Disclaimer: I called this a mini review because I’ve only been playing it for a few days, not because it’s short.
As someone who held out on buying Heart of Thorns until excited enough by Path of Fire to pick up both, I thought I’d say a few things about how Heart of Thorns feels after having avoided it.
I’ll start off by saying I’d give it a thumbs up. I’ll get to the rough spots, but overall it really felt like an evolution of the core elements of Guild Wars 2.
The first thing I did was start up the story in order to unlock the Mastery system. It’s been a long time since I did season two, but I still felt like I was walking in on the aftermath of that devastating finale.
Zones
Verdant Brink is really cool, and I think is the highlight of the expansion. I had a lot of fun exploring as much as I could even without gliding or any other mastery. It’s a great zone that really sells the idea of picking up the pieces of the failed attack, and it’s pretty intuitive to explore. I just finished exploring it and I had a lot of fun. The canopy gave me a little trouble thanks to how the meta effects it, but once I got a hang of it, it was the best part.
Auric Basin is pretty cool, but I have some more issues with it. The waypoints are more annoying in this zone. I traveled down the entire western side of the zone on one character, only to detour to help some players with an event before I got any waypoints, and then found myself stuck in that area because I didn’t have the Exalted mastery to get out, forcing me to travel all that way again.
Tangled Depths is an absolute nightmare. I’ve heard this is not exactly a rare opinion, but I find it a huge shame since Verdant Brink did the same multi-leveled concept so beautifully. I’ve seen a lot of discussion about the map not displaying the layers well, but I think that’s only a symptom. The zone itself is designed less intuitively than anything else in the game. Huge, epic paths that look like they’d go somewhere, just abruptly turn into dead-ends. The map has some really nice areas, but it’s just not fun to traverse.
I only showed up for the tail-end of the meta in Tangled Depths and we pulled it off, but the chat got extremely toxic. I was surprised, as I haven’t seen that level of anger elsewhere in the game, and not even in the other Heart of Thorns maps.
I haven’t done anything in Dragon Stand yet except step inside the zone. I’m not looking forward to it though honestly. It sounds like a really nerve-wracking meta. I like the big bosses, but I hate having so much riding on a fight.
Mastery
The Mastery system is a lot more intuitive than it sounded when I heard it described. It’s a neat little system that really does an interesting progression that doesn’t have the bad parts of an increased level cap while still giving you something to work for. Also, it doesn’t make me feel guilty about playing alts, which this game has always been better about than other MMOs, but occasionally has its moments.
The one concern I have about the Mastery system is going forward. Mastery being divided by area makes sense considering the context of the abilities you unlock through it, but it’s already kind of annoying that I only make progress on the next mastery I need for the Heart of Thorns story while I’m in those zones, and while I’m in the old zones I’m making progress on completely different things. It’s going to feel really weird playing Path of Fire and essentially having Heart of Thorns completely frozen while I’m diving into the new stuff.
Elite Specializations
So far I can’t say much about these. I’ve decided to wait for the Path of Fire one on my main, and I’m still getting a hang of them on the two characters I’ve picked the Heart of Thorns ones for. I’ve never been very good at making builds or decks, so it’s hard for me to really appreciate what new options I might have. Despite things I’ve heard about them really changing the class, they don’t feel that different so far. Berserker feels the most different so far, and only in the fact that it’s super flashy, not that it plays differently.
The one thing that bugs me, though, is how many skill points they need. For my main, who has World Completion, it was no problem at all. For my alts, especially my newest one, it felt like the game had raised its level cap. Suddenly these characters I had that were more or less on par with my main, suddenly had to scour the maps for hero challenges in order to try out the new stuff that I wanted them to be defined by going forward. It’s nice that the Heart of Thorns hero challenges give 10 skill points, but this only helps so much. On my newest character, I quickly ran out of challenges that he could easily get to or accomplish without significant assistance. I ended up just spending a whole evening grinding out old skill points one by one.
General
I like the expansion overall. I probably would have been underwhelmed if I had paid the launch price, since I feel the frustration gets too far once you enter Tangled Depths, but there is a lot of great evolution here, and I hope that the rough spots were learning experiences that are improved in Path of Fire.
When I first walked into Verdant Brink, it was magical. I really felt like I had stepped into something new. It might be funny for people who got Heart of Thorns when it was new to hear, but I was legitimately surprised. I’ve been logging in fairly regularly this whole year and doing stuff that’s been around forever and been content with it, but this really opened my eyes to what can be done in the future.
I actually wasn’t that excited about Path of Fire when I bought it, looking at it more from the perspective of “well Nightfall was my favorite campaign and this looks interesting enough for its price”, but now I’m a lot more interested to see where this game can go, not just where it is.