More healing power statsets?
It will never, ever happen for reasons I even agree with, but I’d love to see armor with selectable stats (i.e. 300 stat points to allocate how you see fit.)
I don’t know if you know that there IS a Power, Precision, Healing combination named Zealot. With it’s power as main you get pretty damage and good critical, just your Ferocity isn’t that high which will lead to less powerfull crit hits.
Also healingpower isn’t a main stat so it won’t have such a priority.
Ferocity is the worst represented stat, there is not even a Major combination with it.
for healing we have:
Zealot = damage (which i’m using to mix and match some stats)
Nomad = full tank
Cleric = tanky and lower damage
Apothecary = tanky and condition
Maybe a Condition damage, Power, Healing (Precision as 4th maybe) set would be something new, so you get allround damage with healing.
Before you considering going with a healing power set i’d suggest you check out the coefficients on your healing skills/traits. I’ve found healing power to be the absolute worst scaling stat in the game. I actually run celestial and I struggle with if the extra stats are worth it because healing scales so poorly.
I don’t know if you know that there IS a Power, Precision, Healing combination named Zealot. With it’s power as main you get pretty damage and good critical, just your Ferocity isn’t that high which will lead to less powerfull crit hits.
Woups, I kitten ed…
Edit: Really, deerp is censored?
(edited by Shuai.7435)
Before you considering going with a healing power set i’d suggest you check out the coefficients on your healing skills/traits. I’ve found healing power to be the absolute worst scaling stat in the game. I actually run celestial and I struggle with if the extra stats are worth it because healing scales so poorly.
That regen scaling though ^^