After playing the beta over the weekend here are my thoughts:
I thought the experience was really good and I cannot wait for the expansion to go live. I played as the elemental and was able to complete all the events. I enjoy the different style of game style. It keeps things exciting and makes users adapt after playing the game for long periods of time, keeping it interesting. The story line and event type are good, the new enemies are interesting. The elite specializations make the characters a lot more versatile and fun to play. Overall I was really impressed with the new features and enjoy the mastery system, I believe that will add a lot of value and give players a goal to achieve for a while to come.
My recommendations:
1) My biggest concern is that I find the map to have a large learning curve and can be very frustrating at the beginning. It would be nice to have some type of direction system. Perhaps an NPC you can talk to that would direct you to the active events or something of that sort. More introduction in-game on how the new map works would be excellent instead of trial and error.
2) Moving around the map I find gets frustrating when you do not know the map, trying to get to a particular part of the map can take awhile. I would like to see an additional waypoint added to the top left of the map where the event chain begins. (sorry I am not in game and did not write down the location)
3) The event “Salvage damaged armaments to build bomb” I find the veterans at the top to be too powerful. As an elemental I was only able to survive 2 hits before dying. Since there all range attacks it is not difficult to get 2 hits on me either…
4) On the same event, “Salvage damaged armaments to build bomb” the aircraft salvage parts are not very noticeable. It would be nice to have a longer range with the control button on this event to be able to locate the aircraft parts.
5) I have noticed a bug with the animation of some characters at some points, instead of walking they slide for a few seconds before resuming there walking animation. I apologize, I forgot to write down which enemies or locations.
6) Elemental specific: When downed and using 4 to revive, as soon as you come to life if you mistakenly hit 4 again (while in fire mode with staff) you do a roll backwards. Given that the new map has a lot of cliffs, it is easy to get revived and then fall off a cliff. I would recommend shortening the distance of the roll so that you do not fall off or adding a short delay so that it does not trigger the skill immediately (although also cause problems on its own if you cannot do any moves after reviving).
Enemy’s that are too powerful:
I enjoy the fact that the new area is a challenge and the guys are tougher. With that being said I believe there are two specifically that could use a nurf.
1) Hammer Hylek by Mellaggan’s Valor WP is so strong. Given the power and range of his hammer attack he is able to wipe out an entire group in 1 hit. I would like to see this lowered a bit so that it can ruin a group but that you can still recover.
2) Champion Mordrem Guard Cavalier in Creakins Caverns area has a charge attack that can 1-hit. Given the small proximity of the area, this can be devastating to a group trying to take him out. I would like to see the damage a little less so that it has the ability to ruin a group, but if your hit once you can still recover.
Thanks for a great addition to the game, I’m really excited about it going live in October.