NO MORE MINI-GAMES

NO MORE MINI-GAMES

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Posted by: Floyd the Barber.8504

Floyd the Barber.8504

The use of mini-games , jumping puzzles as Gates to Mastery points , collection items is an absurd idea , and a VERRY irritating practice …what ever happened to good old action-adventure …. WE want to kill the Bad Guys , NOT wasting hours bouncing on mushrooms through checkpoints , or trying to balance on very tiny branch , plank to hopefully jump just right only to fall and try all over again … this type of " Platforming "
is fine for console players , a pain for PC players .. not to mention IT MAKES NO SENSE !!!….. Please Bring GW2 back the Action Adventure MMORPG we love , leave out these kitten annoying platforming mini-games that seam to only act as filler

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Posted by: johnisme.1502

johnisme.1502

Don’t play then then.

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Posted by: VentiGlondi.9830

VentiGlondi.9830

I would love to see you try jumping puzzles using a ps4 controller

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I don’t mind mini games being in the game. I do mind the stand-in for leveling being gated by them. They ought to be rewarding enough with intrinsic rewards that people who like that type of thing feel rewarded for doing them.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

You have to work on you punctuation, OP. There is no space before a comma, but one after the comma. The same goes with full stops, exclamation and interrogation marks.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Vayne.8563

Vayne.8563

I don’t mind mini games being in the game. I do mind the stand-in for leveling being gated by them. They ought to be rewarding enough with intrinsic rewards that people who like that type of thing feel rewarded for doing them.

This. Mastery points should have never been gated behind those types of games, nor should collections.

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Posted by: Djinn.9245

Djinn.9245

The use of mini-games , jumping puzzles as Gates to Mastery points , collection items is an absurd idea , and a VERRY irritating practice …what ever happened to good old action-adventure …. WE want to kill the Bad Guys , NOT wasting hours bouncing on mushrooms through checkpoints , or trying to balance on very tiny branch , plank to hopefully jump just right only to fall and try all over again … this type of " Platforming "
is fine for console players , a pain for PC players .. not to mention IT MAKES NO SENSE !!!….. Please Bring GW2 back the Action Adventure MMORPG we love , leave out these kitten annoying platforming mini-games that seam to only act as filler

I completely agree that gating content behind minigames is nonsensical. They are basically “dis”-ing anyone who lives a long way away from Anet servers, happens to have a bad traceroute, or simply has trouble with this type of content for any reason.

And I also only want to play the game. It is very immersion-breaking to be forced to stop the serious business of saving the world and play some games. If they want to leave the games optional for those who like them, fine. But don’t lock Mastery Points, Profession collections, and Legendary collections behind them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Razor.9872

Razor.9872

“Dear A-net,

I don’t like new content; don’t give new content to me or anyone else."

That is what this sounds like to me.

NSPride <3

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Posted by: DoctorDing.5890

DoctorDing.5890

I don’t mind mini games being in the game. I do mind the stand-in for leveling being gated by them. They ought to be rewarding enough with intrinsic rewards that people who like that type of thing feel rewarded for doing them.

This. Mastery points should have never been gated behind those types of games, nor should collections.

+1.
Actually, make that +2.

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Posted by: Hesacon.8735

Hesacon.8735

I had to do Not So Secret for Astalaria III. I was very irate by the time I finished it.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m not a fan of mini games (as I’ve posted elsewhere, I loathe the adventures). However, some people love them. The game is big enough so that ANet can add stuff like this and still leave me with plenty to do.

My concern is the slow pace of adding content compared to the rate they had in 2013 (I understand that a 2-week cadence of releases was unrealistic; I’m speaking of new things to try/do over the course of months or quarters). If the content rate was ‘better’, then I think people would be less bothered by ANet introducing stuff they don’t like, e.g. adventures and raids.

tl;dr I don’t ask ANet to stop adding stuff I don’t like. I only ask them to add a lot more stuff, so those things I don’t like are less important.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Rauderi.8706

Rauderi.8706

I had to do Not So Secret for Astalaria III. I was very irate by the time I finished it.

Astralaria requires..
G’dangit, after the diving achievement, I swore never again. -_-

On topic, it’s been bantered about many times before, and my stance doesn’t change. Minigames should not be blocking core progression, especially behind getting gold medals on obnoxious content.

