Missing an ending
I agree that the story has no end what so ever. It is like reading a good book without the last ten pages. The story is incredible, and the last mission is good from many perspectives. But then there is no closure to it. A very small cinematic with no talking. It ends abruptly, thus feels unfinished and possibly rushed… too bad. I know there is going to be a season 3 of LW, but they definitively need to put a dot at the end of this sentence, because it feels quite incomplete and very unsatisfacrtory.
Well… you can’t have a “and they lived happily ever after” moment because it’s a continuing story. Season 3 will start where this one left off. The party at the end of the personal story made sense because until that time no one had ever killed an elder dragon, and that win came without very many serious costs.
This time though, the destruction and personal losses experienced have been much bigger and as a result it would be a bit weird to be all “party time!” Plus, we are far more aware that there is still a lot left to be done. And lastly, the ending left a huge question which is quite possibly very worrisome. I just think a part here would have felt really out of place.
Never meant a happy ending, but for me that is the easiest way to explain what was missing. I think season 3 will come but that doesnt give it an end now. Till now the endings in gw2 were.
First story → Let’s kill the next dragon
Scarlet → Mordremoth awakens (→ let’s kill meordremoth)
But that’s what I am saying, they’ve switched to an episodic format so there aren’t really endings anymore. We wrapped up what we expected to do, but now we’re looking ahead to the next thing. The only real ending we’ve seen was at the end of the Personal Story and that’s because they’ve switched formats.
But that’s what I am saying, they’ve switched to an episodic format so there aren’t really endings anymore. We wrapped up what we expected to do, but now we’re looking ahead to the next thing. The only real ending we’ve seen was at the end of the Personal Story and that’s because they’ve switched formats.
that’s no excuse. an episodic format means they need to include a sequel hook, not just leave it at that.
LS1 ended with mordremoth waking up, the sequel hook is “prepare for the dragon”, LS2 ended with the pact fleet crashing and the sylvari turning, the sequel hook is “prepare to enter the jungle”
HoT ended with the egg glowing, the sequel hook is…“go check the egg”? but checking the egg does nothing, it’s unchanged.
it lacks an ending AND it lacks a decent hook for LS3, we need either closure or an immediate identifiable threat.
Well… you can’t have a “and they lived happily ever after” moment because it’s a continuing story. Season 3 will start where this one left off. The party at the end of the personal story made sense because until that time no one had ever killed an elder dragon, and that win came without very many serious costs.
This time though, the destruction and personal losses experienced have been much bigger and as a result it would be a bit weird to be all “party time!” Plus, we are far more aware that there is still a lot left to be done. And lastly, the ending left a huge question which is quite possibly very worrisome. I just think a part here would have felt really out of place.
Nobody spoke about a happy ending. But every story you tell, might it even be only one part of another story, has to be coherent, and either end at the “END” with a proper ending OR make you want to read more with a proper escalating cliffhanger construction. I won’t spoil anything here, but basically, in HoT, they just let everything down the moment you gave the final blow to the last boss. Litterally. It could have been ok if we had a few other things happening before, but they did not happen; the construction of the narrative was leading the player to a catharsis (like all stories should), only the catharsis did not come here. You give the last hit, and a 15 sec silent cinematic pops showing the egg reacting to your hit. That’s it. Not a single dialog afterwards. Nothing. And Season 3 is not an excuse. It would be like taking the last five minutes of any episode of any series you know, and attach it to the beginning of the following one. There was no “oh, we did it, let’s check on our guys that are still fighting above/below us” nor “We have lost people, let’s take a minute for them now that we are done” nor “We have to get out of this hell now; let’s regroup to camp and ANALYSE THE SITUATION at this point (= catharsis)”… nor a simple reaction from our group to what we just did! See…? No catharsis. Even just these lines would have been enough, and certainly the minimum required. Yet we do not have them.
(edited by Bogdanus Magnus.8143)