My short and simple review of HOT Beta

My short and simple review of HOT Beta

in Guild Wars 2: Heart of Thorns

Posted by: Mr Vivi Ornitier.4271

Mr Vivi Ornitier.4271

Day events where epic, varied and like a mini story that climax into a boss battle of epicness

Night events hmmm kinda needs some work feels like no matter where you go its the same defend this event or walk this guy hear

what i would like to see

building barricades and fortifications during the day to see them slowly destroyed during the night. will we survive the night? lets hope we put enough work in during the day or events like “quick run out into the night and get supply’s to repair stuff” “good luck making it back tho mwahahahaaaaa”

if you have any questions or would like more detail ill gladly answer them

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Posted by: FreakZombie.8536

FreakZombie.8536

I agree that the daytime events felt way more like you were DOING something and that the night events were just kinda like the same old thing we’ve done in too many games: “Hold this point for x:xx time for x waves…” I found myself wandering off and exploring at night because we weren’t able to hold enough points to complete the event and it was just boring at that point.

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Posted by: Geno.9625

Geno.9625

I agree. More fortification events would be much better. The defend x y and z or escort him/her just reminded me of the mundane events that are currently in the world. “Oh an ambush!” Yeah…totally didn’t see that one coming. Although, the events that those events led to were MUCH more interesting so I can’t complain because it built up tension .

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Posted by: Nyx.1256

Nyx.1256

Yes please to the fortifications. I think the reasons I personally was so disappointed in the night events was:

1. Compared to the amazing day event chains it was just such a big difference in variability. They did not engage me, I did not feel like I was working towards something bigger, unlike in the day events.

2. The fact that these night events were supposed be to be super hard and challenging because all heck breaks loose as night comes etc etc… ehhhh… Pretty much all of the day events I encountered were both more challenging and required more coordination from players than any of the night events. One day event required two groups of players to coordinate from 2 different positions on the map to take down this one boss and man was it awesome how we had to figure out the mechanics and it took us at least half an hour to suceed but it felt so good when we finally did. Night events: stand here for 2min spamming 1 until things die… as long as there were enough people at the rally points no coordination whatsoever was needed because the events were going to succeed due to their very simplistic design.

As it stands, day events are way more epic than the night events, which from what they were advertising were actually supposed to be the challenging ones.

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Posted by: Elrey.5472

Elrey.5472

I did expect 500 enemies at night. I did found… 2

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Posted by: Tamlin.2374

Tamlin.2374

I just finished the 3:30 p.m. to 5:30 p.m. Pacific closed beta test. I rolled a warrior and ran the full circuit of the map, participated in as many events I could find as well as the living story chapter and I got to unlock gliding for the last little bit and experiment with that.

I found the map to be a lot of fun.I think the different levels are vastly more interesting than a straight bolt across the plains. I am looking forward to unlocking more gliding and jumping abilities and discovering every nook and cranny. The tree city was beautiful, if currently unpopulated. I did find an Itzel to talk to eventually. I really spent too much time gawking at everything, which is good. Combat was fast, nearly constant and fun too, I got to use all my abilities. I like being constantly in motion. I am SURE I saw an enemy npc dodge. >.>

I like this direction in map design, I can see combat systems becoming more fluid and motion oriented. I did take off at night to explore too, since time was running out on me. Maybe nighttime could be cranked up a bit, I just wrote off my ability to roll through as being a warrior; there were a lot of nasties about. If night events are only separate defense points then that might be tedious.

There is more coming though, I expect.

All in all, really anticipating HoT.

Be a generous friend and a fair enemy.
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Posted by: xarallei.4279

xarallei.4279

Agreed. Night needs more interesting things to occur. More variety. What you have isn’t a bad starting point, but it definitely needs a bit of work.

