My beta Feedback (20+ hours)

My beta Feedback (20+ hours)

in Guild Wars 2: Heart of Thorns

Posted by: DoIKnowYou.3896

DoIKnowYou.3896

To any dev/moderator, feel free to move this to wherever, I just wanted to get my feedback out there

Contents:
1-Verdant Brink
2-Masteries
3-Revenant
4-Elite Specs
5-Events

1-Verdant Brink

This was the real reason I was excited to see the beta and play it: to experience the adventure of exploring a new map. My first thought was that is was HUGE! My favorite place is the Itzel village.

While exploring, I saw some random stuff (vines, plants, mines, etc) that were hovering above the ground. One specific area is the Wyvern Cliffs, I saw vines on the outer edges that were just there, not connected to anything.

The map is very vertical, and very big! Daylight is my favorite as I feel like I can explore more and do more, but when night comes I stay close to other players. At times I actually had to decide if I wanted to explore or stay alive at night, which was a great experience!

The enemies are smarter and hit harder, which I really like. I feel that the little mushrooms should hit a little harder, but besides that, I liked the variety of enemies.

I didn’t experience that much lag in the map, just at the beginning of the beta but was quickly gone. Some of the npcs (such as the scout you can talk to at the beginning of the map) don’t talk, but you only see their chat bubbles. I don’t know if this was just me or anything, but the npcs would say something and then stop talking while the bubble was saying stuff.

2-Masteries

I feel like the mastery system is great, and pretty decent in pace. I would say I would like a slower pace since we are getting 7 tracks.

Gliding felt wonderful, and I never glitched out/lagged while doing it.

Mushroom Jumping (Itzel lore) was my main problem. Sometimes I would use the mushrooms in Itzel village but get stuck spinning on the ground. I would have to relog to get out of the spinning. Other times the mushrooms wouldn’t get me to the area it was supposed to, and I would sometimes fall off and die. Also, are you supposed to take fall damage when you land from using a mushroom? I was taking fall damage and I think it isn’t a good idea for players to take fall damage from jumping, as it makes me not want to use them to know I might die :P

3- Revenant

I liked it with weapon-swap and the Shiro legend. I feel like the auto-attack for s/s should be a little higher. For Ventari legend, I think that it shouldn’t cost energy to move the tablet around. This is because I might be using all my skills and want to move my tablet with me, but can’t since I’m out of energy. Isn’t the point of the tablet to move it around a lot for that heal? The other 2 legends look great!

4- Elite Specs

I mostly played Reaper during the beta, and I fell in love with Reaper Shroud as well. I feel that great sword needs more dmg, mostly in auto-attack. Also, I feel like the Skill 5 on great sword should be at 900 range. A 600 range as it is right now doesn’t make me want to actually pull anything to me. The shouts and traits look great, and Reaper Shroud is very balanced and fun to play. I also played Tempest, but I felt that warhorn was underwhelming. I feel that Wildfire needs to spread faster and deal more base damage. Besides that, everything is great.

5-Events
Verdant Brink is like The Silverwastes on steroids. I like how events can be on top or below you, and escorts are fun and varied. The itzel chain was bugged, as well as the ancient ruins chain. Besides that, all the events blend well together and are fun!

Active Gw2 member who is ready to venture into the jungle! :)

(edited by DoIKnowYou.3896)