My feedback to Anet on "content"
See, and since I’m not focusing on the goal and I’m just playing the content (and the goal comes along anyway), I’d have to say that focusing on the goal is a play style choice. You don’t have to and many people don’t.
Original poster summarized it well:
“Heart of thorns is content, however, the content is very easily overshadowed by the “prize” or “end goal” of the content. This is what makes content not as fun, when it is more focused on finishing it than actually playing it.”
I would have much rather had an expansion with normal natural looking maps, like Queensdale or Snowden Drifts, but with new enemies with improved AI and higher concentration of veterans, elites and champions.
The new maps are excessively complicated, making the environment the #1 killer. I have just once died to mobs (testing If I can solo 30+ alone at same time) in Tangled Depths, but I have died multiple times to poisonous water (duh). The new maps have way too few waypoints, making traveling a chore.
The developers really didn’t understand that many GW2 players enjoy fast paced casual things. Log into the game, immediately have instant action and fun, no time waiting in queues or waiting for some meta event to start and then traveling to another location trying to find players to do that meta event with. Now the focus is too much on group events and meta events, which can be soloed, but majority of players will fail to solo them.
Arenanet got few things correct. HoT maps feature some NPCs which have clearly improved AI and this is good for the long run as better AI can provide countless of hours of challenge and fun. I wish to see more of this.
Mastery system is a failure. The only good thing about it that it is account bound, instead of being character bound. Moving around without the masteries is very painful. You cannot even reach some locations without the gliding, updraft etc. The HoT story also gates some content “you must first get xxx mastery, before you can continue the story”. This is a stupid design decision and slow down the progression in an unnatural way, making it feel like an excuse "see we made only 4 new maps + short story, but we don’t want you to travel around them too easy, so… ". Eventually all those who stick to this game, will grind the masteries and then things get much easier. But will it create longevity?
(edited by Deniara Devious.3948)
I liked VB as content. Then raids came out and completely trashed VB metas. So they literally have new content trashing new content. Give raids a different entrance and STOP RUINING VB.
Oh, and that TD boss. Great new content. So great noone’s finished.