Maybe rename TAUNT to avoid confusion?
Theres a big tooltip telling you what Taunt is if you hover over it. I doubt people can get confused considering its wrote across their screen. All they have to do is use their eyes if they’re confused.
Maybe rename TAUNT to avoid confusion?
in Guild Wars 2: Heart of Thorns
Posted by: Fred Fargone.3127
It is obviously not the same mechanic as taunt in other mmorpgs, but most of the people will ignore that simple fact and WILL be 100% sure that trinity in pure form is returned in GW2.
I think simple renaming to “Anger” or something like that will help to avoid confusion.
Eh, I didn’t think that. Now that you mention it… No, I can’t think of why I should think that. I don’t know, maybe I’ve just played too many games, but taunt isn’t always linked to some heavy melee class pulling the mobs while backline deals OP dmg.
Anyways, “anger” just doesn’t sound as cool to me. =/
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
It is obviously not the same mechanic as taunt in other mmorpgs, but most of the people will ignore that simple fact and WILL be 100% sure that trinity in pure form is returned in GW2.
I think simple renaming to “Anger” or something like that will help to avoid confusion.
no need for that. those people just have to learn how to read instead of going apekitten the moment they hear ‘Taunt’ and assuming things based on That Other MMO.
Gunnar’s Hold
I think enrage sounds a lot better personally, and it sort of fits the way this status effect acts. When I think taunt, I just see someone getting a bit mad. When I think enrage, I see them going absolutely berserk and ignoring all their skills except their auto attack.
Edit: And honestly, the argument of people confusing taunt goes both ways.
(edited by Lazaar.9123)
Yeah I’d agree, taunt implies a whole aggro mechanic that isn’t in play with that ability.
In RPGs a taunt usually, well, makes enemies more likely to hit you, not just in wow, but in other RPGs like Final Fantasy.
Not that they can’t establish their own nomenclature, but they don’t exist in a bubble. If I had no idea, I’d assume taunt would increase aggro not reverse fear.
That said, not sure what a better alternative is.
Yeah I’d agree, taunt implies a whole aggro mechanic that isn’t in play with that ability.
In RPGs a taunt usually, well, makes enemies more likely to hit you, not just in wow, but in other RPGs like Final Fantasy.
Not that they can’t establish their own nomenclature, but they don’t exist in a bubble. If I had no idea, I’d assume taunt would increase aggro not reverse fear.
That said, not sure what a better alternative is.
http://wiki.guildwars2.com/wiki/Aggro
Aggro system been in the game. you just have no way of seeing it.
This should have been obvious to players that play Elementalist,Engineers or Ranger, by now, because Bears, Trimmer Turret and Earth Elementals have natural taunts already for holding Mob AI aggro.
Denial is heavy now that Anet added a player casted taunt…SMH
Yeah I’d agree, taunt implies a whole aggro mechanic that isn’t in play with that ability.
In RPGs a taunt usually, well, makes enemies more likely to hit you, not just in wow, but in other RPGs like Final Fantasy.
Not that they can’t establish their own nomenclature, but they don’t exist in a bubble. If I had no idea, I’d assume taunt would increase aggro not reverse fear.
That said, not sure what a better alternative is.
http://wiki.guildwars2.com/wiki/Aggro
Aggro system been in the game. you just have no way of seeing it.
This should have been obvious to players that play Elementalist,Engineers or Ranger, by now, because Bears, Trimmer Turret and Earth Elementals have natural taunts already for holding Mob AI aggro.
Denial is heavy now that Anet added a player casted taunt…SMH
Never said there wasn’t aggro in the game, well aware of how it works. Just said this taunt function doesn’t directly influence aggro like it does in most other games,thus potential confusion.
Maybe rename TAUNT to avoid confusion?
in Guild Wars 2: Heart of Thorns
Posted by: Duke Blackrose.4981
I’d rename it just because Taunt is a stupid name. How about Enraged?
Yeah I’d agree, taunt implies a whole aggro mechanic that isn’t in play with that ability.
In RPGs a taunt usually, well, makes enemies more likely to hit you, not just in wow, but in other RPGs like Final Fantasy.
Not that they can’t establish their own nomenclature, but they don’t exist in a bubble. If I had no idea, I’d assume taunt would increase aggro not reverse fear.
That said, not sure what a better alternative is.
http://wiki.guildwars2.com/wiki/Aggro
Aggro system been in the game. you just have no way of seeing it.
This should have been obvious to players that play Elementalist,Engineers or Ranger, by now, because Bears, Trimmer Turret and Earth Elementals have natural taunts already for holding Mob AI aggro.
