My Beta feedback

My Beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Lucius.2140

Lucius.2140

Bugs:

  • Killing the mordrem hydra was bugged sometimes, Larantir tropos didnt snipe the mobs buffing the Hydra, at the first hydra in witch this mechanics applicate.
  • Charr Mesmer shield stuck in the forearm (big let down for charr mesmers, fix fast please)
  • Itzel chain events: Collecting food for the Itzels: sometimes the food cests didn’t get count as full when they become full.
  • My main charr Mesmer, parked in the pvp lobby, unlocked mastery points two times when I logged on him (his not a beta character).
  • Supplies in the pact reunion camps have a “ 596302” message instead of a numeric indicator of the advance in supplies. (they still have a 5th rank icon).
  • Champion terragryph mordrems have the “Pact supplies 581998” message in map (when you put the cursor over they event indicator).
  • Adventure: Burn the vines: Got my silver mastery point after getting to 98 or more vines burned, but I completed silver like 5times before and didn’t get it.
  • Larantir chain of events: After finishing to plant explosives in the part where you can use rifles, you need to escort laranthir and the charr aviator npc, but after getting to the ruins, and the charr talked about she doesn’t wanting to have Laranthir out of her sight, we are supposed to go up the ruins, but they stop moving (seems to work sometimes, not sure totally).
  • Mordrem Husks: Invulnerability until they defiance bar gets to cero its listed as a buff with this name and description: “584162” in the icon, normal name of this is below the husks names (normal mob skills and passives descriptions are working, the problem it’s the icon).

Map:

Overall fun, different and verticality make it more exciting , “real” and definitively gives more content to the map(in less than x2 ratio of course, but still. Hoping to see more layers.)

Mastery points: Give us a map indicator for the mastery points that are permanents and get filled if you have got them.

Missing some of that “secret nod points” like in vainilla, giving some accessible for jumping mushrooms, gliders and jumping would be cool.

Events:

  • Day:

The chain events are consistents with the theme and overally good (check bugs).
Itzel chain events:

Buring wyvern eggs in the fanatics hyleks camp: Was a litle boring in my opinion, toke too long (more replays needed).

Wyvern fight: It didn’t scale properly and he died in 1 minute (Fix the scaling please)- layed it one time.

Day its absolutely chain event centric, it needs more events that doesn’t have to do with the chain events.

  • Night:

Night need more drama in my opinion, missing pact members, pact members needing help, silvary betrayers, etc. In overall id dint like night.

The huge problem here its about lost pact reunion camps, I think every lost pact camp could have a recover event starting with pact soldiers or pact survivors you need to help or in the basic recoverable camp. Also make this camps have not only the clean this area or cap this zone mechanic, but also the: “Kill the mordrem leader to disband them”, that could make more variation (3 types of recuperation!).

The existence of pact soldiers make night less camp center and allow more roaming and exploration, same with the champion events, supplies events and random spread supplies however it isn’t enough to make exploring the map more enjoyable. This its specially true since when you lost camps, the “fun and action” get reduced to less points and the soldiers, that are fine, but can be tiring at long (check my suggestion at the start of “Night” for a possible fix for this.

My Beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Lucius.2140

Lucius.2140

Adventures:

Overall they are better than hearts, more interesting and more “challenging” than the hearts in general. A good improvement over the original formula and much better having them than not (compared to 80 vainilla maps that don’t have adventures).
An explanation of how to unlock adventures, if necessary specific adventures, would make the game better (I can find it for myself, but the less unnecessary barriers for players to enjoy and join the content: the better). It said you (notification) and demonstrate when they are unlocked (icon- went when it was unlocked but couldn’t play, is it related to day/night cicle?, I think I prefer it to said when the adventure can be played), time, the how its important.

General tutorial could be in a tip tutorial window.

Allow us to have better acces to the leaderboards: actual position (now we only can see it every finished adventure or I saw it when I had a relatively good score, not sure if it’s a bug) guildies and friends position, plus top three players (only option right now).

Adventures specific feedback:

  • Burn vines:

Don’t see much potential for repetition after getting gold here, except for a nitch group of gamers. I have problems with the controls + flames visuals for the autoatack of the flamethrower on my charr: I use the hold right mouse to turn the character direction, but when I do the flamethrower points a litle towards the floor. The problem its that it makes the flames to go for the floor (meaning they have a odd direction, I cant see well what they are burning and lastly I need to go more near to the vines to burn them).

Seems to be related with the camera angle.

  • Salvaging pit: Don’t see much potential for repetition after getting gold here, except for a nitch group of gamers.
  • One extra for the replayability could be some kind of extra rewards based on your performance:

Example: Bronce: 1 trophy, silver (after first time): 2, gold (after first time) 3, after that, for every improvement over gold you could get a small buff consumable rewards (1 extra magic find per one minute, or such). Been the reward a consumable so players can use them after they finish replaying adventures, etc.

139 burns vines: 3 trophies
140: 3 trophies + 1 magic find buff per one minute
141: 3 trophies + 2 magic find buff per one minute.
And such.

Or: 150: “Vine burner” title!.
And a collection:” Adventures titles”, reward: “Master adventurer” title!.

Masteries:

Overall the necessary experience seems to be according to what you expect for level 80 upgrades. The actual masteries seems to contribute to make the game more interesting.

