(edited by araskell.9018)
My BETA Feedback
4. Specific Events:
The one were we have to wait to blow up the rocks so Laranthir can go into the Ruins and a Charr is laying some explosives, I thought it was a little too long waiting doing almost nothing. The enemies were killed way too fast. Solutions: Either shorten the event time to about 75 – 80% of the actual event time or make it way more difficult. Maybe spawn some veterans as well on top? People were killing the mobs below with the rifles too fast as well.
The pit where you have to collect salvage: I’m not sure if that was one of the so called adventures (I would rename them to Challenges, i feel that’s more appropriate). its a nice idea, but as a necro who has limited access to stability I feel I couldn’t complete even the bronze tier. I just gonna assume people will stack stability before going into the pit so they can pick up the salvage. Maybe with the new Reaper Shroud 3 skill I could do it, but that is something to be seen. I supposed we will be able to interact with the environment in Reaper Shroud as we can in Death Shroud at the moment.
The one were there Pale Reavers were attaking a big Mordrem who was on the other side of a chasm: Is the mordrem supposed to be respawing consantly? It feelt really unrewarding to protect the allies (which was really easy) just so the mordrem respawn again for the fifth time. I think that was a part of a greater event to kill some giant Vine or something, because the mordrem was putting some kind of shield on that giant Vine, so the reavers had to kill it so other people could kill the Vine with mortars (?).
i would be cool if we, the players could pick up a rifle an help kill the mordrem putting up the shield. The event felt too passive for my personal taste. Also, I felt a little frustrated that I could go to the other side were other people were standing. I know there is a destroyed natural stone bridge, I think it would be cool to have an event to make one untill nightfall. maybe the Mordrem forces could destroy the bridge at the beginning of the night.
5. Revenant:
My impression is that especially the skill where one puts a road on the ground that grants stab is too op at the moment. Again, as a necro with very limited access to stab I was really jealous about that skill for some specific events.
6. Masteries:
I feel the time to progress in on of the tracks is ok. If it were less, people woild have all the masteries very fast and this is supposed to be the new past lvl80 progression system. if it takes too long, it becomes a grind. I feel the pace is well balanced
tl;dr: I liked what was shown, just make the events/enemies harder
I’m not sure if this is true for this beta or not, but I know for other short betas, they made things easier so people wouldn’t keep dying over and over, particularly while playing a new profession. Again I don’t know if that’s the case here, but it’s worth mentioning.
“Congrats and welcome to the Beta! You will spend most of the time face-down in the dirt waiting for your friends to revive you, because the closest uncontested WP is on the other side of the map, until they die as well, at which point you will exit the Beta event in disgust.”
“Congrats and welcome to the Beta! You will spend most of the time face-down in the dirt waiting for your friends to revive you, because the closest uncontested WP is on the other side of the map, until they die as well, at which point you will exit the Beta event in disgust.”
Celestial weapons and armor with dolyak runes and knight’s accessories… How?
I’m not sure if this is true for this beta or not, but I know for other short betas, they made things easier so people wouldn’t keep dying over and over, particularly while playing a new profession. Again I don’t know if that’s the case here, but it’s worth mentioning.
Didn’t know that. I hope its true, because I really felt it was too easy. Of course i don’t want it to be extremely difficult, but I would like to feel challenged.