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Posted by: Ingros.7801

Ingros.7801

Day events where epic, varied and like a mini story that climax into a boss battle of epicness

Night events hmmm kinda needs some work feels like no matter where you go its the same defend this event or walk this guy hear

what i would like to see

building barricades and fortifications during the day to see them slowly destroyed during the night. will we survive the night? lets hope we put enough work in during the day or events like “quick run out into the night and get supply’s to repair stuff” “good luck making it back tho mwahahahaaaaa”

if you have any questions or would like more detail ill gladly answer them

+1 x 1million
Its just so jarring the events during the day time are some of the best I have seen from Anet. They are engaging, fun, and a couple of them require a little group coordination to complete.

Then night comes and its just …ugh what the hell happened there Anet. Escort this guy, defend that without any over arching objective other then wait it out until the day comes again. Also once your done it doesn’t matter if you didn’t do anything or held everything the game just kind of resets.

Please Anet go back to the drawing board I know you can do it the daytime events were epic.

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Posted by: Lakshmi.5941

Lakshmi.5941

I also agree. Night time events seems to have too much downtime as well. When they were underway the events were challenging enough (for people in Cele gear but there was a lot of standing around time in between.

I’d like to build/repair defenses, haul supplies, etc. during downtime AND during attacks (a tactical choice between killing attackers and building defenses). Airstrike during attacks would be awesome too.

BTW I did haul supplies several times but gave up for five reasons.

  • I couldn’t deposit supplies when the base was under attack (or maybe because I was in combat).
  • No benefit could be seen when I successfully added some to the pile (other than the graphic for the pile growing larger.)
  • Supply seemed too rare, however this perception might be cause by the “nothing happens” problem in the previous point. I felt that if more supply was needed to make something happen there wasn’t enough around to accomplish it.
  • Running supply is not personally rewarding. No xp, karma, no nothing.
  • Running supply is Not Fun. I can’t use any skills while doing it, engage in combat, etc. Unless this task is balanced to have very good personal+tactical upside, this isn’t something I’d choose to do.

Contrast these points with supply in the Silverwastes. The effects of the supply delivery are readily apparent and players are rewarded for escorting the bull — with XP, karma, bonus loot, and the happy priviledge of actually fighting while they do it.

(edited by Lakshmi.5941)

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Posted by: CureForLiving.5360

CureForLiving.5360

I did expect 500 enemies at night. I did found… 2

That was the impression I got as well. I though nighttime would be a onslaught .

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Posted by: LadyAly.4518

LadyAly.4518

The experience was all in all awesome.
Map is excellent and beautiful as the soundtrack.

As stated before Night events needing a bit more interesting – not only fighting mobs in a row.

The Supply NPC’S are too weak imo – and to run yourself supplies is not a good idea.
No gain to do it – just a easy way to die :P

Mastery points – well that was a thing which bothered me. No explanation how to use it, how to get it. As I finally figured out that probably the time plays a big role I wished they has been at least a pop up or something to show you you made progress in mastery.
Wth means to spend points if you can’t find any explanation how ?

Anyway – all in all I am very excited about HoT and for sure will buy it.

(edited by LadyAly.4518)

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Posted by: Morkel.2039

Morkel.2039

I have mixed feelings. The instance was interesting and well made. The map is initially difficult to navigate, but in reality it requires only some minutes to understand how to move.
Initially however it reminded my the confusion of Kaineng in GW1, which is not good.
My real problem was that it was not clear at all what to do in some cases. For example the “challenge” in the pit in the southern ruins, were you have to salvage stuff while bombarded.
One general issue was that I was playing revenant for the first time, and the default build is not exactly efficient. Probably with a “better” pg everything will be much more enjoyable.

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Posted by: Lakshmi.5941

Lakshmi.5941

Initially however it reminded my the confusion of Kaineng in GW1, which is not good.
My real problem was that it was not clear at all what to do in some cases. For example the “challenge” in the pit in the southern ruins, were you have to salvage stuff while bombarded.

I actually /bugged this one (the Salvage Pit). I think I figured out what we were supposed to do eventually (and it looks to be very, very difficult without the rank 4 speed mushroom mastery unlocked). I felt the NPC text should have been a tad more explicit about what’s expected.