reset spent skill points. Not even in GW1.

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Posted by: Cyninja.2954

Cyninja.2954

We used to be able to reset skill point distributions, so why not allow that for masteries like skills ?

Sorry but this is false. We never had the ability to reset spent skill points. Not even in GW1.

I think keenedge.9675 confused the old trait points (which were granted for leveling – see historic changes under https://wiki.guildwars2.com/wiki/Trait) with skill points (which are now hero points).

Also you are correct, neither GW1 nor GW2 has allowed free respecs of skill points with the exception of complete system overworks.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There is a simple answer to the question “Why not?” for Tyria Masteries. Player A uses the points he has to max out legendary crafting, makes the precursor(s) he wants, then resets and spends the points on Pact Commander.

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Posted by: Astralporing.1957

Astralporing.1957

Yeah, MP respec would be way too exploitable. Still, at least for HoT masteries, some reshuffling of points (or adding more alternate ways to get them) would be good. There are way too many locked behind higher levels of those annoying minigames.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There is a simple answer to the question “Why not?” for Tyria Masteries. Player A uses the points he has to max out legendary crafting, makes the precursor(s) he wants, then resets and spends the points on Pact Commander.

The point of “progression” is that you need to make choices about what’s important and then keep going. Take that away, and you remove one of the reasons for having masteries in the first place. We somewhat lucky in this game that very few choices in this game lock us into anything permanent.

This is another one of those situations in which there are plenty of reasonable opinions about whether progression is important, what types of progression are good, the specific implementation, and so on. However, it’s very, very unlikely that ANet is going to change things substantially and even if they are, it can’t be soon — it just takes too much time to create a balanced mechanic like this, with as many moving parts as it has.

Thus, regardless of how we wish masteries worked, we have to work with the system as it exists now.

So if you’re in the same situation as the OP, I think your best bet is asking for help in figuring out what masteries to work on and how to get them done with as much fun (or as little pain) as possible.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: General Health.9678

General Health.9678

I should have done Honor of the Waves when I had the chance.

You still have plenty of chances to do this.
If I was on the same time as you I’d run HotW as I enjoy it. I like all the dungeons except Arah and CoE and even those I’d do if it meant making up the numbers.

You still get dungeon tokens from completing a dungeon which to my mind means exotics to throw in the MF to make exotics I can sell on the TP, I’m sure other people feel the same.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!