My specialization polishing wishlist
in Guild Wars 2: Heart of Thorns
Posted by: Duke Blackrose.4981
I’m in love with the specialization rework, but I also think that a few of its traits could use work. And so… here’s my current wishlist. In every case, my suggested changes are intended to (and would) make the class stronger, though the main goal is build variety.
UNIVERSAL
All fall damage traits removed. Falling damage reduction moved to a Mastery Line (PvE) and a WvW Mastery Line (WvW). It allows incremental improvements in damage reduction, ending in a removal of self-knockdown time and a special effect when you take falling damage.
This frees up slots for more compelling choices.
WARRIOR
The Warriors traits are mostly solid, in my opinion, though it isn’t without its weak points.
Strength
Crashing Steel (Replaces Death From Above)
Reckless dodge deals damage throughout the entire dodge roll and applies a 1/4 second Daze to struck foes. The damage of this roll is also increased.
Has heavy synergy with Body Blow, Distracting Strikes, and other on-interrupt effects.
Discipline
Inspiring Battle Standard (Buffed, moved to Grandmaster)
Also improves Banner cooldowns by 20%, Banner Weapon Skill Cooldowns by 20%, and Banner Damage by 20%.
With this buffed trait, picking up Banners should get more purpose. Will it be enough? Maybe, maybe not, but it’s a step in the right direction.
Merciless Hammer (Moved to Master)
Damage increase lowered to 15% if necessary, though part of the goal here was to allow this to be used with Burst Mastery or Heightened Focus.
GUARDIAN
This section is huge, but not because of any favoritism to the Guardian. Most of these changes wouldn’t necessarily push their balance state up so much as make some of their really bad traits comparable to the rest of their traits.
There is also a significant effort on my part to suggest changes that would actually make Condi and Hybrid Guardians a thing.
Zeal
Zealous Scepter (reworked)
Smite now becomes a Symbol that grants Might to allies with each pulse and benefits from all Symbol traits. Scepter cooldowns are reduced by 10%.
This is done to help the Scepter synergize with the line that its trait is placed in.
Wrathful Spirit (Removed, merged into Shattered Aegis)
Shattered Aegis (Merged)
Aegis that you apply grants Retaliation and deals damage when it ends.
Harsh Justice (New, Adept)
When Virtue of Justice applies Burning, it also applies Bleeding.
(Passive) – 3 seconds, 1 stack
(Active) – 5 seconds, 3 stacks
*Each pulse of Spear of Justice’s Tether constitutes the passive effect.
Radiance
Healer’s Retribution (Removed)
Guardians already excel at Retaliation. This source seems unnecessary, and it doesn’t really stack up, especially given the high cooldowns on most Guardian heals.
Radiant Retaliation (Moved to Adept and Reworked)
Removed current effects. Retaliation now buffs your Condition Damage by 150. Your attacks apply 1 stack of Bleeding (3 seconds) while under the effects of Retaliation.
Divine Justice (New Grandmaster Major)
Deal more damage with attacks that trigger Virtue of Justice
(Passive) 10% damage buff
(Active) 25% damage buff
*For the Dragonhunter, this makes the Spear of Justice itself do 25% more damage.
Honor
Last Light (New Adept, Replaces Protector’s Impact)
When a Boon expires on you, deal minor area of effect damage around you and apply Vulnerability.
Purity of Body (Removed, merged)
This trait is mostly redundant with its own Adept Minor and is all around just not great. Its only real use is with Battle Presence, and it is thus better to merge it into Battle Presence.
Elusive Power (New Grandmaster Minor)
Deal 10% more damage when your endurance is not full.
Bringing back the old Minor will help this line out.
Virtues
While this line is not bad, per se, Indomitable Courage is just flat out better than the other options.
Battle Presence (Merged)
Now also gains the bonus from Purity of Body, applied to allies.
Permeating Wrath (Reworked)
Instead of the current bonus, it makes Virtue of Justice apply a small Fire Field around its target foe.
(Passive) – 1 second
(Active) – 3 seconds
*Removes the direct Burning effect from Virtue of Justice, but preserves all trait bonuses. The Fire Fields do apply Burning.
*Spear of Justice creates Fire Fields under all foes directly struck by the Spear.
*The tether from Spear of Justice still burns foes.
The goal here is to create a powerful, unique offensive support trait to compete with the other grandmasters here. It has heavy synergy with a lot of Guardian traits, and complements all types of Guardian builds – melee and ranged, condition and direct damage. The numbers here could be difficult to tune, however. Limiting the radius and duration of said fields should make this reasonable enough.