Actually, to make a list, [Mastery points|Hero points|fun] should not have been tied to:

  • Group content (Hero champions, Octovine, Tangled Depths/Dragon Stand metas)
  • Long waits (Verdant Brink, Tangled Depths, Dragon Stand, 90% of the Current Events…)
  • Minigames that do not reflect class/build mechanics (We put a lot of effort into our characters and would like to actually play them)
  • Minigames with cheap gimmicks, especially when those cheap gimmicks rely on specific masteries
  • Minigames that are poorly tuned and heavily ping-dependent
Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Djinn.9245

Djinn.9245

“Dear A-net,

I don’t like new content; don’t give new content to me or anyone else."

That is what this sounds like to me.

It’s too bad you didn’t actually read it then, since it’s talking about not using minigames as gates, not about getting rid of them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Djinn.9245

Djinn.9245

I’m not a fan of mini games (as I’ve posted elsewhere, I loathe the adventures). However, some people love them. The game is big enough so that ANet can add stuff like this and still leave me with plenty to do.

My concern is the slow pace of adding content compared to the rate they had in 2013 (I understand that a 2-week cadence of releases was unrealistic; I’m speaking of new things to try/do over the course of months or quarters). If the content rate was ‘better’, then I think people would be less bothered by ANet introducing stuff they don’t like, e.g. adventures and raids.

tl;dr I don’t ask ANet to stop adding stuff I don’t like. I only ask them to add a lot more stuff, so those things I don’t like are less important.

Did you only read the thread title? The OP talks about using minigames as gates.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Hesacon.8735

Hesacon.8735

I think that if the mastery points for adventures were lowered from silver/gold to bronze/silver we’d be in a much better place. Give people who get gold achievement points or something else.

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Posted by: Dinsy.2491

Dinsy.2491

Speak for yourself, I for one want more mini games, the more repeatable content there is in the game the better. Not everything has to be about combat.

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Posted by: seabhac.5346

seabhac.5346

I don’t mind mini games being in the game. I do mind the stand-in for leveling being gated by them. They ought to be rewarding enough with intrinsic rewards that people who like that type of thing feel rewarded for doing them.

^^ indeed, and agreed ^^

otherwise, i don’t mind them in-game

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

“Dear A-net,

I don’t like new content; don’t give new content to me or anyone else."

That is what this sounds like to me.

It’s too bad you didn’t actually read it then, since it’s talking about not using minigames as gates, not about getting rid of them.

He started that way, but the end of his post sounds kind of like he does want future content to be free of jps and other platforming things. I don’t know his intention for sure, but if he’s just talking about gating, I would agree.

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Posted by: AriaFiresong.7023

AriaFiresong.7023

Speak for yourself, I for one want more mini games, the more repeatable content there is in the game the better. Not everything has to be about combat.

Then Anet can give you the minigames you desire, however, I’d rather not have my masteries locked behind your weird time-gated jps and FPS games. That’s the point here. There’s not enough point in the game to complete the base 161, and collections are gated behind it.

I mean, I kinda want the mini gerent, but I’ll never get it. Ever. No chance. Not with it gated by Haywire and Scrap rifle. You know, things that really have nothing to do with the gerent at all and makes no sense to gate the mini.

And let’s not talk about the fallen masks gating one of the legendary collections. Or that you need all the masteries to make a legendary, which means you are forced to do the minigames.

Nobody is saying to take them out or not add more, just to kinda not push them on 100% unrelated stuff.

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Posted by: Ayrilana.1396

Ayrilana.1396

Speak for yourself, I for one want more mini games, the more repeatable content there is in the game the better. Not everything has to be about combat.

Then Anet can give you the minigames you desire, however, I’d rather not have my masteries locked behind your weird time-gated jps and FPS games. That’s the point here. There’s not enough point in the game to complete the base 161, and collections are gated behind it.

I mean, I kinda want the mini gerent, but I’ll never get it. Ever. No chance. Not with it gated by Haywire and Scrap rifle. You know, things that really have nothing to do with the gerent at all and makes no sense to gate the mini.