The total experience for going to level 80 its: 4,860,359, in comparison the masteries seems to go for values way bigger than that one (perhaps 50 or 60 times bigger?). I’m aware the experience you get in higher level areas its bigger, but it seems like an appropriate start. This means the horizontal progression will have some length. Still if you secure this with one or two more mastery lines, it will be cool.

The quality of some, specially gliding, its really great and they add so much to the game.

On a note about gliding: Charrs like skirts armors and clothes have the side effect of allowing to see the charr underwear when his gliding -.- .

I think your tutorials are very good for players that need them, however they need to have a tip windows, to be accessed again, it would be very helpful to their porpoise to have the option to reread them and read them when you want or need them. It would be cool if you give us back the old tip window and the old tutorial tips with it.

Mobs:

The improvement of the difficulty of the mobs its noticeable. They are tougher and more unique, the AI seems to be better. I think as they are now they have an appropriate level of difficulty for the first map of the expansion, some mobs could have tweaks:

  • Smokescale veteran and +:

Give vulnerability every hit it does (its important to make vets and champs more difficult in more than only stats), this way a smokescale veteran need to be dodged, blocked, etc, more properly, specially in its shadow step mode.

As they are, the method to fight smokescales its: get out of the aoe mist; evade, etc. the shadow step mode; burst + repeat if necessary.

If you give them “put vulnerability on hit” , the shadow step mode will become more important to dodge, since normal attacks could have give you vulnerability, and the fast and dangerous one of shadow step mode, will add more, so the more you fail in this part, the easier you will die.

This means the player need to understand better the enemy to take a veteran and at the same time it will give more hints to learn to fight it.

My Beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Lucius.2140

Lucius.2140

Chronomancer

Overall fun, the aoe wells help to make the profession even more complete.

The f5 it’s a very strong skill that requires the opponent to counter it.

Didn’t play enough pvp to said if its balanced or not, still: phantoms respawn after first shatter, alacrity + shatter give you a clone, f5 + f4 for distortion to prevent stuns, etc. as a counter for it, seem to be the principals in my need to check list.

That an a combination of lockdown Mesmer with the f5 for and extra shatter against tough enemies.

Conclusions:

Hot tries to fix most of the problems within the game:

  • Mobs difficulty: Need some tweaks but its overall a nice improvement, the level of difficulty in the open world seems to be fitting, at least considering the transition for most of the player base and that MMOs open world its generally easy, at least its not aggravating easy now.. Now we need the challenging content.
  • Map system: seems to be working, but without the rest of the map and the rewards, I cant review it properly.
  • Verticallity: It gives more content and inmersion. Hoping to see other layers.
  • Masteries: At least middle term goals provided for them, good horizontal progression, funny and meaningful.
  • Chronomancer: Excellent addition to the Mesmer kitten nal, need to be checked in case of balance issues – its important to have most fixed before the release.
  • Adventures: More incentives needed for replaying and progress after gold.
  • Map exploration: Need some tweaks, its too centric on chain events, night needs more work.
  • Bugs and systems: Need some polishment.

My Beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: zrangon.6415

zrangon.6415

Too difficult for me. Die continually even tho Beta character with food stronger than any of my regular characters. GW 2 beta played every minute I could ( and more than I should ) this I rapidly lost interest . Already regretting paying out for expansion
The one adventure I found that was active said couldn’t play with active stance but couldn’t switch off revenant stances.
Told I had 2 unspent mastery points . Wanted to spend them on gliding—saw some people who seemed to have done this but for me didn’t matter what I did couldn’t seem to use them—maybe I just didn’t understand what I was supposed to do but I left and right clicked everything in sight

My Beta feedback

in Guild Wars 2: Heart of Thorns

Posted by: Lucius.2140

Lucius.2140

Too difficult for me. Die continually even tho Beta character with food stronger than any of my regular characters.

You need some practice, also going in revenant didnt help you -.-.
Next beta first try:

  • Acomodate to a gear and build that give you the necesary survivility for your level of skills.
  • Fight mobs as practice to improve.
  • Observe enemies behavior and atacks to optimizate your atacks.
  • Read the enemy skills and pasive descriptions below their name and health bar.
  • Try not agroing much mobs, test how many you can take from less to much instead of risking dead against too many.
  • Evade, block, blind, etc activly and in the proper moment.
  • Try to identificate the burst skills of your enemies and either evade it or interrupt them.
  • Posisionate yourself in advantages points, including dont atacking for the front, gfo for the back or sides.
  • Move more.
  • Remember to use your skills wisely, dotn spam them or do a “rotation”, instead use them in the correct moment.
  • If you cant against somethin: go in groups.
  • More practice.

Told I had 2 unspent mastery points . Wanted to spend them on gliding—saw some people who seemed to have done this but for me didn’t matter what I did couldn’t seem to use them—maybe I just didn’t understand what I was supposed to do but I left and right clicked everything in sight

You need to go to gliding, select it and began to train/research it (with experience points), once you finish unlocking it, you can finally spent your mastery points on it.

Theres a tutorial in game for it, but it need to be stored in a tutorial tip window to make more posible players that , like you have problmes with it, have acces to this important information.

Also, we are in a MMO, you can ask in guild chatt or map chatt.