-Pulmonary Impact shouldn’t reveal a stealthed thief;
-Impairing Daggers are broken as heck, needs to have its conditions adjusted or cooldown increased;
-Staff is too clunky to compliment evasive playstyle. The only thing in my opinion that is what it should be is the #3 on the staff skill bar;
-Channeled Vigor sucks.
Yeah, not very lengthy, but that’s it, really. The traits themselves are great and work for almost any previous thief weapon combo, which is much more than I was expecting. I can’t find things that are inherently wrong with it, save for a bit of tweaking and polishing, but beta is beta.
Desolation Bronx Raider – roamer and general nuisance.