NEW IDEA for Guild Halls

NEW IDEA for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Gav.1425

Gav.1425

PvE Challenge Mode!

I was between long-assed, lunch time TPvP queues and a duo of friends asked me to come speed up a FoTM Grawl Shaman fight. I enjoy the fight so I tagged along. Good times.

This had me thinking. Wouldn’t it be great to be able to select individual PvE encounters? With the future FoTM change making each level of FoTM specific to a certain fractal, it was mentioned to allow players to practice strategy. This Challenge Mode would be along those same lines.

No more running half of Arah to do a Lupi fight. No more countless RNG fractal rolls so make a new strat or speed kill video.

It also creates another huge chunk of content for guilds to unlock over time. Maybe guilds would have to unlock each individual fight.

As for implementation, spawning a boss in your GH Arena probably is not feasible (although awesome), the mechanic could just teleport the player/group to the instance of whatever fight.

Internal guild-created events are possible. Guilds could do speed kill races within their own guilds or with other teams. Have however many groups form up in the guild hall and start the encounters at the same time, racing to a kill and some community-funded reward. Players could stream it all on twitch with a split screen set-up… or whatever.

Should the encounters themselves give rewards? Maybe, but not enough to remove incentive for the source content, of course.

The PvP community has seen a lot of great love and development lately. The PvE/dungeon running community is starving for some attention. HoT, FoTM 100, Raids, and Guild Hall PvE Challenge Mode is a great addition.

NEW IDEA for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

While it doesn’t sound feasible, it does sound extremely kitten cool. +1 my friend.

Angelina is free game again.
Crystal Desert

NEW IDEA for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Gav.1425

Gav.1425

Don’t look at the world the way it is; look at it the way it could be!

NEW IDEA for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

The ability to summon bosses/mobs into the guild arenas would be insanely fun and bring up a slew of possibilities if you could throw modifiers into the mix.

Things like throwing 20 guildies into an arena with a modifier up that prevents them from attacking and everyones toughness & vitality is set to the same amount, throw in a few bosses.. last one standing wins.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

NEW IDEA for Guild Halls

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Posted by: Rebound.3409

Rebound.3409

Interesting idea. Not bad.

One thing tho. Doing “stuff” with your guildies is fun but if the rewards for actually gathering the people, coordinating, doing strategies and all that, are not good enough, they won’t do it. A better idea would be to implement new guild-reward-items and give them tokens for successfully doing an event like you described…or even a separate reward list specific to FoTM that could be accessed via a new token. This way you completely separate this event from traditional FoTM but still keep the rewards at the same level.

NEW IDEA for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Not everything needs a reward tied to it in order for it to be fun.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

NEW IDEA for Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: Gav.1425

Gav.1425

Not everything needs a reward tied to it in order for it to be fun.

I think either way could be viable.