Heya,
I enjoyed the PvE part beta very much! (I did not try PvP or WvW, while I do play those modes, PvE is my favorite part of the game)
(Attached is my Quantic Foundry gaming style)
Warning I don’t really read the forums and I did not do a ton of research on HoT so I may not understand some things as I first encountered them in the game, (I do try to keep up on the news feed from the launcher though) so if it was just stupidity on my part I’m sure I’ll learn at some point, but I left it in because I feel it may be valid for the devs to know
I am also not a competitive player, I play for fun and to enjoy spending time with friends. Though I do try to be skilled and knowledgeable. I have more drive to get a new piece of armor to complete a character’s look or because it would be interesting in a new build I want to try than because it would make me dominate.
I also just realized what a noob I have been (after writing this whole thing up) … I did not use food or utility buffs for my playtesting. I also don’t really use them in the game, though they give a great benefit … it just has never seemed to outweigh the pain of farming up herbs or the like to make them and I don’t like buying consumables off the AH, especially if I could make them myself. I have a love hate relationship with consumables. I know they are really useful, but it seems like every game I play I tend to not use them. I like renewable skills and abilities, and though I tend to horde consumables sometimes for a rainy day … when that rainy day comes, I forget to use them.
I was just looking at the Bowl of garlic Kale Sautee and thinking how much I would like to have that benefit … but then I looked at the materials needed to make 1 bowl to last me 1 hour: 20 head of garlic and 30 kale leaf and I know I will never bother … it is more of a pain to farm that up than to go without … and I certainly won’t use gold to get something that is a consumable when there are so many more shiny permanent benefits I can get with it. (course I would not want to slight anyone who makes extra money buy selling these consumables). … but I digress anyway, on to my thoughts on HoT!
Gliding:
Gliding is a blast, I can’t wait to use it more! (I noticed you can do it in Silverwastes too … dunno if that was just in the story mode or a bug or if it will be added)
I still couldn’t figure out how to get to the mastery point on the rocks to the left of the entrance rock. … maybe my gliding wasn’t leveled enough.
Being able to stop gliding and fall and start again was very useful as well.
Jumping Mushrooms:
I leveled to get the jumping mushrooms, which were nice, but there weren’t as many as I hoped there would be and the one near where the daytime escorts stopped (near the pit but not next to it) missed the bridge a couple times when I used it and I had to glide back down and use it again.
I liked that the mushroom by the wall (that you defend the top for a very long time during the daytime escort) landed you first on a place that you could afk safely. With all the enemies that randomly spawn on this map, it is nice to have safe areas when you need to take a quick afk break.
Beta Map & enemies:
Enemies could get a bit overwhelming, if you were on your own or in a small group.
The Stoneheads worked well. I could pretty easily take out a Veteran on my own if I avoided the attacks, which had good tells to them.
The pocket raptors were adorable and not too tough even when there was a lot of them since they did not attack too often, so they were good.
The snipers were a bit hard to deal with if you had more enemies to face, they did a lot of damage that was hard to negate without reflects (even if you had decent tough/vit)
Punishers seemed good, I did not totally understand the defiance bar … but I did not have lot of interrupts either. (Not sure when defiance was broken or not they had a red shield and a grey bar when they were charging their attack, some enemies had a blue bar that would go down … maybe it meant these guys could not be interrupted? … I probably just need to encounter the new defiance more to learn it)
Tormentors aoe’s lasted a long time and got quite large … but they did not seem to hurt too much, though the cripple was a pain. They were easy with a ranged class though.
The Mushroom guys could get a bit overwhelming when you got a lot of them together. Maybe you could make it so that when they die, if you stun (or cc) them, then they don’t explode? Could be a fun dynamic.