Denial is heavy now that Anet added a player casted taunt…SMH
Never said there wasn’t aggro in the game, well aware of how it works. Just said this taunt function doesn’t directly influence aggro like it does in most other games,thus potential confusion.
well actually nobody knows how aggro work but Anet.
I’d rename it just because Taunt is a stupid name. How about Enraged?
I thought Enrage would be better too, personally. That’s sort of what it does is make people reckless and aggressive.
Warlord Sikari (80 Scrapper)
You could also just play the game, and know how it works.
Who cares about the random knee-jerk fools who can’t be kitten d to read details and also happen to despise any possible notion of dedicated tanking?
Maybe next we should cater to koalas who, if they were capable of playing the game or communicating discontent, would be greatly offended by the game’s lack of koala representation.
Eh, I’m not confused by it. Taunting is a pretty common thing in RPGs. I just think enrage would be more fitting for what it does and sounds cooler and much less basic.
Warlord Sikari (80 Scrapper)
I like “taunt” and think it very descriptive. You taunt a player, they blindly run toward you swinging their weapon. Between that and the tooltip I don’t think there should be any confusion. I also don’t think they should rename their things to accomodate miconceptions due to other games.
Yeah!
Rename it to “Aggro” !
:v
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I think taunt and confusion are good together. Keep the name.
It’s basic comprehension. Or is it going to be too difficult for some players to understand that two similar things can have the same name but act differently?
Taunt forces target change, and makes foe run to you.
Whats confusing about that? I dont get the concern..
its very similar to what other MMO’s taunts do. I explained this already. In other MMOs Taunts is also only temporary and only forces full threat for the duration before anybody can grab the threat again.
Some Classes’ pets like I mentioned above already have built in aggro control. We just dont have access to numbers on the threat chart like in other games….
Maybe rename TAUNT to avoid confusion?
in Guild Wars 2: Heart of Thorns
Posted by: IllegalChocolate.6938
It actually serves the exact same function as other MMORPGs, a control ability that snaps aggro to the caster and is well within lines of the GW2 trinity ideal, control, support, damage.
What is the concern now? its not like it gets affected by stats or anything, well aside from condition duration I mean.
Yesterdays PoI show they used the word tank quite a few times, taunt sounds fitting to me.
Yesterdays PoI show they used the word tank quite a few times, taunt sounds fitting to me.
They used the word tanky, not tank. Different things. ArenaNet have made it very clear that they don’t want Guild Wars 2 to be a holy trinity game, people need to move on from definitions from other mmos.
(edited by Lazaar.9123)
Yesterdays PoI show they used the word tank quite a few times, taunt sounds fitting to me.
They used the word tanky, not tank. Different things. ArenaNet have made it very clear that they don’t want Guild Wars 2 to be a holy trinity game, people need to move on from definitions from other mmos.
I think w/experience any mmo player can come to the conclusion every mmo has a different way of incorporating taunt, tank,….trinity soft, light, hard to fit their combat style/mechanics.
It’s also fair to think GW2 will never be a hard trinity like so many like to associate w/WoW.
Taunt, tanky, tank..etc, players can make a play on words all they want it’s what it’s.
(edited by Wetpaw.3487)
Maybe rename TAUNT to avoid confusion?
in Guild Wars 2: Heart of Thorns
Posted by: Benjamin Mahir.7986
…renaming it might have other benefits I didn’t think of before reading the first few posts in this thread.
Taunt is an action, not a state someone can be in…. how to best express this.
You Confuse someone to instill Confusion in them, making them Confused.
You Scare someone to instill Fear in them, making them Afraid.
You Burn someone, to instill Burning in them, making them Burnt.
You Immobilize someone to instill Immobility in them, making them I mobilized.
The point is that conditions are either nouns or adjectives, not verbs. The only exception to this are when they are a verb in addition to being a noun or adjective.
You Poison someone to instill Poison in them, making them Poisoned.
You Blind someone to instill Blindness in them, making them Blind.
You almost trip up when you do it for Torment, but that sentence can be written two ways.
You Torment someone to instill Pain in them, making them Tormented
You Torment someone to instill Torment in them, making them Tormented.
So what do you get if you apply the same sentence structure to Taunt?
You Taunt someone to instill Anger in them, making them Enraged.
You Taunt someone to instill Anger in them, making them Taunted.
There is no condition where someone can have Taunt or be Taunt. Therefor Taunt as a condition should be renamed to Anger, Enraged, or Taunted. Confusion with some perception of the holy trinity doesn’t have anything to do with it; grammatical consistency is the answer.
