Back in fractured, we were introduced to the fun and frustrating concept of Mistlock Instabilities.
In HoT, we’re getting 50 new fractal scales… and 50 new Instabilities.
Thus I feel it is time to revisit an old but good thread:
So, post here your insane, challenging, silly, or just plain unfair mistlock instabilities for Fractals 2.0: The path to triple digits!
I’ll start with an updated post from the old thread!
- Button Mashing Using a skill places a random different skill on cooldown. Thief skills consume a random amount of initiative. Revnant skills consume a random amount of energy.
- Skill lock: You can not change skills.
- Weapon lock: You can not swap weapons, Attunements, Kits, or Legends.
- Down, but not out: Enemies have half as much HP, but revive themselves after 10 seconds unless there are no alive enemies within 2400 units.
- Scatter!: All enemy attacks have a 20% chance to cast fear or taunt. 10 second internal cooldown.
- Canthan Plague: All enemies explode when killed, leaving a persistant pool of poison. This pool spreads over time and is permanent.
- Vessel of Agony: One player is selected at random as the Vessel. Stepping within 500 units of this player (visible red circle) will add stacks of agony to any friendly players. When the vessel dies, another player is made the vessel. The vessel changes at random every 30-60 seconds, and each time the entire party leaves combat.
- Vessel of Fear: As Agony, but with 5 secs of fear for approaching the vessel.
- Vessel of Weakness: See above, but with 20 seconds of weakness.
- Vessel of Metagaming: See above, but with 20 seconds of Taunt.
- Business as Usual: You gain stacks of agony when not within 100 units of another friendly player.
- You Can’t Touch This: Approaching downed allies while in combat will launch you and the downed ally 200 units away from each other.
- Number One Stunner: The player with the most HP, calculated as a percentage of total HP, is stunned every 20 seconds for 20 seconds. If multiple players are tied for most HP, the stunned target is chosen at random. This stun can be removed normally.
- Mistlock Instability Instability: The party is afflicted with a random mistlock instability whenever a member enters combat, or the entire party leaves combat.
- Combo Breaker: Performing a combo finisher deals 10% of your maximum HP as agony damage.
- Mawdrey III: When enemies are killed, they spawn an elite Mordrem vine in a random space within 1000 units
- Down the Rabbit Hole: Fractals are filled with a large number of rabbits. When killed rabbits become Spectral Vaettir hostile to the party.
- Through the Looking Glass: Reflect skills also reflect friendly projectiles.
- Grave Digger: Enemies will regain HP when killed over time. Enemies must be buried with the Shovel to prevent revival. There is only one shovel.
- Stack Exchange: When killed, enemies revive allies within 400 units at full HP. Moving within 50 units of another player kills you instantly.
- Closer: Enemies are immune to ranged attacks.
- Farther: Enemies are immune to melee attacks.
- Game of Zones: Red and blue zones randomly appear in the fractal, and change places every 20 seconds. You may not use skills outside of red zones. Skills and resources only recharge in blue zones.
- CITIZENS!: Your party is immune to enemy attacks and you are accompanied by a non-combatant Consortium survey team. When a member of the survey team takes damage, suffers a condition, or is granted a boon, it is in stead applied to a member of your party at random. (Custom VO?)
- Smile!: Your party is granted an experimental Consortium Aggression Mitigator (C.A.M.) The holder of the C.A.M. may use it to Place the Smiling debuff on a target once every 10 seconds. Only targets with Smiling take damage or are affected by conditions. Targets afflicted with Smiling become neutral until struck. (Custom player VO?)
- Crab Battle: All enemies are replaced with a Veteran Karka.
- Madness Deux: Your party is persued by Scarlet Briar (As she appeared during the invasion events) who will appear and disappear at random intervals. (Custom VO?)
- Phase Two: Every time the party leaves combat, Horrik appears and bombards the fractal for 20 seconds with cannon fire as in the cannon phase of the Mai Trin fight. (Custom VO?)
- Apples: The fractal rains fruit. Enemies or allies that touch the fruit are healed. All other heals have no effect. (Custom Tibalt VO?)
- Adventures in Babysitting: The Lupikids join you in the fractal. If the Lupikids’ fear meter becomes full, they and you are extracted immediately. Maintain control of their zone of influence to stave off fear (Same mechanic as the event, Custom VO?)
Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)