And let’s not talk about the fallen masks gating one of the legendary collections. Or that you need all the masteries to make a legendary, which means you are forced to do the minigames.

Nobody is saying to take them out or not add more, just to kinda not push them on 100% unrelated stuff.

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

The mini Chak Gerent is just the award. Did you notice the title too? The collection is oriented around the Chak. The two adventures involve the Chak. Seems fitting.

In case you haven’t done any of the other precursor collections, most of the other collection items are unrelated or at the very least loosely tied based on a theme. The times that you have to do those adventures for collection items only requires at least silver which is fairly doable. Adventures are part of HoT so it’d be strange if they were excluded when the collections include practically everything else.

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Posted by: Djinn.9245

Djinn.9245

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Svarty.8019

Svarty.8019

Anet love making new systems. It’s their thing.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Ayrilana.1396

Ayrilana.1396

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Really no different than players who complain that they can’t do the daily after they’ve automatically ruled out sPvP, WvW, and whatever PvE achievements they don’t like. There’s plenty of flexibility in the mastery system.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Rauderi.8706

Rauderi.8706

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

I think some people don’t realize how many points are really hidden in the zones and meta events. I did what Adventures I could. Most of them I hated, but I could at least get Bronze (do it for all in a zone, and I think that’s one mastery point), Silver in most, and Gold in some of the easier ones (Wings of Gold, Scrap Yard). But, where I really got rapid growth was in coming back to the maps I was angry at (Tangled Depths, Dragon Stand) and making a conscious effort to do meta-events. A few nights of targeted effort, and I was pretty close to Club 162 membership.
It’s also a really good idea to look up some videos for finding treasure spots and mastery insights, if you’re still down on mastery points. By gamer standards, it’s academically shameless, but I’m not proud. :P
Add in the point infusion from Bloodstone Fen (all of those were reasonably easy), and you should have enough to skip the rest of the Adventures and the inane “perfect runs” of Season 2.5 Living Story.

Going forward, I hope to never see character progression tied to glitchy, gimmicky content like Adventures. Had they been polished and, I’unno, fun, I might have a different opinion. Shove some armor skins, minis, weapon skins, or any of the non-essentials in there, but gating character/account progression behind non-core gameplay is bad form.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Going forward, I hope to never see character progression tied to …Adventures.

Removing the qualification of “glitchy, gimmicky”, I agree: I don’t like adventures and I hope that they won’t be tied to collections or masteries in the future

Had they been polished and, I’unno, fun, I might have a different opinion.

Much as I hate them, it’s clear that plenty of people love them and would like to see more.

Shove some armor skins, minis, weapon skins, or any of the non-essentials in there, but gating character/account progression behind non-core gameplay is bad form.

If they are bad for account progression, why aren’t they also bad for skin collection? We don’t need all the skins, of course, but we also don’t need all the masteries.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Djinn.9245

Djinn.9245

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Rauderi.8706

Rauderi.8706

Shove some armor skins, minis, weapon skins, or any of the non-essentials in there, but gating character/account progression behind non-core gameplay is bad form.

If they are bad for account progression, why aren’t they also bad for skin collection? We don’t need all the skins, of course, but we also don’t need all the masteries.

I don’t personally care about it, but some people want unique, special snowflake skins as bragging rights for their achievements. Shrug-worthy, but it’s not completely untoward to let them have a special skin or mini for finishing a challenge.

If these lackluster activities are going to be in the game at all, they should at least come with some kind of reward. I’d rather prefer they stop wasting development time on “activities,” which aren’t even PvE appropriate, and “adventures,” which don’t feel adventure-ish at all and were certainly not executed smoothly.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: IndigoSundown.5419

IndigoSundown.5419

If they are bad for account progression, why aren’t they also bad for skin collection? We don’t need all the skins, of course, but we also don’t need all the masteries.

Masteries were billed as a horizontal progression replacement for the level cap increase that often accompanies XPac’s in other MMO’s. Leveling in GW2 can be accomplished by doing almost anything. Gaining XP for Masteries is similar, but not actually spending the XP. Imagine a more traditional MMO with an XPac level cap raise, but you cannot actually spend the XP to level up unless you do various specific pieces of content, like mini games. Had masteries been billed differently, I might feel differently.