They should name it the Anti-Zerker Build: Condition One. with all the crying about LOL
Theres a big tooltip telling you what Taunt is if you hover over it. I doubt people can get confused considering its wrote across their screen. All they have to do is use their eyes if they’re confused.
Nope. First of all people don’t read tooltips before complaining. This has been going on since the dawn of time.
Secondly, a lot of these people came from WoW or XYZ mmo where they have a threat system for aggro, and taunt means something specific to those games. GW2 comes along and adds something called “taunt” even though it’s not exactly the same, and people freak out. That’s just how misconceptions work. All we can do is keep explaining to them how GW2 is not WoW or XYZ mmo.
What games have you been playing OP? Calling a status condition like this taunted is quite standard. Enraged, aggitated or furious would be more confusing, because fury is already something completely different. My biggest issue is that I’m expecting this to get treated similar to fear, except with all the aggitation being replaced with death circles.
With Mordremoth having the mind domain, it’s likely they wanted something like taunt to better display it (and possibly turn our own allied players against us using it). It’ll hopefully show better than Zhaitan’s “shadow” domain anyway.
“There, it’s dead and it’s never coming back!” – Famous last words
I’m also for a rename.
Taunt sounds silly (like being said above, it is an action, not a condition)
I’d rather go with terms like:
- Wrath
- Rage
- Inconsideration
- Imprudence
- Impulsivity
- Aggressivity
- Pugnacity
All of these would be a thousand times better in my opinion, than Taunt
“Im going to posion you”
“Im going to burn you”
“Im going to fear you”
“Im going to confuse you”
“Im going to torment you”
“Im going to chill you”
“Im going to stun you”
“Im going to daze you”
“Im going to immobilize you”
“Im going to bleed you”
“Im going to ______ you”
In my opinion it has to be an infinitive to sound right. so Taunt: “I’m going to Taunt you” makes sense. “I’m going to provoke you” “i’m going to enrage you”
Anything else to me sounds silly.
“Im going to posion you”
“Im going to burn you”
“Im going to fear you”
“Im going to confuse you”
“Im going to torment you”
“Im going to chill you”
“Im going to stun you”
“Im going to daze you”
“Im going to immobilize you”
“Im going to bleed you”
“Im going to ______ you”In my opinion it has to be an infinitive to sound right. so Taunt: “I’m going to Taunt you” makes sense. “I’m going to provoke you” “i’m going to enrage you”
Anything else to me sounds silly.
Taunt is an effect not a condition.
“Im going to posion you”
“Im going to burn you”
“Im going to fear you”
“Im going to confuse you”
“Im going to torment you”
“Im going to chill you”
“Im going to stun you”
“Im going to daze you”
“Im going to immobilize you”
“Im going to bleed you”
“Im going to ______ you”In my opinion it has to be an infinitive to sound right. so Taunt: “I’m going to Taunt you” makes sense. “I’m going to provoke you” “i’m going to enrage you”
Anything else to me sounds silly.
Taunt is an effect not a condition.
Since we are arguing linguistic ascetics, i fail to see how this is pertinent?
“Im going to posion you”
“Im going to burn you”
“Im going to fear you”
“Im going to confuse you”
“Im going to torment you”
“Im going to chill you”
“Im going to stun you”
“Im going to daze you”
“Im going to immobilize you”
“Im going to bleed you”
“Im going to ______ you”In my opinion it has to be an infinitive to sound right. so Taunt: “I’m going to Taunt you” makes sense. “I’m going to provoke you” “i’m going to enrage you”
Anything else to me sounds silly.
Taunt is an effect not a condition.
Since we are arguing linguistic ascetics, i fail to see how this is pertinent?
Because it doesnt apply in that context.
Source say : “F*** You” towards target.
:Target was Taunted :
Thats the actually context.
not “I going to Taunt you”
Thats the difference between a Condition and a Status Effect.
Again, ill point out. I’m not commenting on anything about the skill, the effect, the condition, the status effect, the class… anything related to the game. I am just saying that if we are to rename the skill, it should be a verb and not as some others have suggested, a noun or adjective. Like, I wouldt mind them renaming Quickness to Haste, and Swiftness to Quickness. Im not commenting on anything other then a preference of word choice. Taunt could be a character class for all I care.
Fixate would probably be a more appropriate and less confusing word to call it.
Fixate would probably be a more appropriate and less confusing word to call it.
Now that I think about it, I agree Fixate would be a better name for the effect. However, I think “Taunt” would be the best name for a skill which causes the effect; most likely a warrior shout.