Bugs:
- Killing the mordrem hydra was bugged sometimes, Larantir tropos didnt snipe the mobs buffing the Hydra, at the first hydra in witch this mechanics applicate.
- Charr Mesmer shield stuck in the forearm (big let down for charr mesmers, fix fast please)
- Itzel chain events: Collecting food for the Itzels: sometimes the food cests didn’t get count as full when they become full.
- My main charr Mesmer, parked in the pvp lobby, unlocked mastery points two times when I logged on him (his not a beta character).
- Supplies in the pact reunion camps have a “ 596302” message instead of a numeric indicator of the advance in supplies. (they still have a 5th rank icon).
- Champion terragryph mordrems have the “Pact supplies 581998” message in map (when you put the cursor over they event indicator).
- Adventure: Burn the vines: Got my silver mastery point after getting to 98 or more vines burned, but I completed silver like 5times before and didn’t get it.
- Larantir chain of events: After finishing to plant explosives in the part where you can use rifles, you need to escort laranthir and the charr aviator npc, but after getting to the ruins, and the charr talked about she doesn’t wanting to have Laranthir out of her sight, we are supposed to go up the ruins, but they stop moving (seems to work sometimes, not sure totally).
- Mordrem Husks: Invulnerability until they defiance bar gets to cero its listed as a buff with this name and description: “584162” in the icon, normal name of this is below the husks names (normal mob skills and passives descriptions are working, the problem it’s the icon).
Map:
Overall fun, different and verticality make it more exciting , “real” and definitively gives more content to the map(in less than x2 ratio of course, but still. Hoping to see more layers.)
Mastery points: Give us a map indicator for the mastery points that are permanents and get filled if you have got them.
Missing some of that “secret nod points” like in vainilla, giving some accessible for jumping mushrooms, gliders and jumping would be cool.
Events:
- Day:
The chain events are consistents with the theme and overally good (check bugs).
Itzel chain events:
Buring wyvern eggs in the fanatics hyleks camp: Was a litle boring in my opinion, toke too long (more replays needed).
Wyvern fight: It didn’t scale properly and he died in 1 minute (Fix the scaling please)- layed it one time.
Day its absolutely chain event centric, it needs more events that doesn’t have to do with the chain events.
- Night:
Night need more drama in my opinion, missing pact members, pact members needing help, silvary betrayers, etc. In overall id dint like night.
The huge problem here its about lost pact reunion camps, I think every lost pact camp could have a recover event starting with pact soldiers or pact survivors you need to help or in the basic recoverable camp. Also make this camps have not only the clean this area or cap this zone mechanic, but also the: “Kill the mordrem leader to disband them”, that could make more variation (3 types of recuperation!).
The existence of pact soldiers make night less camp center and allow more roaming and exploration, same with the champion events, supplies events and random spread supplies however it isn’t enough to make exploring the map more enjoyable. This its specially true since when you lost camps, the “fun and action” get reduced to less points and the soldiers, that are fine, but can be tiring at long (check my suggestion at the start of “Night” for a possible fix for this.