Mastery System - An opinion

Mastery System - An opinion

in Guild Wars 2: Heart of Thorns

Posted by: Rexx.1805

Rexx.1805

My opinion on Maguuma Masteries:

I’m not against Masteries being grindy and gating content. However, I think the Mastery System could be improved a LOT. I would suggest looking at the various Masterys and “tiering” them according to the following premisses:

“Basic navigation masteries” - This are the ones that allow you to progress trough the Maps. They should be the first ones you can Train and take much less time, mastery points, and experience to complete than they do now. (Examples: Bouncing Mushrooms, Itzel Poison Lore, Nuhoch Wallows, Exalted Markings, all Gliding Masteries)

“Merchant Masterys” - The ones that give access to the Merchants of each Race. Should take a bit longer to complete than the first “tier”. But nothing too grindy.

“Utility Masteries” - The ones that provide a QoL to your characters but nothing essential. Should require more exp and points to complete and it’s ok if they are a bit grindy. (Examples: Exalted Assistance, Speed and Adrenal Muchrooms, Exalted Gathering)

“Challenge Masteries” - The ones that let you challenge a Champion of the respective Race to rip some (hopefully very good!) rewards. This is where the GRIND should be with BIG chunks of exp and many mastery points needed. Long term investement in order to get big benefits. (Examples: Nuhoch Proving, Exalted Assistance, Itzel Champion)

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