Mighty/Resilient etc. infusions are obsolete?
in Guild Wars 2: Heart of Thorns
Posted by: Ggizzer.9354
Q:
in Guild Wars 2: Heart of Thorns
Posted by: Ggizzer.9354
Q:
I find it pretty upsetting that after “maxing” out my characters with the very expensive upgraded offensive/defensive infusions (5 agony/5 stat of choice.), they are basically obsolete. It is impossible to achieve the 150 AR cap if one decides to not use the +7 versatile infusions in each piece.
It would be nice for GW2 to at least allow us to upgrade our preexisting infusions to +7. Otherwise, close to 700g down the drain.
Furthermore, I don’t even understand why something like a +21 agony infusion even exists in the game. It is highly unrealistic and would ultimately require over 1,000,000 +1 agony infusions/ thermo cat reagents. It just seems silly to me.
it’s an infinitely extensible system, so there was no reason not to include it really.
in Guild Wars 2: Heart of Thorns
Posted by: Turiya Raver Xll.7068
It would be nice for GW2 to at least allow us to upgrade our preexisting infusions to +7. Otherwise, close to 700g down the drain.
I couldn’t agree more. The work and/or gold involved patiently farming ancient bones for the vital versions and powerful blood for the power versions etc. has to be taken into account. Perhaps it can be the new vendor (who gives out the +7s) can upgrade to +7 agony and leave the +5 (vitality, power etc) part alone? or even better if 100 bones (or whatever) gives 5 vitality (which works out as 20 bones per point) then the vendor accepts 40 bones to make it a + 7/7 ?
OLD
6 piece of armor with +5 = 30
6 x trinkets +5 = 30
weapon 2 x +5 = 10
14*5 =70 (so that was the old max requirement of 70 AR in total). 80 Short of the new 150 AR.
NEW
6 piece of armor with +7 =42
6 x trinkets +7=42
weapon 2 x +7 =14
14*7= 98. 52 short of the new 150 AR.
So a difference of 28 more AR that players using the old infusions have to make up. I am too scared to look on the TP to find out how much a 28 AR infusion would cost me, just because I happened to spend time/effort and money making the 5/5 in the past…so if i want to keep my vital/power infusions I have to find someway of making up the 28 difference…I am sure the devs did not intend for this to work out punitively so fingers crossed a patch in the near future will help out.
(edited by Turiya Raver Xll.7068)
in Guild Wars 2: Heart of Thorns
Posted by: Veneratio.1980
Yep. This royally ticked me off too.
in Guild Wars 2: Heart of Thorns
Posted by: Turiya Raver Xll.7068
Now that the new system has settled in and we have infused and attuned, the math works out as 14 pieces with +5 = 70.
Backpack and rings with +16 in each (3x) infusion slot. Rings with +16 in each (2x) attuned spot to give 150 AR. A +16 infusion currently, at time of typing, on the TP is 1,299g each =6,495g in total.
Compared with using 14*7=98, 52 ar split between 5 slots = +10*3 (infused slots), +11 *2 (attuned slots)
+10 ar on tp, at time of typing, 14.7g = 44.1g
+11 on tp, at time of typing, 31.4g= 62.8g
106.9g in total.
Difference is 6,388.1g for using the hybrid +5s instead of the cheap +7s.
I have to admit I am totally confused as to why, for approx 20 power (or equivalent) and approx 500 health (or equivalent) depending if your back-piece and amulet are offensive or defensive the cost is 6,388.1 gold.
I have to admit I was hoping this would be addressed when the fractal patch came along with the winter patch but it appears this was not, nor was the final tier of the backpiece
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.