Megasever guilds and wvw
Not that we have been made aware of. I hope not because it will create a mess, if you can join 5 different guilds you can literally just hop from server to server to play WvW and completely decimate the already problematic balance issues.
Cause too many problems. Which server do the players go to? The leader? What if they have more than one leader, each on a different server? What if the guild hands leadership over to someone else who is on a different server? Will the people playing be kicked from WvW? Will they change sides? If the new leader’s server was on an enemy side and players leave WvW and come back will they now be on the enemy side?
ANet may give it to you.
Servers should die. Alliances should replace them and Guilds should be able to declare their allegiance per season/quarter/whatrver. You should only be allowed to rep one guild for wvw per season unless you quit the guild entirely. This would resolve issues and make it so anyone could play with their guild.
Servers should die. Alliances should replace them and Guilds should be able to declare their allegiance per season/quarter/whatrver. You should only be allowed to rep one guild for wvw per season unless you quit the guild entirely. This would resolve issues and make it so anyone could play with their guild.
Or, or players could join WvW guilds on the server they reside, and have fun that way. Of course optionally they could all pay to move to the server that this cross-server guild decides on.
Servers should die. Alliances should replace them and Guilds should be able to declare their allegiance per season/quarter/whatrver. You should only be allowed to rep one guild for wvw per season unless you quit the guild entirely. This would resolve issues and make it so anyone could play with their guild.
I already had a similiar idea. This whole WvW system is not really effective and with a different system it could be so much better.
I mean why do servers get points in the nighttime where almost nobody is playing? At that momemt the server with the most players and the fastest way of acquiring structure gains the most points and you rarely meet enemies.
Imagine a full map mostly with players going for a win instead of personal loot in a shorter match. Wouldn’t that be much more epic? Make the system more to the direction of PvP with actual matches that go on for multiple hours instead of a week and give the guilds of the winning alliance (and the players who helped with the win) interesting rewards based on their current ranking.
Winning match-ups right now isn’t really important for the personal player. Sometimes losing actually means “better loot” for the next week when your server can destroy lower tier servers.
Also one thing that has nothing to do with what I said. Why isn’t there at least one server in EU which has no server transfer cost? Why would anyone PAY gems to help a lower tier server? I think there should always be at least one server which you can join to for free (the lowest tier/lowest WvW population server).
Worlds are just a convenient way to group people in permanent teams. There’s no way to have consistent matches and build up team loyalty if anyone can swap in and out easily.
Thus in order to remove “world” as a requirement, ANet would have to completely change the way that WvW works. I don’t think that’s practical.
the problem is caused by anet’s megaserver…
anet need to fix it, is not the players’ job to do so.
Henge of Denravi Server
www.gw2time.com