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Posted by: Ayrilana.1396

Ayrilana.1396

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.

Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.

The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.

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Posted by: Djinn.9245

Djinn.9245

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.

Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.

The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.

Leveling isn’t mandatory either.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Ayrilana.1396

Ayrilana.1396

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.

Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.

The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.

Leveling isn’t mandatory either.

Actually, it is if you want to experience any content outside of the starter maps.

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Posted by: Djinn.9245

Djinn.9245

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.

Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.

The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.

Leveling isn’t mandatory either.

Actually, it is if you want to experience any content outside of the starter maps.

And Masteries are mandatory if you want to see certain content.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

NO MORE MINI-GAMES

in Guild Wars 2: Heart of Thorns

Posted by: tippolit.3591

tippolit.3591

“Dear A-net,

I don’t like new content; don’t give new content to me or anyone else."

That is what this sounds like to me.

Then you have a reading comprehension problem.

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in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.

Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.

The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.

Leveling isn’t mandatory either.

Actually, it is if you want to experience any content outside of the starter maps.

And Masteries are mandatory if you want to see certain content.

Only a handful for very specific areas which normally requires gliding. there are more than enough masteries that are not required for anything to negate having to do any adventures.

NO MORE MINI-GAMES

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.

So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.

Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.

Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?

It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?

Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.

Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.

The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.

Leveling isn’t mandatory either.

Actually, it is if you want to experience any content outside of the starter maps.

And Masteries are mandatory if you want to see certain content.

The only content I can think of that requires all masteries are the HoT legendaries, which are, after all, legendary. If you take them off the table, I’m pretty sure you don’t need all the masteries to see the rest of the content.

If you focus on gliding and what you need from the others, there are masteries you don’t need.

Even something like fighting Potoni the massive, you can fight him without the mastery, you just can’t get the chest for defeating him, which contains the same stuff most other chests contain.

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in Guild Wars 2: Heart of Thorns

Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

I don’t mind mini games being in the game. I do mind the stand-in for leveling being gated by them. They ought to be rewarding enough with intrinsic rewards that people who like that type of thing feel rewarded for doing them.

This. Mastery points should have never been gated behind those types of games, nor should collections.

So true……

The First and Only Blaq Sheep

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Posted by: Jaken.6801

Jaken.6801

The use of mini-games , jumping puzzles as Gates to Mastery points , collection items is an absurd idea , and a VERRY irritating practice …what ever happened to good old action-adventure …. WE want to kill the Bad Guys , NOT wasting hours bouncing on mushrooms through checkpoints , or trying to balance on very tiny branch , plank to hopefully jump just right only to fall and try all over again … this type of " Platforming "
is fine for console players , a pain for PC players .. not to mention IT MAKES NO SENSE !!!….. Please Bring GW2 back the Action Adventure MMORPG we love , leave out these kitten annoying platforming mini-games that seam to only act as filler

Which game are you talking about?
Jumping and traversing the terrain was always part of the game… from day 1.
There are even archievments for doing the jumping puzzles.

I think you remember a complete different game

NO MORE MINI-GAMES

in Guild Wars 2: Heart of Thorns

Posted by: Lite Ning Strike.5203

Lite Ning Strike.5203

The use of mini-games , jumping puzzles as Gates to Mastery points , collection items is an absurd idea , and a VERRY irritating practice …what ever happened to good old action-adventure …. WE want to kill the Bad Guys , NOT wasting hours bouncing on mushrooms through checkpoints , or trying to balance on very tiny branch , plank to hopefully jump just right only to fall and try all over again … this type of " Platforming "
is fine for console players , a pain for PC players .. not to mention IT MAKES NO SENSE !!!….. Please Bring GW2 back the Action Adventure MMORPG we love , leave out these kitten annoying platforming mini-games that seam to only act as filler

Which game are you talking about?
Jumping and traversing the terrain was always part of the game… from day 1.
There are even archievments for doing the jumping puzzles.

I think you remember a complete different game

What he is talking about are the in game mini games in HoT. They are not jumping puzzles but instance games you have to score specific points for to earn Bronze, Silver, or Gold Awards. One such is Shooting Gallery. I hate them too so I usually ignore them.

Take care!!

The First and Only Blaq Sheep