My biggest concern about legendary armor

My biggest concern about legendary armor

in Guild Wars 2: Heart of Thorns

Posted by: Spartacus.9743

Spartacus.9743

Hello,
watching all the Twitchcon Devs often talked about setting builds, mixing up stats etc.
Legendary armor will surely help this mix n’ matching cause like weapons we can change stats so we can prepare ourselves to a fight more easily than throwing ascended gear into the forge getting the stats we need..
But, there’s only 2 big, really big barrier that doesn’t let this system to be really effective, and i’m not talking about templates/traits…
I’m talking about runes and infusions!
when you have to set up a build, you have to pick up stats from gear, traits, and runes/sigils…
While with sigils the thing could work like 1 force/ 1 random, with runes/infusions this can’t absolutely work, cause runes basically gives you a big plus to what your build is made for, while infusions increase stats you have chosen to upgrade to your build…
This is a little preview of what big trouble we are gonna face:

I have full legendary equip, this day i have to run with friends that needs a Phalanx warrior build, so:

-Stats X (free to pick)
- sigil of force/ sigil of strenght (almost 11 gold)
-Rune of strenght (more than 70 gold)
-Mighty infusions (don’t remember exact price, so 800 gold almost)

Well, i have my build, i face the raid, gg wp…

What if the next raid i’m gonna face will pull me in a changing build situation?
example:

I have full legendary equip, this day i have to run a raid with a team that needs a lot of support, then i have to go cleric war… then:

- Full cleric stats (free to pick)
- benevolence sigils / sigil of water (x gold)
- Runes of the soldier (x gold)
- Heal infusions (almost 500+ gold)

my 2 cents:
Legendary armor won’t give us chance to mix up things, cause we are locked by expensive items (runes/sigils), that prevents us to have a really effective build without spending a consistent amount of gold more than once..

TL,DR: For legendary equipment add a drop down menu for runes, sigils and infusions, with like 5 sets we can switch out of combat, so we have to buy expensive stuffs once time, an keep it saved in the armor/weapon pieces in case we need to change in some situations..
Feel free to discuss

(edited by Spartacus.9743)

My biggest concern about legendary armor

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

My biggest concern about legendary armor is that it will look absolutelly terrible just like the rest 99% legendary items.

lol

My biggest concern about legendary armor

in Guild Wars 2: Heart of Thorns

Posted by: laokoko.7403

laokoko.7403

since there is no way to switch runes and sigils “right now”. The people who have legendaries “right now” obviously care mostly for the skin.

Now if rich people dont’ want to pay for multiple sets. Why should poor people who can’t afford legendary pay for extra sets.

Now if legendary is give the ability to change rune/sigil in the future. Everything changed. People will now also consider the “cost” of not having to get multiple sets so legendary will look more desirable.

I’m seriously consider legendary armor now since from the interview a set of legendary armor cost same as a single weapon. So one piece of armor cost like 400 gold. Which is same for a few set of armor. So the weird thing is I’m considering getting legendary armor because it is as cheap as getting a few set of ascended armor.

I don’t know the answer bro. But speaking of a human nature point of view. Most people just dont’ want to pay for extra set of ascended armor. Which is quite weird, since that is the people who can’t afford legendary need to do.