Certified Gameaholic
Here’s some of my views about the beta.
-Story is pretty engaging and interesting. The dialogue without the cutscenes is very nice. Some bugs with characters not saying their lines.
-Verdant brink is beautiful and lots to explore. Although it is complex to navigate. Events are pretty good except for them bugging out often.
-Enemies are challenging. A few enemies are too strong in my opinion. Especially if you’re running by yourself. The bowmen who can down you instantly and the shadowstep dino are a bit too dangerous. I only played at night and there were some areas with too many mobs for running by yourself. Overall the difficulty is appropriate except for those few things.
-Revenant felt much stronger this beta. Particularly with the damage, although I think it could still be a little higher. Maybe by about 5-10%. Energy consumption for some skills seemed too high though. Traits felt pretty good depending on which legend you were using. I did have a bit of trouble with removing conditions consistently though. Particularly immobalize and stuns.
-Guardian longbow was decent. I think the damage of the auto-attack needs to be a bit higher and projectile speed increased. The charged shot is right where it should be. The destroy projectile skill didn’t always function properly. The fire ring attack on longbow feels like it should be bigger in radius as well. The rain of arrows with chains felt good. The traps are ok but not great. They need a damage increase in my opinion. The elite was not that impressive as it was basically just a stun.
-Mesmer felt very strong. It was very complex at first but after awhile I got into a decent groove. However I felt the F5 skill was odd. The wells were pretty good. Some of them could use tweaking though. The shield skills worked great. I was able to keep slowness on my enemies very often and think this may need to be toned down a bit. The elite on giant enemies was funny to watch. Alacrity felt right where it should be.
-Necromancer greatsword auto attack felt too slow for the damage output it did. The #2 skill only felt useful when the target was below 50% life. #3 skill felt very good. #4 skill was good as well, especially for lifestealing. #5 skill on greatsword was decent although I think a small range increase would be good. Shouts were overall good. Especially the one that gives might on how many targets it hits. The shroud skills felt strong except for the #2 skill. It was very cool looking but felt like all I was doing was spinning forward while doing minimal damage. The autoattack with Dhummfire works very well since it is a fast attack. I feel like the #3 skill should be a stun break since it gives stability also. The #4 in shroud was pretty strong. The #5 skill was good, although for such a big wind-up I felt the damage needed to be increased and/or the cooldown reduced.
-I did not get a chance to play Elementalist.
-Overall the beta felt better than the previous ones. Some bug fixes and tweaks are needed in my opinion. I enjoyed the beta.
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