My BETA Feedback

My BETA Feedback

in Guild Wars 2: Heart of Thorns

Posted by: araskell.9018

araskell.9018

Firstly, I haven’t seen a general BETA feedback thread where I can post, so I made a new one. Secondly, english is not my native language, so sorry for any errors! Thirdly: I played the second beta event from 3:30 – 5:30 PST.

1.) Bugs: I haven’t seem many, and none of those that I saw were gamebreaking, but the ones I saw were kind of immersion breaking.
Pics are here: http://imgur.com/a/fdMHY
The first is that in one of the capture points in the Shrounded Ruins area the marker on the floor was off, that is, one of the corners of the marker was on a stone hanging out of a cliff some meters above the players head. (the event was over before I could take a screenshot, so epic paint skills ftw!)
The other was that the name of an enemy was displayed as numbers
But the more serious one is that at the entrance of caves the lighting wasn’t working properly. It was just a black stripe on the entrance of the cave, same happens when I’m in the cave an look to the outside.
Edit: I totally forgot about this: is it supposed to happen that an allied NPC gets the vengance buff from mordrem? http://imgur.com/ga1CviV

2. General Impressions:
It’s was too easy. The were one or two situations were I feeled that I’m not gonna make it. I would like to see that things get harder, I do not know if later maps are harder, but if this is the general tone of the difficult of the xpac, I’m already a little disappointed… The boss fights in the story part were way too easy as well, never had any problem with them.
No rewards from events: I thought that in all new maps events will give chests, so If they are not implemented yet, this is not an issue, but if these are the final rewards (some karma and some copper), I feel its nor really worth doing these events, as they reward me something that I have no use for (karma).
The atmosphere is awesome! I really liked exploring the ruins. I didn’t like the northen part of the map as much, but that’s because I don’t really care about the Itzel/Nuoch/Hylek in general.
As far as I understood, the night was supposed to be dangerous, but I never felt threatend by anything. Again, make it more difficult. I really liked how it slowly grew darker by the time it was almost nightfall. Very atmospheric! It had some feel of urgency to complete events before night comes.

3. Enemies: Not really much to say about them. I really liked the ones where you have to attack from behind, I was constantly positioning myself to hit them
The Vengance buff is an interesting idea, but I feel it didn’t matter much in the end. They were killed as fast as the others before them. I’m also not sure what this buff does: does it give more stats (power/toughness/vit/etc..) to the enemy? If yes, maybe buff it a little (some 20 – 30% ) to make it more of a difference.

Lunas Deathwish | FA WvW – [BOMB]

(edited by araskell.9018)

My BETA Feedback

in Guild Wars 2: Heart of Thorns

Posted by: araskell.9018

araskell.9018

4. Specific Events:
The one were we have to wait to blow up the rocks so Laranthir can go into the Ruins and a Charr is laying some explosives, I thought it was a little too long waiting doing almost nothing. The enemies were killed way too fast. Solutions: Either shorten the event time to about 75 – 80% of the actual event time or make it way more difficult. Maybe spawn some veterans as well on top? People were killing the mobs below with the rifles too fast as well.

The pit where you have to collect salvage: I’m not sure if that was one of the so called adventures (I would rename them to Challenges, i feel that’s more appropriate). its a nice idea, but as a necro who has limited access to stability I feel I couldn’t complete even the bronze tier. I just gonna assume people will stack stability before going into the pit so they can pick up the salvage. Maybe with the new Reaper Shroud 3 skill I could do it, but that is something to be seen. I supposed we will be able to interact with the environment in Reaper Shroud as we can in Death Shroud at the moment.

The one were there Pale Reavers were attaking a big Mordrem who was on the other side of a chasm: Is the mordrem supposed to be respawing consantly? It feelt really unrewarding to protect the allies (which was really easy) just so the mordrem respawn again for the fifth time. I think that was a part of a greater event to kill some giant Vine or something, because the mordrem was putting some kind of shield on that giant Vine, so the reavers had to kill it so other people could kill the Vine with mortars (?).
i would be cool if we, the players could pick up a rifle an help kill the mordrem putting up the shield. The event felt too passive for my personal taste. Also, I felt a little frustrated that I could go to the other side were other people were standing. I know there is a destroyed natural stone bridge, I think it would be cool to have an event to make one untill nightfall. maybe the Mordrem forces could destroy the bridge at the beginning of the night.

5. Revenant:
My impression is that especially the skill where one puts a road on the ground that grants stab is too op at the moment. Again, as a necro with very limited access to stab I was really jealous about that skill for some specific events.

6. Masteries:
I feel the time to progress in on of the tracks is ok. If it were less, people woild have all the masteries very fast and this is supposed to be the new past lvl80 progression system. if it takes too long, it becomes a grind. I feel the pace is well balanced

tl;dr: I liked what was shown, just make the events/enemies harder

Lunas Deathwish | FA WvW – [BOMB]

My BETA Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’m not sure if this is true for this beta or not, but I know for other short betas, they made things easier so people wouldn’t keep dying over and over, particularly while playing a new profession. Again I don’t know if that’s the case here, but it’s worth mentioning.

My BETA Feedback

in Guild Wars 2: Heart of Thorns

Posted by: nathanjameson.3542

nathanjameson.3542

“Congrats and welcome to the Beta! You will spend most of the time face-down in the dirt waiting for your friends to revive you, because the closest uncontested WP is on the other side of the map, until they die as well, at which point you will exit the Beta event in disgust.”

Karma Express – Norn Guardian commander

My BETA Feedback

in Guild Wars 2: Heart of Thorns

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

“Congrats and welcome to the Beta! You will spend most of the time face-down in the dirt waiting for your friends to revive you, because the closest uncontested WP is on the other side of the map, until they die as well, at which point you will exit the Beta event in disgust.”

Celestial weapons and armor with dolyak runes and knight’s accessories… How?

My BETA Feedback

in Guild Wars 2: Heart of Thorns

Posted by: araskell.9018

araskell.9018

I’m not sure if this is true for this beta or not, but I know for other short betas, they made things easier so people wouldn’t keep dying over and over, particularly while playing a new profession. Again I don’t know if that’s the case here, but it’s worth mentioning.

Didn’t know that. I hope its true, because I really felt it was too easy. Of course i don’t want it to be extremely difficult, but I would like to feel challenged.

Lunas Deathwish | FA WvW – [BOMB]