Mastery tracks and difficulty of enemys

Mastery tracks and difficulty of enemys

in Guild Wars 2: Heart of Thorns

Posted by: Setz.9675

Setz.9675

I’ve posted before how mastery tracks level up too slowly and I have to get back on that stance. After getting 2nd tier of gliding and first tier of mushroom jumping the jungle became easyer to walk through and the pressure of getting the other masterys asap to actually be able to play in the HoT map went down. So the experience requirement is probably good where it stands now (for me atleast).

Then enemys and boss fights.

The enemys in HoT are difficult but not over the top (Im not kidding), read the description below the hp bars on enemys and let your brain work.

One thing is uncertain yet but it’s a little feedback about Living story 2. The shadow of the dragon boss fight (chapter 8 ), is a good fight overall but, the fight itself is far more about performing puzzle elements than actually fighting the dragon. Not inherently bad but the ratio of fighting vs puzzle is leaning heavily towards the puzzle which takes away from how awesome and how dynamic combat in GW2 can be.

Entire post is just opinions, don’t take it too seriously.