Mistward Armor dye issue
The female pieces look like Arah Token reskin of the heavy armor w/ exposure to sideboobs. That wee bit exposure alone guarantees some sales. I did not like this armor over Arah counterpart. And Arah pieces dye well for my taste.
From what I can tell, the Dye slots haven’t been totally mapped out correctly yet..
If you have some armors on that have 4 dye channels for example, channel 1, 2 and 4 are used but not 3.
I would say this might have been intended, to keep people from playing around with them too much, and remember, most of these links don’t function properly yet (IE: Give a accurate tootip link), the armor could still be in the last few polishing phases.
Guild Leader of Covenant of the First Flame [Soul].
From what I can tell, the Dye slots haven’t been totally mapped out correctly yet..
If you have some armors on that have 4 dye channels for example, channel 1, 2 and 4 are used but not 3.
I would say this might have been intended, to keep people from playing around with them too much, and remember, most of these links don’t function properly yet (IE: Give a accurate tootip link), the armor could still be in the last few polishing phases.
If anything, this would make early critique more pertinent. I’m voicing the direction that I would like for them to take the armor in the last few polishing phases, if, indeed, there are any polishing phases left for it.
I agree 100%. There is honestly no reason why each and every armor piece shouldn’t utilize 4 dye slots and use them intelligently by regions. You have the channels, put them to use. It only takes a bit more time in the grand scheme of things and offers infinite more customization for armor.
Datamined doesn’t mean complete.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
…It only takes a bit more time…
I wonder. I notice that early armors tended to have more dye channels (at least if they were gem store armors.) I’d be interested to know how much work is really involved.
From what I can tell, the Dye slots haven’t been totally mapped out correctly yet..
If you have some armors on that have 4 dye channels for example, channel 1, 2 and 4 are used but not 3.
I would say this might have been intended, to keep people from playing around with them too much, and remember, most of these links don’t function properly yet (IE: Give a accurate tootip link), the armor could still be in the last few polishing phases.
If anything, this would make early critique more pertinent. I’m voicing the direction that I would like for them to take the armor in the last few polishing phases, if, indeed, there are any polishing phases left for it.
True! Did not think of it that way… however, I got some new info…
Apparently, certain dye channels are not the same across all armors… For an example. the Carapace Boots 1st dye slot will not actually dye the Mistforged Boots, in fact, none of the dye channels on the Carapace Boots will.. However, the Phalanx Boots 1st dye channel can…
Makes you wonder how the dye system is really set up in the background…
Mind you, I’m not saying this is bad or anything, just interesting!
Guild Leader of Covenant of the First Flame [Soul].